Stellaris

Stellaris

*Outdated—remake in progress* Balanced Political Power (& unity gained from factions)
 This topic has been pinned, so it's probably important
Tsundak  [developer] 10 Oct, 2022 @ 4:04pm
Extra info


Bugs fixed

In unmodified Stellaris, it was possible for pops to have more or less political power than others in conditions where it didn't make sense. There were many cases where this would happen, but not anymore. Here are a few examples where this would happen:

Example1: Rulers living in decent conditions would have 800% more political power than rulers living in utopian abundance!

Example2: Indentured servitude slaves would have more political power than residence citizenship pops living under basic subsistence, 100% more than workers & 33% more than specialists.

Example3: With The Greater Good resolution, a worker could have up to 25% more political power than a specialist or even a ruler living in utopian abundance.

I fixed it: These would happen because not all living standards affected political power and slaves political power was not affected by any living standards. These issues have been resolved.



Why these tweaked living standard & added authority type statistics

In unmodified Stellaris, political power was very unbalanced. So, for the sake of satisfying balanced gameplay, I decided that the amount of political power modifier pops receive from living standards will now be directly proportional to the consumer goods upkeep from said living standard.

I also thought that ruler pops total political power should be partially affected by government authority types. So, I added +100% base political power per tier, this way a democratic society will have political power more evenly distributed between pops, whereas an imperial society will not. Specialists also receive +50% of their base political power on all authority types, this is so that they will always have more political power than workers (even if just a little bit), and so that workers political power can't exceed specialists (from passing The Greater Good resolution).

These modifiers are additions not multiplications: It's NOT base political power times modifiers, it's base political power plus modifiers.

Example: It's NOT 1X300%=3. It's 1+300%=4.



Note about rulers political power

You may have noticed, there is now no difference between the amount of political power modifier rulers receive from most living standards. This is because rulers have full consumer goods access under these living standards.
Here are a couple of examples from unmodified Stellaris & why I think it didn't make sense:

Social welfare: Rulers political power modifier drastically decreased under this living standard & workers increased, but ruler's consumer goods upkeep remains unchanged* & only workers consumer goods upkeep increases*. So, it's not that rulers give up a portion of their consumer goods for the workers (that's what shared burden living standards do). It's that spare consumer goods will be given to the workers, or that production will have to be increased for them. Thus, increasing their political power and closing the gap between them and the rulers.

Stratified economy: Like with social welfare, ruler's consumer goods upkeep remains unchanged*, so it's not that rulers gain more political power by further increasing their access and usage of consumer goods (that's what decadent lifestyle living standards do). It's that workers access to consumer goods will be reduced*, thus decreasing workers political power and widening the gap between them and the rulers, and also easing the production of consumer goods.

*Compared to standard decent conditions.
Last edited by Tsundak; 15 Oct, 2022 @ 5:16am