The Scroll Of Taiwu

The Scroll Of Taiwu

~更多信息 v3.2~
对话 就报错 只装了 这个跟你前置mod
Mono path[0] = 'D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Managed'
Mono config path = 'D:/steam/steamapps/common/The Scroll Of Taiwu/MonoBleedingEdge/etc'
PlayerConnection initialized from D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data (debug = 0)
PlayerConnection initialized network socket : 0.0.0.0 55426
Multi-casting "[IP] 192.168.163.106 [Port] 55426 [Flags] 2 [Guid] 3713944490 [EditorId] 2141818667 [Version] 1048832 [Id] WindowsPlayer(DESKTOP-M6JU1AU) [Debug] 0 [PackageName] WindowsPlayer" to [225.0.0.222:54997]...
Started listening to [0.0.0.0:55426]
PlayerConnection already initialized - listening to [0.0.0.0:55426]
Initialize engine version: 2018.4.23f1 (c9cf1a90e812)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
Vendor:
VRAM: 8032 MB
Driver: 31.0.15.2737
Begin MonoManager ReloadAssembly
- Completed reload, in 0.455 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.580300 ms
Game start at 28/1/2023 10:09:59
Game version = V0.0.52.14-test
[]Awake Singleton.
Process of the GameData module atD:\steam\steamapps\common\The Scroll Of Taiwu\Backend\GameData.exe has started.
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198232711380 [API loaded no]
Verifying steam user successful! steam id 76561198232711380
Setting breakpad minidump AppID = 838350
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198232711380 [API loaded no]
2023-01-28 10:10:01.278097|info|0x00002e40|Successful logged in as 272445652
2023-01-28 10:10:01.280092|info|0x00002e40|ArchiveData module initialized.
2023-01-28 10:10:01.299041|info|0x00003b84|Thread 'process_operations' started.
2023-01-28 10:10:01.3970|INFO|Worker0|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker10|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker2|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker5|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker9|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker8|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker7|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker1|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker3|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker4|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker11|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.3970|INFO|Worker6|GameData.Common.WorkerThread.WorkerThreadManager|Worker thread started.
2023-01-28 10:10:01.4159|INFO|ReadInterProcessMessages|GameData.GameDataBridge.GameDataBridge|ReadInterProcessMessages thread started.
2023-01-28 10:10:01.4159|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|WriteInterProcessMessages thread started.
2023-01-28 10:10:01.4445|INFO|Main|GameData.Steamworks.SteamManager|Verifying steam user successful! steam id 76561198232711380
2023-01-28 10:10:01.4445|INFO|Main|GameData.Program|GameData module initialized.
2023-01-28 10:10:01.5372|INFO|Main|GameData.GameDataBridge.GameDataBridge|Machine Frequency (Ticks/Second): 10000000
Unloading 5 Unused Serialized files (Serialized files now loaded: 178)
System memory in use before: 210.7 MB.
System memory in use after: 210.9 MB.

Unloading 288 unused Assets to reduce memory usage. Loaded Objects now: 3076.
Total: 66.402400 ms (FindLiveObjects: 0.234000 ms CreateObjectMapping: 0.077300 ms MarkObjects: 65.941300 ms DeleteObjects: 0.148400 ms)

Total 8 local mods found.
Start loading mod 手动存档 for frontend ...
- Loading plugin from ManualSaving.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-00000234F878C070.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000023486042140.dll
手动存档插件载入成功
Start loading mod myna12548的基础mod for frontend ...
- Loading plugin from MynahBaseModFrontend.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-00000234FB7DBF10.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-0000023484E91070.dll
Start loading mod ~更多信息 v1.8~ for frontend ...
- Loading plugin from MynahMoreInfoFrontend.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-00000234F7FB9500.dll
Fallback handler could not load library D:/steam/steamapps/common/The Scroll Of Taiwu/The Scroll of Taiwu_Data/Mono/data-00000234E8EB9550.dll
ShowSpecialEffect all patched
MynahMoreInfo OnModSettingUpdate
Total 3 mods loaded into the game.
ReadInterProcessMessages thread started.
WriteInterProcessMessages thread started.
Outgoing message: Initialize
2023-01-28 10:10:07.0693|INFO|ReadInterProcessMessages|GameData.GameDataBridge.GameDataBridge|Incoming message: Initialize
2023-01-28 10:10:08.1376|INFO|Main|GameData.Domains.Mod.ModDomain|Start loading mod 手动存档 for GameData ...
2023-01-28 10:10:08.1376|INFO|Main|GameData.Domains.Mod.ModDomain| - Loading plugin from ManualSavingBackend.dll
2023-01-28 10:10:08.4602|INFO|Main|GameData.Domains.Mod.ModDomain|Start loading mod myna12548的基础mod for GameData ...
2023-01-28 10:10:08.4602|INFO|Main|GameData.Domains.Mod.ModDomain| - Loading plugin from MynahBaseModBackend.dll
2023-01-28 10:10:08.4602|INFO|Main|GameData.Domains.Mod.ModDomain|Start loading mod ~更多信息 v1.8~ for GameData ...
2023-01-28 10:10:08.4602|INFO|Main|GameData.Domains.Mod.ModDomain| - Loading plugin from MynahMoreInfoBackend.dll
2023-01-28 10:10:14.1867|INFO|Main|GameData.Utilities.AdaptableLog|ConchShip events init complete,can load mod events now
2023-01-28 10:10:14.2021|INFO|WriteInterProcessMessages|GameData.GameDataBridge.GameDataBridge|Outgoing message: GameModuleInitialized
Incoming message: GameModuleInitialized
Unloading 2 Unused Serialized files (Serialized files now loaded: 186)
System memory in use before: 0.63 GB.
2023-01-28 10:10:25.2337|INFO|Main|GameData.Domains.World.WorldDomain|LoadWorld: 24955088
System memory in use after: 0.66 GB.

Unloading 212996 unused Assets to reduce memory usage. Loaded Objects now: 221224.
Total: 462.336200 ms (FindLiveObjects: 24.917600 ms CreateObjectMapping: 27.999600 ms MarkObjects: 339.584900 ms DeleteObjects: 69.833000 ms)

2023-01-28 10:10:25.6209|INFO|Main|GameData.Domains.World.WorldDomain|Currrent Population / World Standard Population: 8447/6809, Probability Adjustment of Creating Character: 27%
2023-01-28 10:10:25.8965|INFO|Main|GameData.Domains.Character.CharacterDomain|Clearing obsolete relations: 813688 => 813688
2023-01-28 10:10:26.0302|INFO|Main|GameData.Domains.Global.GlobalDomain|FixAbnormalDomainArchiveData: 140.7
MainStoryLine progress notified:from 0 to 17
太吾ID:7306
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
BasicGameData:UpdateTaiwuDomainData(DataUid, Int32, RawDataPool) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\BasicGameData.cs:503)
BasicGameData:OnNotifyGameData(List`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\BasicGameData.cs:278)
GameData.GameDataBridge.GameDataBridge:ProcessNotifications() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:446)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:40)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/Model/BasicGameData.cs Line: 503)

MainStoryLine progress notified:from 17 to 17
2023-01-28 10:10:34.5648|INFO|Main|GameData.Utilities.AdaptableLog|NewGameMonth:False
2023-01-28 10:10:34.5648|INFO|Main|GameData.Utilities.AdaptableLog|CurStoryLineProgress:17
2023-01-28 10:10:34.5648|INFO|Main|GameData.Utilities.AdaptableLog|CurStoryLineProgress:17
2023-01-28 10:10:34.5648|INFO|Main|GameData.Utilities.AdaptableLog|WaitBambooComplete = False HasCompletedBambooHouse = True
2023-01-28 10:10:35.3725|INFO|Main|GameData.Utilities.AdaptableLog|sectLearnResult: a641b4bb-a8c8-434c-bf17-c822e37984cd
2023-01-28 10:10:35.3725|INFO|Main|GameData.Utilities.AdaptableLog|不可请教:48b8644d-b8cf-4a94-b9d2-d5dc72950973
2023-01-28 10:10:35.3725|INFO|Main|GameData.Utilities.AdaptableLog|不可请教:48b8644d-b8cf-4a94-b9d2-d5dc72950973
2023-01-28 10:10:35.3725|INFO|Main|GameData.Utilities.AdaptableLog|不可请教:48b8644d-b8cf-4a94-b9d2-d5dc72950973
2023-01-28 10:10:35.3725|INFO|Main|GameData.Utilities.AdaptableLog|1
2023-01-28 10:10:35.5317|INFO|Main|GameData.Utilities.AdaptableLog|1
2023-01-28 10:10:35.6330|INFO|Main|GameData.Utilities.AdaptableLog|new Event triggered : b4c50b70-82b1-407f-9e6f-ed5ac644cba0, _triggeredEventList.Count = 1
2023-01-28 10:10:35.6670|INFO|Main|GameData.Utilities.AdaptableLog|b4c50b70-82b1-407f-9e6f-ed5ac644cba0 to event => 567d1caf-8b28-4dbf-8cbe-e746e8ac8cfd
TargetParameterCountException: Number of parameters specified does not match the expected number.
at System.Reflection.MonoMethod.ConvertValues (System.Reflection.Binder binder, System.Object[] args, System.Reflection.ParameterInfo[] pinfo, System.Globalization.CultureInfo culture, System.Reflection.BindingFlags invokeAttr) [0x00016] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00011] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at MynahMoreInfo.UI_EventWindowPatch.HasCharacter (UI_EventWindow instance) [0x00017] in <2c7f1fbd53a4430198ab3c79a023db57>:0
at MynahMoreInfo.UI_EventWindowPatch.UpdateMainCharacterPostfix (UI_EventWindow __instance) [0x0006e] in <2c7f1fbd53a4430198ab3c79a023db57>:0
at (wrapper dynamic-method) UI_EventWindow.DMD<UI_EventWindow::UpdateMainCharacter>(UI_EventWindow)
at UI_EventWindow.UpdateWindow () [0x00023] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UI_EventWindow.cs:546
at UI_EventWindow.Refresh () [0x0018d] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UI_EventWindow.cs:502
at UI_EventWindow.OnEnable () [0x00046] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\UILogic\UI_EventWindow.cs:247
UnityEngine.GameObject:SetActive(Boolean)
UIElement:SetUIVisible(Boolean) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:367)
UIElement:InitElement() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:192)
UIElementStateDataPrepare:OnEnter(ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElementStateMachine.cs:129)
StateMachine:TranslateState(Enum, ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\StateMachine\StateMachine.cs:86)
UIElementStateReset:OnEnter(ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElementStateMachine.cs:111)
StateMachine:TranslateState(Enum, ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\StateMachine\StateMachine.cs:86)
<>c__DisplayClass40_0:<PrepareRes>g__OnPrefabLoaded|0(GameObject) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:426)
ResLoader:LoadAssetBundle(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:149)
ResLoader:Load(String, Action`1, Action`1) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\ResManager\ResLoader.cs:58)
UIElement:PrepareRes(Boolean) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:429)
UIElementStateResourcePrepare:OnEnter(ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElementStateMachine.cs:87)
StateMachine:TranslateState(Enum, ArgumentBox) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\StateMachine\StateMachine.cs:86)
UIElement:Show() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIElement.cs:459)
UIManager:ShowUI(UIElement) (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\UISystem\UI\UIManager.cs:193)
<>c:<RefreshShowingEvent>b__59_0() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\Model\EventModel.cs:696)
<internal_DelayFrameDo>d__3:MoveNext() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\FrameWork\Tools\YieldHelper.cs:25)
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
< >
Showing 1-3 of 3 comments
myna12548  [developer] 27 Jan, 2023 @ 6:17pm 
是正式分支吗?
索然无味梨 28 Jan, 2023 @ 5:51pm 
测试分支
myna12548  [developer] 13 Feb, 2023 @ 4:03am 
已修
< >
Showing 1-3 of 3 comments
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