The Scroll Of Taiwu

The Scroll Of Taiwu

太吾优化
红字讨论
2022-10-18 02:18:28.3861|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key 'GameData.Domains.CombatSkill.CombatSkillKey' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at DMD<GameData.Domains.Combat.CombatDomain::UpdateSkillCanUse>(CombatDomain this, CombatCharacter character, Int16 skillId, DataContext context)
at GameData.Domains.Combat.CombatDomain.UpdateSkillCanUse(CombatCharacter character, DataContext context)
at GameData.Domains.Combat.CombatDomain.UpdateAllCommandAvailability(CombatCharacter character, DataContext context)
at GameData.Domains.Combat.CombatDomain.SetCombatCharacter(Boolean isAlly, Int32 charId, DataContext context)
at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] selfTeam, Int32[] enemyTeam)
at DMD<GameData.Domains.Combat.CombatDomain::PrepareCombat>(CombatDomain this, DataContext context, Int16 combatConfigId, Int32[] enemyTeam)
at DMD<GameData.Domains.Combat.CombatDomain::CallMethod>(CombatDomain this, Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)

Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
进入人形战斗就跳红无法加加载进战斗。。:shigure2:
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Showing 1-11 of 11 comments
BakaOvO 17 Oct, 2022 @ 2:07pm 
我也一样的红字 但可能不是这个mod的问题
doc.R.edition-05 17 Oct, 2022 @ 9:27pm 
麻了我都不知道该删掉哪个mod
sasaki ツ 18 Oct, 2022 @ 5:11pm 
.我也一样的红字 但可能不是这个mod的问题
1006856819 18 Oct, 2022 @ 7:56pm 
不错
柠檬红茶丶 19 Oct, 2022 @ 3:46am 
这个是功法格子那个MOD报的红字,进战斗就报,已经反馈给作者了。已经修复了,重新订阅下功法那个MOD就行
doc.R.edition-05 19 Oct, 2022 @ 6:45am 
ok,
QIYE 19 Oct, 2022 @ 8:31am 
有人出现nullreferrence exception吗
leo·D 20 Oct, 2022 @ 6:04pm 
wo gobm
leo·D 20 Oct, 2022 @ 6:05pm 
Originally posted by lIIIlllIIIlll:
2022-10-18 02:18:28.3861|ERROR|Main|GameData.Program|System.Collections.Generic.KeyNotFoundException: The given key 'GameData.Domains.CombatSkill.CombatSkillKey' was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at DMD<GameData.Domains.Combat.CombatDomain::UpdateSkillCanUse>(CombatDomain this, CombatCharacter character, Int16 skillId, DataContext context)
at GameData.Domains.Combat.CombatDomain.UpdateSkillCanUse(CombatCharacter character, DataContext context)
at GameData.Domains.Combat.CombatDomain.UpdateAllCommandAvailability(CombatCharacter character, DataContext context)
at GameData.Domains.Combat.CombatDomain.SetCombatCharacter(Boolean isAlly, Int32 charId, DataContext context)
at GameData.Domains.Combat.CombatDomain.PrepareCombat(DataContext context, Int16 combatConfigId, Int32[] selfTeam, Int32[] enemyTeam)
at DMD<GameData.Domains.Combat.CombatDomain::PrepareCombat>(CombatDomain this, DataContext context, Int16 combatConfigId, Int32[] enemyTeam)
at DMD<GameData.Domains.Combat.CombatDomain::CallMethod>(CombatDomain this, Operation operation, RawDataPool argDataPool, RawDataPool returnDataPool, DataContext context)
at DMD<GameData.GameDataBridge.GameDataBridge::ProcessMethodCall>(Operation operation, RawDataPool argDataPool, DataContext context)
at GameData.GameDataBridge.GameDataBridge.ProcessOperations(DataContext context)
at GameData.GameDataBridge.GameDataBridge.RunMainLoop()
at GameData.Program.Main(String[] args)
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
GameData.GameDataBridge.GameDataBridge:CheckErrorMessages() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\GameDataBridge.cs:602)
GameData.GameDataBridge.UnityAdapter.GameDataBridgeUnityAdapter:Update() (at C:\GitLab-Runner\builds\n1JyyH3P\0\scroll-of-taiwu\taiwu-remake\Assets\Scripts\Game\GameDataBridge\UnityAdapter\GameDataBridgeUnityAdapter.cs:30)

(Filename: C:/GitLab-Runner/builds/n1JyyH3P/0/scroll-of-taiwu/taiwu-remake/Assets/Scripts/Game/GameDataBridge/GameDataBridge.cs Line: 602)

Outgoing message: Disconnect
WriteInterProcessMessages thread is about to exit.
进入人形战斗就跳红无法加加载进战斗。。:shigure2:
貌似这次更新后大地图移动优化出了问题,经常性在移动的时候爆红字(忘记把日志保存下来了)
后来关了移动优化,已经好几个小时没有红字了
FLCL 25 Nov, 2022 @ 7:41pm 
我也一样,但我的问题是经常性出现过月的时候存档卡死,就是存档时间无限,我哪怕把过月优化关了,我的前台爆出来的红字也有‘ at GameData.Domains.Character.Character.PeriAdvanceMonth_ExecuteFixedActions(DataContext context, HashSet`1 currBlockCharSet)
at GameData.Domains.World.WorldDomain.PeriAdvanceMonth_CharacterFixedAction(DataContext context, Int32 areaId)’
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