Stellaris

Stellaris

V_TRAITS
 This topic has been pinned, so it's probably important
Xyre  [developer] 23 Oct, 2022 @ 7:18am
Bug Reports and Grammar
If something doesn't work or seems off post it here. Please try checking first if any mod causes incopatibilities before reporting. And Please go into as much detail as possible when describing the issue.

Before reporting make sure to check it isn't caused by some other mod. To do this turn off all mods that can cause incompatibilities and check if the issue remains. Consider using Irony Mod Manager in cases of mod incompatibilities.

Report typos here aswell if you can.
Last edited by Xyre; 22 May, 2023 @ 8:13am
< >
Showing 1-15 of 123 comments
baasde 30 Oct, 2022 @ 6:34am 
it seems to affect ship costs for me. I am in a bis minus with 90+ ship costs right at start. Might be mod conflict
Xyre  [developer] 30 Oct, 2022 @ 7:17am 
The mod does overwrite "00_ship_sizes", so maybe. The only ships it should overwrite are colony ships for species with Hematophage and Lithotrophic. It might be caused by a mod conflict, but better safe than sorry. Just to be srue, can you tell which ships have their cost affected?
Crimson Revenant 30 Oct, 2022 @ 6:46pm 
Was anything vanilla altered? I didn't use anything in your mod but it had my vanilla race have -44 energy in a brand new game.
Xyre  [developer] 30 Oct, 2022 @ 11:48pm 
The list of overwritten files is located on the main mod page. Try turning off mods that might cause a conflict and tell if anything changed.
Last edited by Xyre; 30 Oct, 2022 @ 11:54pm
baasde 31 Oct, 2022 @ 4:28am 
Thank you for the response. The conflict seems to be with NSC2. I cannot tell for all ships since i just checked right at start. It is the corvettes that cost ~30 energy upkeep each. Science ship and construction ship seemed to be fine. Race is not a factor. However loading your mod before NSC2 removes it. Just dont know how that impacts your mod (or NSC2).
Last edited by baasde; 31 Oct, 2022 @ 5:28am
Xyre  [developer] 31 Oct, 2022 @ 2:14pm 
I removed "00_ship_sizes" for now so it shouldn't cause any problems. It only affected colony ship cost for the two WIP traits so it shouldn't affect the game that much.
Bombertrebor 4 Nov, 2022 @ 3:26pm 
I do not have any real descyptions or names in the choosing screan vor example origin_stepingstone, or trait_v_processing_power_donation with the text (tarit_v_processing_power_donation
tarit_v_processing_power_donation_desc
tarit_v_processing_power_donation_effect)
Xyre  [developer] 4 Nov, 2022 @ 4:06pm 
This shouldn't be happening. It is possible that you just subscribed to the Performance Patch , as it doesn't have any localisation files within whatsoever, but I doubt that.
The more likely possibility is that some other mod is causing a conflict, as this mod doesn't contain any origins at the moment.
Alba Tramonto 7 Nov, 2022 @ 1:01pm 
I noticed my living mountains pops can be resettled if they are slaves.
Xyre  [developer] 7 Nov, 2022 @ 1:22pm 
Strange. That shouldn't be happening. Maybe I overlooked something, or some sort of incompatibility happened. Because it is all resettlement is ruled by "pop_categories" and all of them are overwritten.
Sora 8 Nov, 2022 @ 7:30am 
There is an incompatibility between
Ethics and Civics Bugbranch and this mod.
Bug: Lithoid pop assembly doesn't work at all.
Xyre  [developer] 8 Nov, 2022 @ 8:18am 
I went through the files and while there is a probable incompatibility in the area of the pop_job files, but I don't think my mod is at fault here. The issue seems to be on the side of the E&C Ethics & Civics: Bug Branch as I managed to replicate your issue without my mod being loaded.
Last edited by Xyre; 8 Nov, 2022 @ 8:20am
Riddob 13 Nov, 2022 @ 9:32am 
The ai species seems to really love choosing lithotropic, as every species but mine has chosen it as one of their traits.
Riddob 13 Nov, 2022 @ 9:34am 
Originally posted by Riddob:
The ai species seems to really love choosing lithotropic, as every species but mine has chosen it as one of their traits.
Nevermind, turns out a file had corrupted
RedRover72 21 Nov, 2022 @ 6:17am 
Greetings, loving your novel take on traits.

Wanted to let you know about a minor error in one of your files. There is an extra "=" in this one.

common\traits\05_v_hive_traits.txt: Ln: 19 Col: 21
opposites = = { trait_v_urban_adaptation }
< >
Showing 1-15 of 123 comments
Per page: 1530 50