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+Clip size increased on kill
- 20% clip size
-no random crits
+10% more damage
-15% slower firing speed
-34% smaller magazine size
-No random crits
Level 20 Shotgun
+20% Faster equip time
+20% Faster holster time
+20% Damage
-15% Less Accuracy
-Only 4 Shotgun Shells
-15% Slower reload time
Good point, Counter argument
The Close Encounter
Level 20 Shotgun
Slot: Secondary
+ Deals crits while the wielder is rocket jumping.
+ 75% more accurate.
+ 20% faster weapon switch-to speed.
+ 15% faster weapon switch-from speed.
+ 55% bullets per shot.
- 15% damage penalty.
- No random crits
+25% damage (based on meatshot so 100)
20%slower fire speed
mini-crits whilst the user is out of primary ammo(or rocket jumper)
weapon is affected by damage falloff at a further range (no dmg falloff at mid range but it begins at long range)