Total War: WARHAMMER III

Total War: WARHAMMER III

Expanded Roster - Dark Elves
Decomposed  [developer] 23 Oct, 2022 @ 1:02pm
Roster Discussion
DARK ELVES

UNITS
  • Hunters of Anath Raema
  • Tower Masters
  • Lords of Oblivion
  • Magma Dragon
Last edited by Decomposed; 23 Oct, 2022 @ 1:03pm
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Showing 1-15 of 16 comments
SoldMyKidsForGems 26 Oct, 2022 @ 10:55am 
i cant seem to find the Tower masters
d1am0nd96 25 Dec, 2022 @ 10:04am 
What advantage does the magma dragon have? it seems worse then the black dragon in every way stat wise and isn't much cheaper. Perhaps i am missing a feature of it?
Decomposed  [developer] 25 Dec, 2022 @ 4:33pm 
Originally posted by d1am0nd96:
What advantage does the magma dragon have? it seems worse then the black dragon in every way stat wise and isn't much cheaper. Perhaps i am missing a feature of it?
Much more destructive breath attack plus fire dmg upon every attack.
Saxon 24 Jan, 2023 @ 11:34am 
Originally posted by Decomposed:
Originally posted by d1am0nd96:
What advantage does the magma dragon have? it seems worse then the black dragon in every way stat wise and isn't much cheaper. Perhaps i am missing a feature of it?
Much more destructive breath attack plus fire dmg upon every attack.
While it's difficult for me to evaluate how much stronger the breath attack is compared to the regular Black Dragon (breath attacks being highly dependant on angle etc. for maximum effectiveness), I'm not sure flaming attacks could even be considered an upside in this game, considering the sheer amount of units having fire resistance of some kind, with only a very small handful being Flammable (mostly welf tree units and TKs).

While I'm not going to say that it *should* be cheaper or stronger, consider that flaming attacks may not be as much of an "advantage" as you think (in fact, in my experience, a lot of people consider flaming attacks a *liability*).
Decomposed  [developer] 25 Jan, 2023 @ 12:56am 
Originally posted by Saxon:
Originally posted by Decomposed:
Much more destructive breath attack plus fire dmg upon every attack.
While it's difficult for me to evaluate how much stronger the breath attack is compared to the regular Black Dragon (breath attacks being highly dependant on angle etc. for maximum effectiveness), I'm not sure flaming attacks could even be considered an upside in this game, considering the sheer amount of units having fire resistance of some kind, with only a very small handful being Flammable (mostly welf tree units and TKs).

While I'm not going to say that it *should* be cheaper or stronger, consider that flaming attacks may not be as much of an "advantage" as you think (in fact, in my experience, a lot of people consider flaming attacks a *liability*).
That's true.
Ben 9 May, 2023 @ 4:17am 
I have a suggestion about the Magma Dragon. Buff it greatly since it's supposed to be a flying Dread Saurian (in fact, in the Monstrous Arcanum it's one of the few insanely large monsters that have the Largest of Monsters rule and is so big it dwarfs over the Toad Dragon and the Dread Saurian...that bizarrely doesn't have that rule). Add to it a selection of bound Lore of Fire spells, but have it hard-capped to one unit per tier V building.

But that's a suggestion.
Decomposed  [developer] 9 May, 2023 @ 4:51am 
Originally posted by Ben:
I have a suggestion about the Magma Dragon. Buff it greatly since it's supposed to be a flying Dread Saurian (in fact, in the Monstrous Arcanum it's one of the few insanely large monsters that have the Largest of Monsters rule and is so big it dwarfs over the Toad Dragon and the Dread Saurian...that bizarrely doesn't have that rule). Add to it a selection of bound Lore of Fire spells, but have it hard-capped to one unit per tier V building.

But that's a suggestion.
Thanks, I'll see what I can do.
Jety Wawoo 12 Jun, 2023 @ 6:30am 
Hey! Any chance you could integrate this with MCT? I want to be able to disable specific units like the Lords of Oblivion as the SFO additional units mod adds them as well. I know Moulder's Menagerie and the Rune Golems have this option😊
Decomposed  [developer] 12 Jun, 2023 @ 6:39am 
Originally posted by FK ⁧⁧Jety Wawoo:
Hey! Any chance you could integrate this with MCT? I want to be able to disable specific units like the Lords of Oblivion as the SFO additional units mod adds them as well. I know Moulder's Menagerie and the Rune Golems have this option😊
Ok I'll take a look at these other mods to see how they do it.
grz34998 13 Aug, 2023 @ 1:02pm 
Have you thought about giving the magma dragon the blazing body passive? It seems appropriate.
Decomposed  [developer] 13 Aug, 2023 @ 9:05pm 
Originally posted by grz34998:
Have you thought about giving the magma dragon the blazing body passive? It seems appropriate.
Good suggestion, done!
Dagaz 29 Sep, 2023 @ 1:50am 
Originally posted by SoldMyKidsForGems:
i cant seem to find the Tower masters
Same I cant seem to find them either
Decomposed  [developer] 29 Sep, 2023 @ 2:04am 
Originally posted by Baldr:
Originally posted by SoldMyKidsForGems:
i cant seem to find the Tower masters
Same I cant seem to find them either
Naggarond landmark
Can you make everything "magma" - i like the dragon, can i get a manticore? or Death Hag?
The game would benefit from a high tier Corsair unit.
I love Lokhir, but his specialization is basically only on 2 units you can easily train at the start, and it becomes a little stale.
Can you maybe add Black Ark Reavers?
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