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I'm not sure if I can help you, my knowledge for MP is next to zero but I can try.
ANd thnak you for your kind words, means a lot to me.
Hopefully the test goes well.
Also love this mod its great and can't wait for updates to come.
This mod only has one mod inside, so it should be put under "steam workshop" section. Please let me know if you could resolve it, I've played this mod with my gf for months even after release with multiple mods so I'm really curious to see if maybe some other mod is creating the issue.
And thanks again for the support mate, I hope I can return soon to finish the mod... Here, a sneak peak of what I was working on before the big news I had: https://imgur.com/a/mVEBl3H inspired by Tenra Bansho Zero soulgems: https://www.indiepressrevolution.com/images/khi/tbz_samurai.jpg
It won't be as many, but each one will add protection to the body not using the clothing system, but the body itself. Not the best work and def very early, but I'll finish this once I can focus more on games again :).
Take care pal and I hope you cna report the results back!
That's too advanced for me code-wise, I wanted to do it but the most far I can get for now (and probably forever) it's giving a protection value. But I won't be mad if someone picks my work as foundation and expand the systems in the future :) but I genuinelly doubt it'll happen.
Sadly, it's a game limitation. Some tools won't work for actions like mechanics, since the game asks for the specific items (like a literal Screwdriver) instead the tag type for some reason. I wish I could fix it and it may be possible in the future if the devs changes the way it works to be similar to recipes.
The Amalgam Satchel goes in the fanny back slot, I did this because was the less intrusive way to have satchels and backpacks at the same time without adding new slots in the body that could mess other mods. I tried to stay as vanilla as possible to avoid conflicts with other mods and to resist changes in future game updates without me having to update the whole mod.