Stellaris

Stellaris

Fantastical Magiks (Updated 3.14.*)
wntrCressie  [developer] 23 Oct, 2022 @ 2:10am
Suggestions
Post your suggestions here! Magic related ideas are always welcome and I'll try to implement it if possible.
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Showing 1-9 of 9 comments
wntrCressie  [developer] 23 Oct, 2022 @ 2:12am 
Also, what is your opinion on Machines having access to magic? and Hive minds (Gestalt)?
Originally posted by xXDvSTXx:
Also, what is your opinion on Machines having access to magic? and Hive minds (Gestalt)?
No reason to constrain the player, may as well do it.
wntrCressie  [developer] 24 Oct, 2022 @ 2:06am 
Makes sense, yeah. Machine/robots have traits in the base mod already although I still have to poke around to see how they work gameplay wise. Hive mind support needs to be implemented now. Let me know if you have any civics/traits in mind regarding this.
Ah, ♥♥♥♥, right. While I'm thinking about it, boosting the Magocracy authority to have Actual Modifiers could be a good idea, now that authorities actually have differences outside of just when elections happen. The way I play, though, access to elections-on-death as Egalitarian is helpful and appreciated, however.
wntrCressie  [developer] 28 Oct, 2022 @ 11:14am 
Yeah, magocracy is the sole authority which follows oligarchy structure. Pretty sure any of the other auths can also have a 'Magik' counterpart but it kinda unnecessarily complicates the mod. Magocracy will have the base influence increased by 1. Also next update will introduce magik tradition allowing players to switch authority (except for gestalts) but they will gain unique magik civics.
Besides, I would love to be able to make use of the manacite resource for some unique techs too.
Sounds like that could be pretty interesting. Extra influence is a bit basic but it works.
wntrCressie  [developer] 28 Oct, 2022 @ 1:00pm 
Probably another effect could be research buildings replaced with their mage versions (since they are similar anyways) but I'll leave that for later.
Directly inspired by the "really far away system hyperlane" bug that you claim exits, but artificial wormholes. Same ♥♥♥♥ but this time it actually makes sense.
wntrCressie  [developer] 7 Mar, 2023 @ 12:43pm 
That actually seems like a great idea for a magical empire. Gotta see how to integrate it tho.
The bug should not exist but idk, Stellaris is weird sometimes ¯\_ (ツ)_/¯
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