Project Zomboid

Project Zomboid

item GPS
got this stack trace after adding item gps to existing world and pressing "m" world map first time
hello
i havent had the stack trace happen more than the first time on entering the world and pressing M after adding this mod to my server
i notice my previous fog exploration disappear and now its just the whole map (i have enabled all known map on start, but before i would still get fog light for area i have been)

mod seems to work correctly beside this, except for "holding K" the GUI will disappear and it will be just the default minimap after a few second

ERROR: Multiplayer , 1744257613496> 49,931,229> NetworkZombieMind.set> NetworkZombieMind: goal character is not set
WARN : General , 1744257614322> 49,932,056> AnimationPlayer.play> Anim Clip not found: Bob_StrafeLeft
WARN : General , 1744257614323> 49,932,056> AnimationPlayer.play> Anim Clip not found: Bob_StrafeRight

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ERROR: General , 1744257616461> 49,934,194> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot invoke "zombie.worldMap.WorldMapVisited.getMinX()" because "this.m_renderer.m_visited" is null at WorldMapRenderer$Drawer.renderInternal line:1374.
ERROR: General , 1744257616461> 49,934,195> DebugLogStream.printException> Stack trace:
java.lang.NullPointerException: Cannot invoke "zombie.worldMap.WorldMapVisited.getMinX()" because "this.m_renderer.m_visited" is null
at zombie.worldMap.WorldMapRenderer$Drawer.renderInternal(WorldMapRenderer.java:1374)
at zombie.worldMap.WorldMapRenderer$Drawer.render(WorldMapRenderer.java:1284)
at zombie.core.textures.TextureDraw.run(TextureDraw.java:330)
at zombie.core.SpriteRenderer$RingBuffer$StateRun.render(SpriteRenderer.java:1274)
at zombie.core.SpriteRenderer$RingBuffer.render(SpriteRenderer.java:1195)
at zombie.core.SpriteRenderer$RingBuffer.add(SpriteRenderer.java:863)
at zombie.core.SpriteRenderer.buildDrawBuffer(SpriteRenderer.java:373)
at zombie.core.SpriteRenderer.buildStateUIDrawBuffer(SpriteRenderer.java:431)
at zombie.GameProfiler.invokeAndMeasure(GameProfiler.java:182)
at zombie.core.SpriteRenderer.postRender(SpriteRenderer.java:398)
at zombie.core.opengl.RenderThread.lambda$lockStepRenderStep$2(RenderThread.java:331)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.opengl.RenderThread.lockStepRenderStep(RenderThread.java:331)
at zombie.core.opengl.RenderThread.renderStep(RenderThread.java:298)
at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71)
at zombie.core.opengl.RenderThread.renderLoop(RenderThread.java:160)
at zombie.gameStates.MainScreenState.main(MainScreenState.java:226)

ERROR: Multiplayer , 1744257617507> 49,935,241> NetworkZombieMind.set> NetworkZombieMind: goal character is not set
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WARN : General , 1744257618043> 49,935,776> AnimationPlayer.play> Anim Clip not found: Bob_StrafeLeft


*i think the other (not stack trace related) problem i mention was actually bcs being in server admin mode forced the minimap to be revealed, weird though bcs before i could still have fog exploration light
Last edited by marshmallow justice; 10 Apr @ 12:43pm