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Nope. This is not planned. And there are reasons for that. For example, they were made with the expectation that the player will have a lot of mods with implants (which adhere to vanilla balance).
Also, implants do not replace the trade tag and do not reduce the spawn chance of other implants. + the disable option is present in the settings.
However, to reduce the chance of duplication, I'm happy to see suggestions for renaming them.
Will be added in the next update
Hmm, not a bad idea at all. I will think about the options for the player to use them and gradually add. Most likely as a biotech thing.
At least one more primal construct-like mechanoid is in development. I have a lot in my plans (including mechanoids, both for the core mod and for KL), some I wrote down here, but everything depends on time.
Having a 10k hp wall is nice, but what about 10k hp walls with holes in them to shoot out of?
Okay, I'll see what I can do.