Divinity: Original Sin 2

Divinity: Original Sin 2

Source Master [DE]
 This topic has been pinned, so it's probably important
JeVaisFaireForgeron  [developer] 21 Oct, 2022 @ 8:22am
Suggestions and Balance Improvements
Want a new feature or balance and existing one ?
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Showing 1-4 of 4 comments
45fg45 25 Oct, 2022 @ 3:12pm 
maybe submod for custom damage types integration?
I feel like a variant of the mod where source point only skills take AP as well would offer a great amount of balance the mod.

The ability to cast source skills with only SP with how strong some of them are is buff as hell, imo.
Lalimec 6 Aug, 2023 @ 12:59pm 
Not sure if you are still developing this mod, but to make things intresting, spawning some voidwoken as enemies when you cast spells would be cool lol.
MJaySan 31 Jan, 2024 @ 11:35am 
Originally posted by Lalimec:
Not sure if you are still developing this mod, but to make things intresting, spawning some voidwoken as enemies when you cast spells would be cool lol.
This ^ , this Needs to be a thing for this mod (if possible)! It would add consequence for having so much power/using source regularly. And if it triggered on a percent chance, or happens after X source points have been used/transferred; you would always need to be on your toes, which could be fun.
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Showing 1-4 of 4 comments
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