The Scroll Of Taiwu

The Scroll Of Taiwu

NpcScan
发射的熟鸡蛋  [developer] 5 Oct, 2022 @ 7:26pm
BUG反馈
希望这里没人说话
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Showing 1-12 of 12 comments
fw4hfw4h 6 Oct, 2022 @ 4:41am 
ArgumentOutOfRangeException: Index and count must refer to a location within the string. Parameter name: count at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0004c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x001ef] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00323] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0008b] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00003] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265) UnityEngine.EventSystems.StandaloneInputModule:SendUpdateEventToSelectedObject() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:241) UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
先查找NPC,列表出来后在特性一栏里打字会报错,输入不了任何东西。
发射的熟鸡蛋  [developer] 6 Oct, 2022 @ 5:47am 
暂时看不出头绪,明天再找问题
维尔汀 6 Oct, 2022 @ 5:40pm 
作者你好有个红字反馈一下,点击更新数据会发生的红字,只能显示第一页,第二页开始就全是空白了
Originally posted by author:
NullReferenceException: Object reference not set to an instance of an object
at NpcScan.Controller.NpcScanController.SearchResult (System.Int32 direction) [0x00262] in <ee19dc61c588429b8b15078caa266973>:0
at NpcScan.Controller.NpcScanController.<GetAllCharacters>b__9_0 (System.Int32 offset, GameData.Utilities.RawDataPool dataPool) [0x00030] in <ee19dc61c588429b8b15078caa266973>:0
at AsynchMethodDispatcher.OnNotifyGameData (System.Collections.Generic.List`1[T] notifications) [0x0009e] in <c0c14869a7c0489f84ec195030836365>:0
at GameData.GameDataBridge.GameDataBridge.ProcessNotifications () [0x00296] in <c0c14869a7c0489f84ec195030836365>:0
at GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter.Update () [0x00039] in <c0c14869a7c0489f84ec195030836365>:0

(Filename: <ee19dc61c588429b8b15078caa266973> Line: 0)
Last edited by 维尔汀; 6 Oct, 2022 @ 10:15pm
发射的熟鸡蛋  [developer] 6 Oct, 2022 @ 9:32pm 
Originally posted by fw4hfw4h:
ArgumentOutOfRangeException: Index and count must refer to a location within the string. Parameter name: count at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0004c] in <e1319b7195c343e79b385cd3aa43f5dc>:0 at TMPro.TMP_InputField.Append (System.Char input) [0x001ef] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00323] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0008b] in <ce53c3b37df2498098ee852bd21e9b0b>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00003] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265) UnityEngine.EventSystems.StandaloneInputModule:SendUpdateEventToSelectedObject() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533) UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:241) UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)
先查找NPC,列表出来后在特性一栏里打字会报错,输入不了任何东西。
这个问题是必现的吗,可以讲一下详细操作顺序吗,我这边复现不了
发射的熟鸡蛋  [developer] 6 Oct, 2022 @ 10:35pm 
Originally posted by 小鹿可以啊:
作者你好有个红字反馈一下,点击更新数据会发生的红字,只能显示第一页,第二页开始就全是空白了
Originally posted by author:
NullReferenceException: Object reference not set to an instance of an object
at NpcScan.Controller.NpcScanController.SearchResult (System.Int32 direction) [0x00262] in <ee19dc61c588429b8b15078caa266973>:0
at NpcScan.Controller.NpcScanController.<GetAllCharacters>b__9_0 (System.Int32 offset, GameData.Utilities.RawDataPool dataPool) [0x00030] in <ee19dc61c588429b8b15078caa266973>:0
at AsynchMethodDispatcher.OnNotifyGameData (System.Collections.Generic.List`1[T] notifications) [0x0009e] in <c0c14869a7c0489f84ec195030836365>:0
at GameData.GameDataBridge.GameDataBridge.ProcessNotifications () [0x00296] in <c0c14869a7c0489f84ec195030836365>:0
at GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter.Update () [0x00039] in <c0c14869a7c0489f84ec195030836365>:0

(Filename: <ee19dc61c588429b8b15078caa266973> Line: 0)
先试试新的?如果还出现的话可能需要提供一下操作步骤
imfine 12 Oct, 2022 @ 12:52am 
ArgumentOutOfRangeException: Index and count must refer to a location within the string.
Parameter name: count
at System.String.Remove (System.Int32 startIndex, System.Int32 count) [0x0004c] in <e1319b7195c343e79b385cd3aa43f5dc>:0
at TMPro.TMP_InputField.Delete () [0x00203] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2831
at TMPro.TMP_InputField.UpdateLabel () [0x0005c] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:3187
at TMPro.TMP_InputField.KeyPressed (UnityEngine.Event evt) [0x00349] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2052
at TMPro.TMP_InputField.OnUpdateSelected (UnityEngine.EventSystems.BaseEventData eventData) [0x0008b] in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Library\PackageCache\com.unity.textmeshpro@1.5.3\Scripts\Runtime\TMP_InputField.cs:2135
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IUpdateSelectedHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00003] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:99
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00073] in C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1) (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:265)
UnityEngine.EventSystems.StandaloneInputModule:SendUpdateEventToSelectedObject() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:533)
UnityEngine.EventSystems.StandaloneInputModule:Process() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/InputModules/StandaloneInputModule.cs:241)
UnityEngine.EventSystems.EventSystem:Update() (at C:/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/EventSystem.cs:377)

(Filename: <e1319b7195c343e79b385cd3aa43f5dc> Line: 0)


这个mod我只能一次搜个四五次五六次的,然后就会跳出来这个红字,输入框就卡住了
发射的熟鸡蛋  [developer] 12 Oct, 2022 @ 3:47am 
输入红字看起来是textmeshpro组件的问题,我去google一下能不能解决,不行就用ugui的算了
imfine 12 Oct, 2022 @ 5:49am 
好哥哥期待你的更新!这个mod对我来说太重要了,我现在经常玩一会就得重开因为在各种搜npc
2022-10-17 09:53:46.9465|ERROR|Main|GameData.Program|System.ArgumentException: Not enough space available in the buffer.
at System.Runtime.InteropServices.SafeBuffer.NotEnoughRoom()
at System.Runtime.InteropServices.SafeBuffer.SpaceCheck(Byte* ptr, UIntPtr sizeInBytes)
at System.Runtime.InteropServices.SafeBuffer.WriteArray[T](UInt64 byteOffset, T[] array, Int32 index, Int32 count)
at System.IO.UnmanagedMemoryAccessor.WriteArray[T](Int64 position, T[] array, Int32 offset, Int32 count)
at NpcScan.NPCScanBackend.GetCharactersData(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at NpcScan.NPCScanBackend.ReturnCharactersData(Operation operation, RawDataPool argDataPool, DataContext context, NotificationCollection ____pendingNotifications)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
bug汇报
Daedra 17 Oct, 2022 @ 12:13am 
2022-10-17 15:11:41.9102|ERROR|Main|GameData.Program|System.ArgumentException: Not enough space available in the buffer.
at System.Runtime.InteropServices.SafeBuffer.NotEnoughRoom()
at System.Runtime.InteropServices.SafeBuffer.SpaceCheck(Byte* ptr, UIntPtr sizeInBytes)
at System.Runtime.InteropServices.SafeBuffer.WriteArray[T](UInt64 byteOffset, T[] array, Int32 index, Int32 count)
at System.IO.UnmanagedMemoryAccessor.WriteArray[T](Int64 position, T[] array, Int32 offset, Int32 count)
at NpcScan.NPCScanBackend.GetCharactersData(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at NpcScan.NPCScanBackend.ReturnCharactersData(Operation operation, RawDataPool argDataPool, DataContext context, NotificationCollection ____pendingNotifications)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

更新数据-过月-更新数据
Daedra 17 Oct, 2022 @ 12:46am 
Originally posted by Daedra:
2022-10-17 15:11:41.9102|ERROR|Main|GameData.Program|System.ArgumentException: Not enough space available in the buffer.
at System.Runtime.InteropServices.SafeBuffer.NotEnoughRoom()
at System.Runtime.InteropServices.SafeBuffer.SpaceCheck(Byte* ptr, UIntPtr sizeInBytes)
at System.Runtime.InteropServices.SafeBuffer.WriteArray[T](UInt64 byteOffset, T[] array, Int32 index, Int32 count)
at System.IO.UnmanagedMemoryAccessor.WriteArray[T](Int64 position, T[] array, Int32 offset, Int32 count)
at NpcScan.NPCScanBackend.GetCharactersData(Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at NpcScan.NPCScanBackend.ReturnCharactersData(Operation operation, RawDataPool argDataPool, DataContext context, NotificationCollection ____pendingNotifications)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 263
at GameData.GameDataBridge.GameDataBridge.RunMainLoop() in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\GameDataBridge\GameDataBridge.cs:line 137
at GameData.Program.Main(String[] args) in C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\game-data\GameData\Program.cs:line 64
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

更新数据-过月-更新数据
大概率是游戏本身前后端通信的问题
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