Starbound

Starbound

Planets generation Overhaul - Bigger Planets, more satellites around gas giants, more dungeons and microdungeons spawn
 This topic has been pinned, so it's probably important
Meteora  [developer] 12 Oct, 2022 @ 2:49pm
Request compatibilty for a planet type here!
Please provide steam or Chucklefish forum link, thank you💕
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Showing 1-7 of 7 comments
Not 100% if this works with the following quite perfectly, but if not, would love to request compatibility for grassland, overgrown, winter planet pack, hypothermic, lavamoon, arctic everwood, drayx city, arias city, thermal surge, and nightshade.
Also is a compatibility patch possible for "More Planets"? There are some features present in that mod that are not in this mod, and would love to have the better of both worlds.
I"m really liking the look of this mod. Thank you for making it.
Meteora  [developer] 23 Apr, 2023 @ 5:57am 
Thanks a lot for your appreciation!🙋‍♀️💕

Regarding the aforementioned biome mods it should be an easy task.

As for the more planets mod I have to take a look at it to see if it's doable, looking at the description it should be, but I have to see the mod's code to tell you for sure.
I'll let you know in this discussion thread shortly!

Have a nice day!
Meteora  [developer] 23 Apr, 2023 @ 5:47pm 
@Zazen:
I issued an update for this mod, you don't need to download anything, it checks if the added biomes are present and patches it automatically if found.
Usually a unsubscribe+resubscribe is useful to reload the mod.

Compatibility for biomes added:
-Grasslands
-Hypotermic
-Overgrown
-Thermal Surge
-Winter Planet pack
-Nightshade: it only spawned an avian air ship as dungeon + microdungeons, added floran treetop village, hylotl village, novakid village and another air ship, made a separade addon that adds saturnian dungeons that I think it's appropriate but as a separate patch
-Artic Everwood: it only spawned floran canyon + microdungeons, added floran hunting grounds, floran huts village, floran treetop village, human camp, hylotl ruined castle, apex camp and glitch castle

-Lava moons were not inserted as they spawn no dungeon and I was not sure what to add.

-Arias City and Drayx only spawn natural caves + microdungeons (microdungeons spawn is already increased by this mod for all biomes)

As for More planets it's fully compatible, you can use both safely, I looked at the mod source code and this is the summary:
Differences(More Planets/Pl.Gen.Ov.):
-Allow one extra orbital on the outer edge of systems: (untouched by PGO ->compatible)
-Make gas giants have up to 6 moons: (compatible, both mod set this to 6)
-Gas Giants satellite probability: (75% vs 80% in PGO -> compatible)
(Gas giants have a 80% probability of having each orbital filled with a satellite in PGO vs 75% in More Planets -> compatible with a 5% more probability added)
-Vanilla Star Systems:
-Give stars more filled orbits (+25% probability/untouched by PGO ->compatible)
-Give each vanilla system type an extra orbit (90% of time) with either an asteroid field (95%) or a barrent planet (5%) (untouched by PGO ->compatible)

Thanks a lot for your feedback!
Hyperdino 13 Jun, 2023 @ 10:03pm 
Could you possibly add compatibility for the Maple32 Planets? Verduous, Thrased, Bioindustrial, Haze, Aeolian, Steppe, Shattered, and maybe Safe moons.
Meteora  [developer] 17 Jun, 2023 @ 10:23am 
@Hyperdino Sorry for the delay I've been abroad!
I'll look into it!
Will let you know soon!
Meteora  [developer] 19 Jun, 2023 @ 4:33am 
@Hyperdino Maple32 planets are already supported, I forgot to mention because that day I replied to your message I was tired and also had a flu and totally forgot I already added compatibility for Maple32 some time ago:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/2874441468/3824161508153327808/

Biome compatibility is intended for the number of dungeons spawned on the planets.
Hyperdino 1 Jul, 2023 @ 1:59pm 
WOOO! WOOOO!!!!!!! THANKS MAN!!!
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