Stellaris

Stellaris

! Sartek District and Economy Merger Add-on
A-Sartek  [developer] 23 Mar, 2024 @ 10:13am
Tracking Script Interactions
Economy and district modding could end up being a complex task. At its core is a bunch of logic gates, conditions and effects, but there are a lot of simple things that added together makes multiple "chains" that are sometimes hard to keep track of. Any notes below would allow me to remember and revisit some of these interactions:

  • Rural districts> z Expanded Traits, Civics, Pops, and More adds a flag that the main planetary diversity mod does not use "NOT = { has_global_flag = planetarydiversityarcs }" so, I'm going to keep testing if this is relevant.
  • Monitor leader_admirals category with modifier_category = leader when using NSC3.
  • Gigastructures Artificial Districts and Designations.
  • Planetary Diversity district resource designations for some rural districts (as of 6/20/2023, issue reported to owner)
  • Monitor interactions with Death Cult empires, specifically:
    • is_bugged_advanced_cult = no
    • NOT = { has_valid_civic = civic_machine_cult }
    • is_death_cult_empire = no
  • Track civic: [owner = { has_civic = civic_indentured_assets }}
  • Track civic: [owner = { has_civic = civic_private_military_companies }}
  • Track scripted trigger: is_servitor_empire = { has_civic = civic_machine_servitor }
  • Track scripted trigger: has_warrior_culture = { has_[[!allow_invalid]valid_]civic = civic_warrior_culture }
  • Track scripted trigger: is_agrarian_empire = { has_[[!allow_invalid]valid_]civic = civic_agrarian_idyll }
Last edited by A-Sartek; 26 Mar, 2024 @ 9:58pm