RimWorld

RimWorld

WVC - Ultra Expansion [Obsolete]
 This topic has been pinned, so it's probably important
Sergkart  [developer] 19 Oct, 2022 @ 6:19pm
Suggestions
If you have any suggestions or disagree with the current balance, please write here.
Last edited by Sergkart; 21 Jun, 2023 @ 11:23pm
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Showing 1-15 of 35 comments
Scythe 1 Nov, 2022 @ 7:43am 
Dubs hygine pipe support for universal cable, also a hidden under the floor option or buildable
Ickura 3 Nov, 2022 @ 12:58am 
Please make the implants their own separate mod! It would really help a lot to reduce clutter. It will also help to avoid duplicate implants for those using other implant mods.
Sergkart  [developer] 3 Nov, 2022 @ 1:11am 
Originally posted by Ickura:
Please make the implants their own separate mod! It would really help a lot to reduce clutter. It will also help to avoid duplicate implants for those using other implant mods.

Nope. This is not planned. And there are reasons for that. For example, they were made with the expectation that the player will have a lot of mods with implants (which adhere to vanilla balance).

Also, implants do not replace the trade tag and do not reduce the spawn chance of other implants. + the disable option is present in the settings.

However, to reduce the chance of duplication, I'm happy to see suggestions for renaming them.
Norzel 5 Nov, 2022 @ 9:19pm 
I think that shibari shouldn't count as clothes for nudists, should give pawn a negative moodlet, changing to positive for masochists, and should be allowed as desirable for ideologies.
Compatibility with Advanced Vanilla Bionics. It's Stated that it bumps up the Arcotech components to 200%
Last edited by Space_Dragon_Nomad; 6 Nov, 2022 @ 12:25am
Sergkart  [developer] 6 Nov, 2022 @ 1:21am 
Originally posted by Norzel:
I think that shibari shouldn't count as clothes for nudists, should give pawn a negative moodlet, changing to positive for masochists, and should be allowed as desirable for ideologies.

Originally posted by Space_Dragon_Nomad:
Compatibility with Advanced Vanilla Bionics. It's Stated that it bumps up the Arcotech components to 200%

Will be added in the next update
Ickura 13 Nov, 2022 @ 8:03pm 
Buildable mechanoid cluster buildings that are friendly to the player. This can fit the mechanoid theme well.
Sergkart  [developer] 13 Nov, 2022 @ 8:16pm 
Originally posted by Ickura:
Buildable mechanoid cluster buildings that are friendly to the player. This can fit the mechanoid theme well.

Hmm, not a bad idea at all. I will think about the options for the player to use them and gradually add. Most likely as a biotech thing.
Siatru 23 Nov, 2022 @ 2:11am 
A more heavy, harder to craft, but powerful boss-like mechanoid with the same aesthetics if the current mechanoids you added? Was thinking the Primal Construct from your other module fits the bill but... do you have something planned? Really want to create a futuristic complex that looks and feel like a JRPG end-game dungeon.
Sergkart  [developer] 23 Nov, 2022 @ 2:56am 
Originally posted by Siatru:
A more heavy, harder to craft, but powerful boss-like mechanoid with the same aesthetics if the current mechanoids you added? Was thinking the Primal Construct from your other module fits the bill but... do you have something planned? Really want to create a futuristic complex that looks and feel like a JRPG end-game dungeon.

At least one more primal construct-like mechanoid is in development. I have a lot in my plans (including mechanoids, both for the core mod and for KL), some I wrote down here, but everything depends on time.
Last edited by Sergkart; 23 Nov, 2022 @ 5:46am
Siatru 23 Nov, 2022 @ 5:25am 
Nice! looking forward to those!
Killer Tamashi 1 Dec, 2022 @ 2:32pm 
Mechanoid/Ancient Embrasures?
Having a 10k hp wall is nice, but what about 10k hp walls with holes in them to shoot out of?
Mismagius 22 Dec, 2022 @ 4:26pm 
any chance you could add in a option to disable the restriction on the anima tree so anyone can make use of it instead of just tribes? if you haven't already.
Last edited by Mismagius; 22 Dec, 2022 @ 4:27pm
Sergkart  [developer] 22 Dec, 2022 @ 9:36pm 
Originally posted by Mismagius:
any chance you could add in a option to disable the restriction on the anima tree so anyone can make use of it instead of just tribes? if you haven't already.

Okay, I'll see what I can do.
Mismagius 20 Jan, 2023 @ 1:36pm 
hey, a mod called what the hack has been updated to 1.4 so, any chance you can add support to the mod by making it so we can install the implants in this mod into hacked mechanoids?
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