RimWorld
ModularWeapons
Damon_Vi 15 NOV 2022 a las 9:48 p. m.
suggestion for a new catagory
any chance you could split "cartridge" into two different mods: "Caliber" and "Magazine"? you wont need to change textures by doing this, and it'll allow for one additional awesome customization.

- Mag size adjusts burst count, mass, and bigger mags lower accuracy. ex. short mag, normal mag, long mag. less burst/more accy > standard/no change > more burst/ significantly less accy

- Caliber adjusts dmg and range accuracy. ex.
> "hollow point" (9mm/pistol)- more dmg, less pen, higher short accy
> "standard" (5.56/slug) no changes, default
> "FMJ" or "AP" (7.62/50Cal) increased armor penn, lower short range accy, higher long range accy
> "Sub-Sonic" adds hunting stealth%, lower base damage and armor penn, longest range loses accy.

this way, there's even MORE customization, mag changes dont have to be such a trade off, since you can have "weaker" rounds to keep stats balanced. and if you take the AP rounds with higher burst count, you significantly get punished on accuracy as a fair trade for the damage.

you can have a gun for each colonist specialty/role, a wall of lead, or just about anything.
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kaitorisenkou  [desarrollador] 16 NOV 2022 a las 11:52 a. m. 
There are already caliber conversions (e.g. default, sniper and pistol @assault rifle).
When adding warheads customize according to the caliber, it seems that it will take some effort to realize it...
But it might be worth considering. Thank you for suggestion!
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