Project Zomboid

Project Zomboid

Asura Chi [v1.2.1 - SP/MP COMPATIBLE]
 This topic has been pinned, so it's probably important
Vanaukas  [developer] 12 Oct, 2022 @ 3:22pm
SUGGESTIONS THREAD
Leave here any suggestion you have for the mod, please
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Showing 1-15 of 22 comments
R3xxion 13 Oct, 2022 @ 5:28pm 
It'd be really and probably be an use for me in MP;

Maybe make that a certain Trait enables the Chi loot for player and do stuff with it

And even configurable Trait cost and stuff
Vanaukas  [developer] 13 Oct, 2022 @ 5:42pm 
Originally posted by R3xxion:
It'd be really and probably be an use for me in MP;

Maybe make that a certain Trait enables the Chi loot for player and do stuff with it

And even configurable Trait cost and stuff
You mean something like if only you have the trait you can see the chi?

If it's that, I cannot do it for now because it's way too out of my knowledge and skills, but I may try to do it in the future if I learn more LUA stuff.

Thank you for your feedback!
Vanaukas  [developer] 19 Oct, 2022 @ 2:23pm 
Originally posted by Mechi:

I think it would be really cool if you could add a feature in which you can eat the Chi and it would fill a bit of the hunger and thirst bar.
For example: you eat some form of chi that you gathered form the zombies, and it fills your hunger and thirst a bit, but it also gives you some pain or queasiness. Idk, just an idea I had. 😁

I thought on adding some kind of food, but I valued more the energy boost since you can find lots of food scavenging, looting corpses, doing foraging and fishing.

In any case, I'm trying to learn how to do some lua stuff and I may add a new variant of chi, if I can do it I'll add a food variant. Thank you for the feedback :)
Last edited by Vanaukas; 19 Oct, 2022 @ 2:23pm
Totsnuk 25 Oct, 2022 @ 6:01pm 
Any way to edit the spawn chance of chi on zombies? I would like to make them much rarer.
Last edited by Totsnuk; 25 Oct, 2022 @ 6:02pm
Vanaukas  [developer] 25 Oct, 2022 @ 6:30pm 
Originally posted by Tot:
Any way to edit the spawn chance of chi on zombies? I would like to make them much rarer.
No unless I add some sort of randomization to the whole function (it's a small one).

For now I'm not interested on changing the code, but I'll genuinelly consider it if I learn how to keep both systems (1 guaranteed chi and optional randomness) in a single function or with something like sandbox options.
Totsnuk 25 Oct, 2022 @ 7:38pm 
I wrote a line of crappy code with my friend that probably doesn't work but portrays the idea. Here.

function chiFunctions.randomChance(weight)
chichance = (math.random(0, 100) / 100) + (weight / 100);
chichance = math.ceil(chichance);
if chichance >= 1 then
chichance = 1 else
chichance = 0;
return chichance;
end
end

function chiFunctions.zombieDeath(zombie)
local chiInvZ = zombie:getInventory();
if not chiInvZ:contains("AsuraChi.baseChi") then
chiInvZ:AddItem("AsuraChi.baseChi", chiFunctions.randomChance(10);
end
end

Never coded before but hope it helps.
Last edited by Totsnuk; 25 Oct, 2022 @ 7:38pm
Vanaukas  [developer] 25 Oct, 2022 @ 9:06pm 
Originally posted by Tot:
I wrote a line of crappy code with my friend that probably doesn't work but portrays the idea. Here.

function chiFunctions.randomChance(weight)
chichance = (math.random(0, 100) / 100) + (weight / 100);
chichance = math.ceil(chichance);
if chichance >= 1 then
chichance = 1 else
chichance = 0;
return chichance;
end
end

function chiFunctions.zombieDeath(zombie)
local chiInvZ = zombie:getInventory();
if not chiInvZ:contains("AsuraChi.baseChi") then
chiInvZ:AddItem("AsuraChi.baseChi", chiFunctions.randomChance(10);
end
end

Never coded before but hope it helps.
Thanks pal, but the issue is how I don't mess with the guaranted spawn, since that's the intention behind the mod and not the randomness, that would be just an option. With that code I would be making everything random (and making issues with duplications on MP).
MBM 13 Nov, 2022 @ 7:55pm 
Hey, great mod! Have you thought about creating "endgame" items? Like tools/weapons with huge or infinite durability, progressive or endless upgrades and traits?

I love grinding towards a greater goal and even if it gets broken at some point, I enjoy it very much.

Being able to evolve through killing zombies opens so many oportunities, I'm glad that there is a mod like that.
Vanaukas  [developer] 13 Nov, 2022 @ 8:54pm 
Originally posted by MBM:
Hey, great mod! Have you thought about creating "endgame" items? Like tools/weapons with huge or infinite durability, progressive or endless upgrades and traits?

I love grinding towards a greater goal and even if it gets broken at some point, I enjoy it very much.

Being able to evolve through killing zombies opens so many oportunities, I'm glad that there is a mod like that.
I liked the idea of upgrading durability, I always wanted to do more for crystallized chi!

I'm also working in a little thing for more clothing protection, so I'll be adding a few new tiers for each weapon to enhance the durability by 10 until 100 (right now is 60) in the next update.

Thank you for your idea!
(Seeking)Eye 17 Nov, 2022 @ 6:42pm 
im well late to this discussion, but it reminds me of something. I also run a mod called Legend craft (I think thats the name), in where you can combine multiples of weapons in the game world to make more and more powerful and durable, then eventually unbreakable weapons. the stipulation involved that you had to have higher and higher skills tied to the item you intended to make, but a lot of weapons wound up there.

This discussion and the clothing protection sound a whole lot like a similar line, but it really fits for this mod. if you absorb the energy of thousands of zombies, you may well be able to fortify yourself or your items in different ways. as it is i eat the Chi relatively often to make my character feel more like the hunter instead of the hunted. until i looked at this thread i was drawing a blank on what i may want more from the mod, but if this is a plan, im so in!
Vanaukas  [developer] 27 Nov, 2022 @ 10:29pm 
"ROADMAP" for future updates:

- Asura gems: Inspired by soulgems in Tenra Bansho Zero, they'll add a % of global protection. You will be able to insert multiple gems into your body, enhancing your protection with each one.

- Conduit Overload: Capable of shooting condensed chi. It'll work like a quiet shotgun, 1 shot, only available after reaching enhanced conduit. Each shot will drastically damage the conduit, since is not meant to be used that way and only on extreme circumstances.

- Amalgam suit fixes: I'm trying to improve the quality of the texture since I've noticed some mistakes, small ones but annoying for me regardless.

- New durability tiers: I'm still trying to figure out the best way to make this, because it creates a problem regarding balance on resource/cost for each upgrade. I'm not sure when I'll add this, but it's on my plans.

- Tooltips addition: Each weapon will show on tooltips where is currently "sloted" (back, belt, holster) to avoid any confusion.


That's for now. Sadly, I haven't been able to learn more of LUA and TBH I think I'll ask help for things like sandbox settings and randomness for the chi spawn.

When is the update? I don't know yet, Asura gems has been a hell of a work and while the framework is done the visuals are the most complicated part. I hope I wont dissapoint with this.

In case you don't know Tenra Bansho Zero and Soulgems, please take a look to this image. I won't be putting that much gems but I hope this serves you as an idea. Gem color will be similar to the colors I've been using in the mod, not red! https://www.indiepressrevolution.com/images/khi/tbz_samurai.jpg

TBZ has been one of the main inspiration for this mod, I'm really happy to pay a more accurate homage to something that I like that much.

Thank you to anyone reading this for the awesome support, never expected this mod to be this popular! I hope you are doing fine!
Killer Tamashi 1 Feb, 2023 @ 8:01pm 
A stronger chi spear? The crafting tooltip says "Strong and Durable" but breaks within three zed kills..
Vanaukas  [developer] 2 Feb, 2023 @ 5:36am 
Originally posted by Killer Tamashi:
A stronger chi spear? The crafting tooltip says "Strong and Durable" but breaks within three zed kills..
All chi weapons have literally the same durabillity, which is 1 in 60 chances to lower the condition (ConditionLowerChanceOneIn=60) and a max condition of 10 (ConditionMax=10).

To have a comparision, regular spear has 1 in 2 chances to lower the condition (ConditionLowerChanceOneIn=2) and a max condition of 5 (ConditionMax=5).

To have a better understanding, a crowbar (the most durable vanilla short blunt) has ConditionLowerChanceOneIn=70 and ConditionMax=15.
Killer Tamashi 2 Feb, 2023 @ 10:45am 
Originally posted by Vanaukas:
Originally posted by Killer Tamashi:
A stronger chi spear? The crafting tooltip says "Strong and Durable" but breaks within three zed kills..
All chi weapons have literally the same durabillity, which is 1 in 60 chances to lower the condition (ConditionLowerChanceOneIn=60) and a max condition of 10 (ConditionMax=10).

To have a comparision, regular spear has 1 in 2 chances to lower the condition (ConditionLowerChanceOneIn=2) and a max condition of 5 (ConditionMax=5).

To have a better understanding, a crowbar (the most durable vanilla short blunt) has ConditionLowerChanceOneIn=70 and ConditionMax=15.
Ahh..that explains a lot. I play on insane settings, heh.
Killer Tamashi 4 Feb, 2023 @ 10:17pm 
Coming back with another suggestion! Maybe an option to have the algam suit go "underneath" everything as like..underwear? I've got a lotta mods and there is a bunch of stuff that just add insane amounts of protection.
Would be nice as a backup sorta thing if they penetrated my armor
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