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Any clue what it could be? Swapped mechanizor helmet slot but got more than enough bandwith but maybe that bugged something, gonna check later if deactivating/reactivating fixes maybe
I divided out some of the work like crafting and constructing from D6 to new bot D5, that‘s probably the reason.
While repairing clothes using AendAndRecycle mod, these errors keep popping up, and repeat putting them back and forth while working. There is no progress at all.
Sorry for this bug bothering you, and I also afraid that there is no good solution for I haven't learn C++ which is needed to solve the problem. I suggest you to: 1) avoid using kornblume to do these job, 2) try to report to MendAndRecycle developer, because my code is quite simple that doesn't seen to lead to this kind of problem.
Again, sorry for this bug problem
This is bomb spamming, my guess is that the Holsters mod tries to draw holsters for the D-5 mech whenever they are in the screen.
Didn't try other mech yet but i think they're the same if they have weapon slot.
Not sure which is at fault here so i report to both.
<loadAfter>
<li>Solaris.RatkinRaceMod</li>
<li>DARKkai.RatkinExtensionFramework</li>
<li>DARKkai.RatkinRangedWeaponExpandedNew</li>
</loadAfter>
仍跳出3個錯誤
Could not find type named VFECore.ScenPart_ForcedFactionGoodwill from node <li Class="VFECore.ScenPart_ForcedFactionGoodwill">...
Exception loading list element RimWorld.ScenPart from XML: System.MissingMethodException: Default constructor not found for type RimWorld.ScenPart
[Ratkin Mechanoid Expaned] Patch operation Verse.PatchOperationAdd(/Defs/FactionDef[defName="Empire"]/permanentEnemyToEveryoneExcept) failed
https://gist.github.com/HugsLibRecordKeeper/b66657cfe8bc70250b17386c9fabd4e2
The "description" and "race" text are mixed up. They are written in each other's sections by mistake. https://imgur.com/a/lVcxCSJ
GAGARIN: <color=white>XmlInheritance.Resolve</color> took <color=red>0.282</color> seconds
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Parsed 1.5 as int.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
[Def Error] RKMechanoidGun_RFA:Ratkin Mechanoid Expaned\1.5\Defs\ThingsDefs_Misc\Weapons\RKMechWeapons.xml
b.4104:5/23/2024 12:00:00 AM:1.5.4104 rev435
[BetterLoading] Finished stage Constructing Defs at 5:16:27 PM.
Perhaps the following part.
```
<damageMultiplier>1.5</damageMultiplier>
```
After changing 1.5 to an integer, the Def Error no longer occurred.
现在无法识别搬运和清洁工作,D5也无法切割石材
虽然没有爆红字,但是确实不清楚是怎么回事
原本以为是和Deep storage冲突,机械鼠鼠无法识别储存单元
但是额外开了储存区,一样无法搬运
但是有趣的是,D5的建造,D6的种田,都是可以识别的
现在初步怀疑是和异像DLC冲突了
因为这些都是在调查了石头之后才出现的
咱重启一下,看看日志能不能给你点帮助
Names/Mech_Unisex 60
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
PawnName_ZH.PawnNameZH:TransLog (string)
PawnName_ZH.PawnNameZH/Patch_LoadedLanguage_LoadData:Postfix (Verse.LoadedLanguage)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedLanguage.LoadData_Patch1 (Verse.LoadedLanguage)
Verse.LoadedLanguage:TryGetTextFromKey (string,Verse.TaggedString&)
Verse.Translator:TryTranslate (string,Verse.TaggedString&)
Verse.Translator:Translate (string)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Names/Mech_Unisex 30
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
PawnName_ZH.PawnNameZH:TransLog (string)
PawnName_ZH.PawnNameZH/Patch_LoadedLanguage_LoadData:Postfix (Verse.LoadedLanguage)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedLanguage.LoadData_Patch1 (Verse.LoadedLanguage)
Verse.LoadedLanguage:TryGetTextFromKey (string,Verse.TaggedString&)
Verse.Translator:Translate (string)
Verse.TranslatorFormattedStringExtensions:Translate (string,Verse.NamedArgument)
RimWorld.GeneDefGenerator:DependencyThoughtDef (RimWorld.ChemicalDef,bool)
RimWorld.GeneDefGenerator/<ImpliedThoughtDefs>d__1:MoveNext ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.DefGenerator.GenerateImpliedDefs_PreResolve_Patch1 (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
用mech做关键词,搜出来的启动日志
不知道有没有帮助
20小时后:重新启动rimworld之后,问题好像消失了,机械鼠鼠们开始重新搬运……
怪诶!
1. 資源放進去後什麼都沒有發生
2. 資源放進去,有進行培養,但是完成後機械體直接消失,培育台會一直停留在培育狀態
3. 機械體有生產出來,但是卡在培育台裡面。用character editor可以傳送出來,然後培育台會停留在完成狀態。
開控制台後找報錯如下。將培育台拆除後重新培養就又會暫時恢復正常。
JobDriver threw exception in toil FinishRecipeAndStartStoringProduct's initAction for pawn 鼠族機械師 driver=JobDriver_DoBill (toilIndex=14) driver.job=(DoBill (Job_618817) A = Thing_MechGestator175189 B = Thing_SubcoreBasic270630 Giver = ThinkNode_QueuedJob [workGiverDef: DoBillsMechGestator]) System.NullReferenceException: Object reference not set to an instance of an object [Ref 508EFFFC] at Verse.GenPlace.PlaceSpotQualityAt (Verse.IntVec3 c, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, Verse.IntVec3 center, System.Boolean allowStacking, System.Predicate1[T] extraValidator) [0x0020d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryFindPlaceSpotNear (Verse.IntVec3 center, Verse.Rot4 rot, Verse.Map map, Verse.Thing thing, System.Boolean allowStacking, Verse.IntVec3& bestSpot, System.Predicate1[T] extraValidator) [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, Verse.Thing& lastResultingThing, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x00053] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.GenPlace.TryPlaceThing (Verse.Thing thing, Verse.IntVec3 center, Verse.Map map, Verse.ThingPlaceMode mode, System.Action2[T1,T2] placedAction, System.Predicate1[T] nearPlaceValidator, Verse.Rot4 rot) [0x0003d] in <630e2863bc9a4a3493f2eff01e3a9556>:0 - PREFIX fxz.ratkinanomaly: Boolean RatkinAnomaly.Corpse_Patch:Prefix(Thing thing, Boolean& __result) at Verse.AI.Toils_Recipe+<>c__DisplayClass3_0.<FinishRecipeAndStartStoringProduct>b__1 () [0x0053e] in <630e2863bc9a4a3493f2eff01e3a9556>:0 at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <630e2863bc9a4a3493f2eff01e3a9556>:0 UnityEngine.StackTraceUtility:ExtractStackTrace () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch2 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver) Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.JobDriver:TryActuallyStartNextToil () Verse.AI.JobDriver:ReadyForNextToil () Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__1 () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobDriver.DriverTick_Patch0 (Verse.AI.JobDriver) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.Pawn_JobTracker.JobTrackerTick_Patch0 (Verse.AI.Pawn_JobTracker) (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Tick_Patch1 (Verse.Pawn) Verse.TickList:Tick () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager) Verse.TickManager:TickManagerUpdate () (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch2 (Verse.Game) Verse.Root_Play:Update ()
试着关闭鼠族异象后看看还有没有类似的问题?我看报错里有提及这个mod
这是生成的日志
https://gist.github.com/HugsLibRecordKeeper/409849eb88a51e77ad11959f8f3addf8
这是开发者打印的log
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 81CE223] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)