RimWorld

RimWorld

Configurable Techprints
 This topic has been pinned, so it's probably important
MakeItSo  [developer] 27 Nov, 2022 @ 9:38pm
Future Plans
grumble grumble mod page character limits grumble grumble

  • Per-Save settings: Currently all features are global and most changes are made to the defs on game load, requiring a restart to propagate any changed settings. This means running multiple saves with the mod is a pain as you would have to change the settings and restart for each save game. A way of maintaining some form of save-specific data is planned, but not a high priority.
  • Presets: Pretty dependent on the above point - it would be nice to be able to create and save presets for certain techprint setups, such as settings for the 3 scenarios described above. This could be implemented as a group of scenario parts or as a preset list on the mod settings page, but is very likely dependent on having these things be save-dependent first
  • Tech-level techprint art: I'd like to make the techprint art tech-level specific, as the vanilla texture is for an Ultratech techprint (from the filename). However, I'm a poor code monkey and struggle with GIMP and Inkscape and aesthetics, so that might need some external attention.
  • Configurable (Biotech) Studiables? These seem interesting, might be within the scope of this mod. Definitely more complex, not sure by how much yet though - I may have to start delving into the quest system. I feel like this kind of functionality is better covered by other mods already (research artifacts type mods). This mod tries to keep a light touch so they won't be added here.