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It is still untested with any AI mods. Some may work, as long as they don't interfere with waypoints.
Edit: Just tested it post update, thank you the OG-107 uniforms and the extra equipment definitely adds to a more authentic look with Unsung added.
I did forget to mention Unsungs helmets too in my initial post, my apologies for forgetting that.
I'm not 100% sure but would the XM16E1 that was added in 1.2 update be more historically accurate seeing as the A1 didn't appear till '67? My guess that might be a bit difficult to sort in the SOGPF only parameter due to the stock loadouts though.
Again thank you, the work you've done here is mind blowing. I'm surprised you havent posted it in SOGPF discord for others to see.
Edit: Actually, I'll probably make a separate parameter. Something like "Historical with Unsung"
Edit #2: This has been completed. Let me know if there is any other equipment / gear you think I missed. This mission parameter also changes all friendly AI uniforms to the more accurate ones from "Unsung Redux."
Thank you, I appreciate your feedback! You're right, I'll see if I can swap out the A1. Should be pretty easy. I didn't realize the XM16E1 was added, thank you.
Also, good call. I'll check out the discord for sure!
It can be found by hosting a local multiplayer server. The mission is then found under the map "Cam Lao Nam."
edit: sorry, didn't think to unpack the pbo and poke around before asking but just to clarify: i should just be able to set mission parameters by adding the parameters from XRAY_params.hpp and the values i want them to have to my class Params in server.cfg, right?
I'll be honest, I had no idea you could do that.
Here's a link to the parameters:
https://drive.google.com/file/d/1nsa_oSIQXVZzugL_6E_YLgjD5CpoU7w-/view
I haven't tested it yet, but ill see if I can get it to work.
Awesome, that's great to hear!
Basically, I have a single looping script that manages all other looping scripts. For the helicopters, it just checks that all ai helicopters have returned to base and that reinforcements are allowed at that specific time. Then it just starts the countdown and spawns all flight paths.
For the flight paths i just used unitCapture, but I made sure that the server owns the helicopter and the script is then only run on the server. Also, I record the paths at 40 fps. Although unitCapture was only intended for singleplayer, I never had major issues with it in a dedicated environment if I run it like that.