Garry's Mod

Garry's Mod

Navmesh Optimizer
Zeb 22 Oct, 2022 @ 11:47am
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Last edited by Zeb; 24 Oct, 2022 @ 8:02am
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Showing 1-15 of 68 comments
Zeb 22 Oct, 2022 @ 1:18pm 
I found that it ignores attributes during merging
StrawWagen  [developer] 22 Oct, 2022 @ 3:08pm 
it does, i have no idea how to fix that properly
StrawWagen  [developer] 22 Oct, 2022 @ 3:08pm 
the globalmerge_auto command calls nav_analyze at the end, that should fix any auto-generatable attributes
means its a nonissue really
Last edited by StrawWagen; 22 Oct, 2022 @ 4:48pm
NinjaNate898 24 Oct, 2022 @ 7:30am 
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
Zeb 24 Oct, 2022 @ 8:03am 
Originally posted by NinjaNate898:
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
nav_analyze is the reason nav_generate takes so damn long
NinjaNate898 24 Oct, 2022 @ 8:06am 
Originally posted by Zeb:
Originally posted by NinjaNate898:
Might as well post this here, but I used gm_fork or the map to change & I've literally set it on auto all night & its still analyzing, is it meant to take THAT long?
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)
Zeb 24 Oct, 2022 @ 8:19am 
Originally posted by NinjaNate898:
Originally posted by Zeb:
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)
It ranges from seconds (classic flatgrass) to hours (gm_bigcity or other huge maps) so it might be as simple of an answer as yes I'm afraid
Inherited_Nukeface27 24 Oct, 2022 @ 8:38am 
It highlights the nav_mesh blocks and i can't get rid of it, unless it's because of sv_cheats.
StrawWagen  [developer] 24 Oct, 2022 @ 12:36pm 
Originally posted by NinjaNate898:
Originally posted by Zeb:
nav_analyze is the reason nav_generate takes so damn long

damn, but is it meant to take all night though? (8-10 hours)

fork ends up with tens of thousands of navareas
each one has to have accurate visibility data with every nearby area
it's a time consuming process for computers
glow 24 Oct, 2022 @ 12:53pm 
I've been looking everywhere on this page about disabling the visual mesh once its fully completed a navmesh_globalmerge_auto, Nukeface has the same Issue
StrawWagen  [developer] 24 Oct, 2022 @ 1:16pm 
Visual mesh? Never heard that terminology used before
Last edited by StrawWagen; 24 Oct, 2022 @ 1:17pm
StrawWagen  [developer] 24 Oct, 2022 @ 1:19pm 
But many, many nexbots need the calculated visibility data, it's essential if you're publishing a navmesh to the workshop.
Last edited by StrawWagen; 24 Oct, 2022 @ 1:36pm
Smallbuster 24 Oct, 2022 @ 3:22pm 
So far working good although I have noticed from time to time slops seem to end up going through the floor on some maps which is probably a bad thing. Maybe not though i'll have to test more and see.
StrawWagen  [developer] 24 Oct, 2022 @ 4:43pm 
Never seen that cause any big problems for bots.
Knock on wood lol
Aphasia 25 Oct, 2022 @ 7:23pm 
ConVarRef host_thread_mode doesn't point to an existing ConVar
ConVarRef sb_perf_collect doesn't point to an existing ConVar

some stuff that popped up when I did the command
Last edited by Aphasia; 25 Oct, 2022 @ 7:24pm
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