Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Maybe make that a certain Trait enables the Chi loot for player and do stuff with it
And even configurable Trait cost and stuff
If it's that, I cannot do it for now because it's way too out of my knowledge and skills, but I may try to do it in the future if I learn more LUA stuff.
Thank you for your feedback!
I thought on adding some kind of food, but I valued more the energy boost since you can find lots of food scavenging, looting corpses, doing foraging and fishing.
In any case, I'm trying to learn how to do some lua stuff and I may add a new variant of chi, if I can do it I'll add a food variant. Thank you for the feedback :)
For now I'm not interested on changing the code, but I'll genuinelly consider it if I learn how to keep both systems (1 guaranteed chi and optional randomness) in a single function or with something like sandbox options.
function chiFunctions.randomChance(weight)
chichance = (math.random(0, 100) / 100) + (weight / 100);
chichance = math.ceil(chichance);
if chichance >= 1 then
chichance = 1 else
chichance = 0;
return chichance;
end
end
function chiFunctions.zombieDeath(zombie)
local chiInvZ = zombie:getInventory();
if not chiInvZ:contains("AsuraChi.baseChi") then
chiInvZ:AddItem("AsuraChi.baseChi", chiFunctions.randomChance(10);
end
end
Never coded before but hope it helps.
I love grinding towards a greater goal and even if it gets broken at some point, I enjoy it very much.
Being able to evolve through killing zombies opens so many oportunities, I'm glad that there is a mod like that.
I'm also working in a little thing for more clothing protection, so I'll be adding a few new tiers for each weapon to enhance the durability by 10 until 100 (right now is 60) in the next update.
Thank you for your idea!
This discussion and the clothing protection sound a whole lot like a similar line, but it really fits for this mod. if you absorb the energy of thousands of zombies, you may well be able to fortify yourself or your items in different ways. as it is i eat the Chi relatively often to make my character feel more like the hunter instead of the hunted. until i looked at this thread i was drawing a blank on what i may want more from the mod, but if this is a plan, im so in!
- Asura gems: Inspired by soulgems in Tenra Bansho Zero, they'll add a % of global protection. You will be able to insert multiple gems into your body, enhancing your protection with each one.
- Conduit Overload: Capable of shooting condensed chi. It'll work like a quiet shotgun, 1 shot, only available after reaching enhanced conduit. Each shot will drastically damage the conduit, since is not meant to be used that way and only on extreme circumstances.
- Amalgam suit fixes: I'm trying to improve the quality of the texture since I've noticed some mistakes, small ones but annoying for me regardless.
- New durability tiers: I'm still trying to figure out the best way to make this, because it creates a problem regarding balance on resource/cost for each upgrade. I'm not sure when I'll add this, but it's on my plans.
- Tooltips addition: Each weapon will show on tooltips where is currently "sloted" (back, belt, holster) to avoid any confusion.
That's for now. Sadly, I haven't been able to learn more of LUA and TBH I think I'll ask help for things like sandbox settings and randomness for the chi spawn.
When is the update? I don't know yet, Asura gems has been a hell of a work and while the framework is done the visuals are the most complicated part. I hope I wont dissapoint with this.
In case you don't know Tenra Bansho Zero and Soulgems, please take a look to this image. I won't be putting that much gems but I hope this serves you as an idea. Gem color will be similar to the colors I've been using in the mod, not red! https://www.indiepressrevolution.com/images/khi/tbz_samurai.jpg
TBZ has been one of the main inspiration for this mod, I'm really happy to pay a more accurate homage to something that I like that much.
Thank you to anyone reading this for the awesome support, never expected this mod to be this popular! I hope you are doing fine!
To have a comparision, regular spear has 1 in 2 chances to lower the condition (ConditionLowerChanceOneIn=2) and a max condition of 5 (ConditionMax=5).
To have a better understanding, a crowbar (the most durable vanilla short blunt) has ConditionLowerChanceOneIn=70 and ConditionMax=15.
Would be nice as a backup sorta thing if they penetrated my armor