RimWorld

RimWorld

Ratkin Mechanoid Expaned
DARKkai  [developer] 22 Oct, 2022 @ 9:23am
bug反馈/bug report
bug反馈/bug report
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Showing 1-15 of 16 comments
Zaldun 24 Oct, 2022 @ 11:49pm 
Suddenly for some reason they refuse to do anymore construction, worked fine yesterday but when i started it up today they absolutely just refuse too, got d6's and d7's, both are on unrestricted so they can reach the areas.

Any clue what it could be? Swapped mechanizor helmet slot but got more than enough bandwith but maybe that bugged something, gonna check later if deactivating/reactivating fixes maybe
DARKkai  [developer] 25 Oct, 2022 @ 12:55am 
Originally posted by Zaldun:
Suddenly for some reason they refuse to do anymore construction, worked fine yesterday but when i started it up today they absolutely just refuse too, got d6's and d7's, both are on unrestricted so they can reach the areas.

Any clue what it could be? Swapped mechanizor helmet slot but got more than enough bandwith but maybe that bugged something, gonna check later if deactivating/reactivating fixes maybe

I divided out some of the work like crafting and constructing from D6 to new bot D5, that‘s probably the reason.
Zaldun 25 Oct, 2022 @ 1:31am 
Originally posted by DARKkai:
Originally posted by Zaldun:
Suddenly for some reason they refuse to do anymore construction, worked fine yesterday but when i started it up today they absolutely just refuse too, got d6's and d7's, both are on unrestricted so they can reach the areas.

Any clue what it could be? Swapped mechanizor helmet slot but got more than enough bandwith but maybe that bugged something, gonna check later if deactivating/reactivating fixes maybe

I divided out some of the work like crafting and constructing from D6 to new bot D5, that‘s probably the reason.
oh didn't see there's a new one, sweet. Thanks :)
Runata 29 Oct, 2022 @ 10:29am 
https://gist.github.com/dddfe7f0617d069129f9f2a401314ba7

While repairing clothes using AendAndRecycle mod, these errors keep popping up, and repeat putting them back and forth while working. There is no progress at all.
DARKkai  [developer] 29 Oct, 2022 @ 6:25pm 
Originally posted by Runata:
https://gist.github.com/dddfe7f0617d069129f9f2a401314ba7

While repairing clothes using AendAndRecycle mod, these errors keep popping up, and repeat putting them back and forth while working. There is no progress at all.

Sorry for this bug bothering you, and I also afraid that there is no good solution for I haven't learn C++ which is needed to solve the problem. I suggest you to: 1) avoid using kornblume to do these job, 2) try to report to MendAndRecycle developer, because my code is quite simple that doesn't seen to lead to this kind of problem.
Again, sorry for this bug problem
Exception drawing Mech_KornblumeD5_RK2193305: System.ArgumentNullException: Value cannot be null. Parameter name: value at System.Enum+EnumResult.SetFailure (System.Enum+ParseFailureKind failure, System.String failureParameter) [0x0001c] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Enum.TryParseEnum (System.Type enumType, System.String value, System.Boolean ignoreCase, System.Enum+EnumResult& parseResult) [0x00059] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Enum.Parse (System.Type enumType, System.String value, System.Boolean ignoreCase) [0x00010] in <eae584ce26bc40229c1b1aa476bfa589>:0 at System.Enum.Parse (System.Type enumType, System.String value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0 at RimWorldHolsters.IR_HolstersSettings.GetWeaponPos (System.String weaponDefName, Verse.Rot4 rot, System.Boolean isSide, Verse.Pawn pawn, RimWorldHolsters.WeaponGroupCordInfo group) [0x0002e] in <a6e876ab4be44cfaae8e5d13747e2f92>:0 at RimWorldHolsters.Core.WeaponDrawingHandler.DrawWeapon (Verse.ThingWithComps weapon) [0x0002b] in <a6e876ab4be44cfaae8e5d13747e2f92>:0 at RimWorldHolsters.Core.WeaponDrawingHandler.DrawEquipment (System.Boolean isCarryingWeapon) [0x0001b] in <a6e876ab4be44cfaae8e5d13747e2f92>:0 at RimWorldHolsters.Core.CompatibilityMode.DrawWeaponFor (Verse.PawnRenderer renderer, UnityEngine.Vector3 rootLoc, Verse.Rot4 pawnRotation, System.Reflection.MethodInfo CarryWeaponOpenly, System.Reflection.FieldInfo tempPawn) [0x0003b] in <a6e876ab4be44cfaae8e5d13747e2f92>:0 at RimWorldHolsters.Core.DrawEquipmentPatch.PawnDrawPostfix (Verse.PawnRenderer __instance, UnityEngine.Vector3 rootLoc, Verse.Rot4 pawnRotation, Verse.PawnRenderFlags flags) [0x00001] in <a6e876ab4be44cfaae8e5d13747e2f92>:0 at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawEquipment_Patch8(Verse.PawnRenderer,UnityEngine.Vector3,Verse.Rot4,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.DrawDynamicParts_Patch1(Verse.PawnRenderer,UnityEngine.Vector3,single,Verse.Rot4,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnInternal_Patch9(Verse.PawnRenderer,UnityEngine.Vector3,single,bool,Verse.Rot4,Verse.RotDrawMode,Verse.PawnRenderFlags) at (wrapper dynamic-method) Verse.PawnRenderer.Verse.PawnRenderer.RenderPawnAt_Patch10(Verse.PawnRenderer,UnityEngine.Vector3,System.Nullable`1<Verse.Rot4>,bool) at Verse.Pawn_DrawTracker.DrawAt (UnityEngine.Vector3 loc) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0 at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.DrawAt_Patch4(Verse.Pawn,UnityEngine.Vector3,bool) at Verse.Thing.Draw () [0x00015] in <cd7169108ea74757aa50c5b33d275c15>:0 at Verse.ThingWithComps.Draw () [0x0000e] in <cd7169108ea74757aa50c5b33d275c15>:0 at (wrapper dynamic-method) Verse.DynamicDrawManager.Verse.DynamicDrawManager.DrawDynamicThings_Patch2(Verse.DynamicDrawManager) UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch6 (string) (wrapper dynamic-method) Verse.DynamicDrawManager:Verse.DynamicDrawManager.DrawDynamicThings_Patch2 (Verse.DynamicDrawManager) (wrapper dynamic-method) Verse.Map:Verse.Map.MapUpdate_Patch2 (Verse.Map) (wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch4 (Verse.Game) Verse.Root_Play:Update ()

This is bomb spamming, my guess is that the Holsters mod tries to draw holsters for the D-5 mech whenever they are in the screen.

Didn't try other mech yet but i think they're the same if they have weapon slot.
Not sure which is at fault here so i report to both.
Last edited by Shork with a Torpedo; 29 Mar, 2024 @ 6:22pm
ましろ 12 Jun, 2024 @ 11:55pm 
已手動調整順序
<loadAfter>
<li>Solaris.RatkinRaceMod</li>
<li>DARKkai.RatkinExtensionFramework</li>
<li>DARKkai.RatkinRangedWeaponExpandedNew</li>
</loadAfter>

仍跳出3個錯誤

Could not find type named VFECore.ScenPart_ForcedFactionGoodwill from node <li Class="VFECore.ScenPart_ForcedFactionGoodwill">...

Exception loading list element RimWorld.ScenPart from XML: System.MissingMethodException: Default constructor not found for type RimWorld.ScenPart

[Ratkin Mechanoid Expaned] Patch operation Verse.PatchOperationAdd(/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept) failed

https://gist.github.com/HugsLibRecordKeeper/b66657cfe8bc70250b17386c9fabd4e2
DARKkai  [developer] 14 Jun, 2024 @ 8:47am 
Originally posted by ましろ:
已手動調整順序
<loadAfter>
<li>Solaris.RatkinRaceMod</li>
<li>DARKkai.RatkinExtensionFramework</li>
<li>DARKkai.RatkinRangedWeaponExpandedNew</li>
</loadAfter>

仍跳出3個錯誤

Could not find type named VFECore.ScenPart_ForcedFactionGoodwill from node <li Class="VFECore.ScenPart_ForcedFactionGoodwill">...

Exception loading list element RimWorld.ScenPart from XML: System.MissingMethodException: Default constructor not found for type RimWorld.ScenPart

[Ratkin Mechanoid Expaned] Patch operation Verse.PatchOperationAdd(/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept) failed

https://gist.github.com/HugsLibRecordKeeper/b66657cfe8bc70250b17386c9fabd4e2
这个是用原版拓展达成与鼠族王国永久敌对的,没有危害,不用管,剩下的其他mod的问题我建议你检查文件完整性,将我的mod放在所有鼠族mod本体和拓展的后面,我现在不在常住地,处理不了bug
Regularity 23 Jun, 2024 @ 12:43pm 
Translation mix up:

The "description" and "race" text are mixed up. They are written in each other's sections by mistake. https://imgur.com/a/lVcxCSJ
hd83 23 Aug, 2024 @ 1:21am 
[BetterLoading] Starting stage Constructing Defs.
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.282</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Parsed 1.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

[Def Error] RKMechanoidGun_RFA:Ratkin Mechanoid Expaned\1.5\Defs\ThingsDefs_Misc\Weapons\RKMechWeapons.xml

b.4104:5/23/2024 12:00:00 AM:1.5.4104 rev435
[BetterLoading] Finished stage Constructing Defs at 5:16:27 PM.


Perhaps the following part.

```
<damageMultiplier>1.5</damageMultiplier>
```

After changing 1.5 to an integer, the Def Error no longer occurred.
Victorica Ann 25 Aug, 2024 @ 1:21am 
大佬大佬,机械鼠鼠出问题了
现在无法识别搬运和清洁工作,D5也无法切割石材
虽然没有爆红字,但是确实不清楚是怎么回事

原本以为是和Deep storage冲突,机械鼠鼠无法识别储存单元
但是额外开了储存区,一样无法搬运
但是有趣的是,D5的建造,D6的种田,都是可以识别的

现在初步怀疑是和异像DLC冲突了
因为这些都是在调查了石头之后才出现的
咱重启一下,看看日志能不能给你点帮助

Names/Mech_Unisex 60
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
PawnName_ZH.PawnNameZH:TransLog (string)
PawnName_ZH.PawnNameZH/Patch_LoadedLanguage_LoadData:Postfix (Verse.LoadedLanguage)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedLanguage.LoadData_Patch1 (Verse.LoadedLanguage)
Verse.LoadedLanguage:TryGetTextFromKey (string,Verse.TaggedString&)
Verse.Translator:TryTranslate (string,Verse.TaggedString&)
Verse.Translator:Translate (string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

Names/Mech_Unisex 30
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
PawnName_ZH.PawnNameZH:TransLog (string)
PawnName_ZH.PawnNameZH/Patch_LoadedLanguage_LoadData:Postfix (Verse.LoadedLanguage)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedLanguage.LoadData_Patch1 (Verse.LoadedLanguage)
Verse.LoadedLanguage:TryGetTextFromKey (string,Verse.TaggedString&)
Verse.Translator:Translate (string)
Verse.TranslatorFormattedStringExtensions:Translate (string,Verse.NamedArgument)
RimWorld.GeneDefGenerator:DependencyThoughtDef (RimWorld.ChemicalDef,bool)
RimWorld.GeneDefGenerator/<ImpliedThoughtDefs>d__1:MoveNext ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch1 (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

用mech做关键词,搜出来的启动日志
不知道有没有帮助

20小时后:重新启动rimworld之后,问题好像消失了,机械鼠鼠们开始重新搬运……
怪诶!
Last edited by Victorica Ann; 25 Aug, 2024 @ 9:35pm
我遇到了機械體生產不出來的問題,在開控制台反覆測試後遇到了三種情況

1. 資源放進去後什麼都沒有發生
2. 資源放進去,有進行培養,但是完成後機械體直接消失,培育台會一直停留在培育狀態
3. 機械體有生產出來,但是卡在培育台裡面。用character editor可以傳送出來,然後培育台會停留在完成狀態。

開控制台後找報錯如下。將培育台拆除後重新培養就又會暫時恢復正常。

JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn 鼠族機械師 driver=JobDriver_DoBill (toilIndex=14) driver.job=(DoBill (Job_618817) A = Thing_MechGestator175189 B = Thing_SubcoreBasic270630 Giver = ThinkNode_QueuedJob [workGiverDef: DoBillsMechGestator]) System.NullReferenceException: Object reference not set to an instance of an object [Ref 508EFFFC] at Verse.GenPlace.PlaceSpotQualityAt (Verse.IntVec3 c, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, Verse.IntVec3 center, System.Boolean allowStacking, System.Predicate1[T] extraValidator) [0x0020d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryFindPlaceSpotNear (Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, System.Boolean allowStacking, Verse.IntVec3& bestSpot, System.Predicate1[T] extraValidator) [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00053] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x0003d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 - PREFIX fxz.ratkinanomaly: Boolean RatkinAnomaly.Corpse_Patch:Prefix(Thing thing, Boolean& __result) at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1 () [0x0053e] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <630e2863bc9a4a3493f2eff01e3a9556>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()
DARKkai  [developer] 21 May @ 6:29am 
Originally posted by lukedung315:
我遇到了機械體生產不出來的問題,在開控制台反覆測試後遇到了三種情況

1. 資源放進去後什麼都沒有發生
2. 資源放進去,有進行培養,但是完成後機械體直接消失,培育台會一直停留在培育狀態
3. 機械體有生產出來,但是卡在培育台裡面。用character editor可以傳送出來,然後培育台會停留在完成狀態。

開控制台後找報錯如下。將培育台拆除後重新培養就又會暫時恢復正常。

JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn 鼠族機械師 driver=JobDriver_DoBill (toilIndex=14) driver.job=(DoBill (Job_618817) A = Thing_MechGestator175189 B = Thing_SubcoreBasic270630 Giver = ThinkNode_QueuedJob [workGiverDef: DoBillsMechGestator]) System.NullReferenceException: Object reference not set to an instance of an object [Ref 508EFFFC] at Verse.GenPlace.PlaceSpotQualityAt (Verse.IntVec3 c, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, Verse.IntVec3 center, System.Boolean allowStacking, System.Predicate1[T] extraValidator) [0x0020d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryFindPlaceSpotNear (Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, System.Boolean allowStacking, Verse.IntVec3& bestSpot, System.Predicate1[T] extraValidator) [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00053] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x0003d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 - PREFIX fxz.ratkinanomaly: Boolean RatkinAnomaly.Corpse_Patch:Prefix(Thing thing, Boolean& __result) at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1 () [0x0053e] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <630e2863bc9a4a3493f2eff01e3a9556>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()

试着关闭鼠族异象后看看还有没有类似的问题?我看报错里有提及这个mod
¿ 24 Jun @ 9:54pm 
制造鼠鼠龙舌兰突击步枪,制造完成后直接消失,用开发者生成出现报错
这是生成的日志
https://gist.github.com/HugsLibRecordKeeper/409849eb88a51e77ad11959f8f3addf8
这是开发者打印的log
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81CE223] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
DARKkai  [developer] 25 Jun @ 12:26am 
Originally posted by ¿:
制造鼠鼠龙舌兰突击步枪,制造完成后直接消失,用开发者生成出现报错
这是生成的日志
https://gist.github.com/HugsLibRecordKeeper/409849eb88a51e77ad11959f8f3addf8
这是开发者打印的log
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81CE223] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
暂时看不出来是我mod导致的问题,你好像安装了很多mod,建议你先校验文件完整性然后排查一下别的mod的问题
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