Total War: WARHAMMER III

Total War: WARHAMMER III

OvN Lost Factions: Albion
 This topic has been pinned, so it's probably important
Team OvN  [developer] 26 Jan @ 2:41am
FAQ
Mod Won't Start/Missing Updates
There is a chance after the mod gets updated Steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update, or have some other issues try this;
1) Restart Steam
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit, and resub. This will give you a fresh install of the mod and often fixes problems for people.
3) Use PropJoes WH3 Mod Manager

Is this mod lore accurate?
With many of these 'Lost Factions', there's little lore to go by, and what there is, is often outdated or extremely vague. In the case of Albion, presenting them as in the lore of the 'Dark Shadows over Albion' campaign would mean that they're a tribe of fairly boring savages with not even a vague sense of culture to them. In light of this, we had to improvise and draw on the obvious Celtic roots of Albion to form a more coherent personality, you will still find many references to official WFB lore pieces old and new, but also wholly new ones like Mhorrinion, who is a character completely made up by the OvN team. Our mod is just one interpretation of many of the vague lore hidden in Warhammer Fantasy and not a 100% lore-accurate mod.

How do you deal with Be'lakor
If Be'lakor is player controlled he starts as normal but Dural Durak starts in the Citadel of Lead, do with him what you will (destroy). If Be'lakor is an NPC he and his starting agent are moved to the Serpent Jetty, Norsca and they are no longer at war with the Albion Tzeentch faction "The Sightless". If both Be'lakor and Dural Durak are NPC the previous stuff occurs but Dural Durak also gains the Konquata settlement from the Albion Tzeentch faction "The Sightless".
Last edited by Team OvN; 26 Jan @ 2:44am