Conan Exiles

Conan Exiles

Inventory Compact & Stack Split (by Xevyr) v3.1.1
Xevyr  [developer] 13 Oct, 2022 @ 5:10am
Bug reports and mod discussion
Started this because steam workshop comments are not the most user-friendly things to try and explain stuff in :D
I doubt this will be much better, but it's here.. so might as well.
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Showing 1-4 of 4 comments
oldat49 31 Mar, 2023 @ 6:14pm 
with the compactor mod installed I lost all the abilities to repair anything while I was wearing or had in inventory. Not sure why, am new to modding this game - heck any game. I have it off for now until someone can tell me how to fix the problem.
Xevyr  [developer] 31 Mar, 2023 @ 6:15pm 
Originally posted by oldat49:
with the compactor mod installed I lost all the abilities to repair anything while I was wearing or had in inventory. Not sure why, am new to modding this game - heck any game. I have it off for now until someone can tell me how to fix the problem.
It's not related at all.. this mod will certainly not do that :)

By the way.. is there a chance that you're simply being tricked by the basegame UI? :) First of all you cannot repair armor while you're wearing it, you need to take it off.. and if you just unlocked the skill to Dye clothes, then the Dye button got added to all armor pieces, so both the repair and Dye buttons got placed under "More"

In any case this mod does not edit the game interface in any way, the button is simply injected after the standard UI loads so it's physically impossible for this mod to affect anything along those lines.
Last edited by Xevyr; 31 Mar, 2023 @ 6:36pm
Lunatic 5 Apr, 2024 @ 3:40am 
The split option is not working for all stuff. Some stuff I wanted to split got only 10 in a new stack instead of 200 and the other 190 were lost. Happened to mod items and vanilla too.
Xevyr  [developer] 5 Apr, 2024 @ 7:51am 
Originally posted by Lunatic:
The split option is not working for all stuff. Some stuff I wanted to split got only 10 in a new stack instead of 200 and the other 190 were lost. Happened to mod items and vanilla too.
Hey, it's most likely related to the fix I just did.

The item in question probably has a max stack size of 10 by default and you were using StackSize Plus or something to artificially increase that at runtime. When adding new items Funcom seems to enforce the default max stack size which was causing this.
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