Call of Duty: Black Ops III

Call of Duty: Black Ops III

FIVE NIGHTS AT FREDDY'S 3
 This topic has been pinned, so it's probably important
rayjiun  [developer] 24 Oct, 2022 @ 4:05am
Weapon Glossary
The weaponry available in Five Nights at Freddy's 3 have a variety of effects when upgraded - much more than just a magazine increase or a damage buff. We'd recommend going into the map blind to it, but for those who are curious here are all the weapons with their listed Pack-a-Punch effects/abilities.

MYSTERY BOX WEAPONS
Ray Gun - 'Killer & Potato', Extremely powerful, dual wield when pack-a-punched

Ray Gun Mark II - 'Kingslayer Kyle's Ray Gun Mark 2', fully automatic with extremely accurate hipfire. Headshot damage is significantly increased at the cost of reduced body shot damage.

Essex Model 07 - 'Powertrip', able to spawn powerups on non-Rampage Rounds with a 60 second cooldown. Can only spawn Fire Sales, Insta Kills, Miniguns, and Double Points.

Zweihander - 'The Homelander', extremely accurate hipfire with high damage output.

Hellion Salvo - 'Nuclear Fredbear', huge splash damage and comes freshly served with high ragdolling velocities.

MOG12 - 'OMG Right Hook', extremely accurate hipfire.

MX9 - 'Cache Back', damage dealt to zombies has a 33% chance to give an extra 10 points. Affected by double points.

Outlaw - 'The Ugly', becomes a shotgun.

Paladin HB50 - 'The Penetrator', 6-burst semi-auto sniper rifle with extreme damage and ragdolling.

Saug 9mm - 'Stellar 92', extremely accurate hipfire.

Strife - 'Firecracker', consecutive hits on zombies will instantly kill them and spawn fire works. Damage scales with rounds passed.

Titan - 'Bri'ish Colossus', when more than 10 bullets have been fired in succession, the fire rate of the gun will double. Can also be fired while sprinting.

Daemon 3XB - 'The Refunder', headshots will return the bullet to the magazine.

Einhorn Revolving Shotgun - 'The Vanguard', extremely large mag size, when reloaded will reload each bullet at inhuman speeds.

MP5 - 'Gib-O-Matic', gibs zombies at extreme pace.

DOOM Super Shotgun - 'Super Duper Shotgun', large pellet count with high damage and heavy ragdolling.

DOOM BFG - 'Big ♥♥♥♥♥♥♥ Gun 9001', I don't need to elaborate.

APEX LEGENDS Mastiff - 'Elderflame', Dragon's Breath rounds.

APEX LEGENDS B3 Wingman - 'Sunshot', enemies killed will explode. Damage scales with rounds passed.

M16 - 'Skullsplitter', becomes fully automatic.

TRICK OR TREAT WEAPONS

APEX LEGENDS Sentinel - 'Lightning Rod', enemies killed by this weapon have chance to spawn a lightning cloud above their corpse, striking lightning for a few seconds. Does a flat but very heavy amount of damage.

MAN OF WAR - 'Corpsemaker', enemies killed by this weapon have a chance to spawn a wisp on their corpse. The wisp attaches itself to other zombies and kills the zombie. On death, hunts other zombies. Damage scales with rounds passed.

RPG7 - 'Jack O' Cannon', fires rockets with varying abilities.

Ability
Probability
Spawn a Monkey Bomb
LOW
Spawn a Matryoska Monkey Bomb
LOW
Scavenger Explosion
HIGH
Pack A Punched Scavenger Explosion
MEDIUM
Wunderwaffe Shot
MEDIUM

EASTER EGG WEAPONS
Evil Incarnate - 'The Shape', Meleeing kills zombies in a radius; upgrade provides faster swipe speed.

MDG-RDS 4000 - 'Ray's Aetherium Emitter', returning from Five Nights at Freddy's 2; this weapon explodes zombies on headshots and stuns them in a radius. Bullets do health based damage.
Last edited by rayjiun; 9 Nov, 2022 @ 4:21pm