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Parameter name: count
at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0004c] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at TMPro.TMP_InputField.Delete () [0x00203] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2831
at TMPro.TMP_InputField.UpdateLabel () [0x0005c] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:3187
at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00349] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2052
at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0008b] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2135
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00003] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:SendUpdateEventToSelectedObject() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:241)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)
这个mod我只能一次搜个四五次五六次的,然后就会跳出来这个红字,输入框就卡住了
at System.Runtime.InteropServices.SafeBuffer.NotEnoughRoom()
at System.Runtime.InteropServices.SafeBuffer.SpaceCheck(Byte* ptr, UIntPtr sizeInBytes)
at System.Runtime.InteropServices.SafeBuffer.WriteArray[T](UInt64 byteOffset, T[] array, Int32 index, Int32 count)
at System.IO.UnmanagedMemoryAccessor.WriteArray[T](Int64 position, T[] array, Int32 offset, Int32 count)
at NpcScan.NPCScanBackend.GetCharactersData(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at NpcScan.NPCScanBackend.ReturnCharactersData(Operation operation, RawDataPool argDataPool, DataContext context, NotificationCollection ____pendingNotifications)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
at System.Runtime.InteropServices.SafeBuffer.NotEnoughRoom()
at System.Runtime.InteropServices.SafeBuffer.SpaceCheck(Byte* ptr, UIntPtr sizeInBytes)
at System.Runtime.InteropServices.SafeBuffer.WriteArray[T](UInt64 byteOffset, T[] array, Int32 index, Int32 count)
at System.IO.UnmanagedMemoryAccessor.WriteArray[T](Int64 position, T[] array, Int32 offset, Int32 count)
at NpcScan.NPCScanBackend.GetCharactersData(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at NpcScan.NPCScanBackend.ReturnCharactersData(Operation operation, RawDataPool argDataPool, DataContext context, NotificationCollection ____pendingNotifications)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)
更新数据-过月-更新数据