Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Galactic Allegiance
 This topic has been pinned, so it's probably important
Ultranova  [developer] 27 Oct, 2022 @ 11:08pm
Bug Reports for GA
If you encounter any bugs, please post them here. Please describe the bug as best you can, attach a log if relevant, and a save game if it would help with debugging.
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Showing 1-15 of 49 comments
Now 28 Oct, 2022 @ 1:30am 
Is the phase thrusters not getting any energy from the engine room counted as a bug or not? Because I had one earlier without a door and is not getting and energy but was fixed when i placed a door
Ultranova  [developer] 28 Oct, 2022 @ 1:33am 
Originally posted by Not Today:
Is the phase thrusters not getting any energy from the engine room counted as a bug or not? Because I had one earlier without a door and is not getting and energy but was fixed when i placed a door

Phase thrusters are not meant to be buffed by engine rooms, nor are they able to be powered by engine rooms.
Ultranova  [developer] 28 Oct, 2022 @ 12:47pm 
Originally posted by Kara Vaki:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881121896
Before replacing the barrel
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2881121967
After replacing the barrel

I see the problem, the feature I was using to stop the bullet colliding with your ship has been removed. I'll figure out a workaround.

EDIT: I was wrong, it's actually something VERY WEIRD going on with the game engine, and it doesn't seem to be related to anything I've done. I'll try see if there's anyway to mitigate this, but unfortunately for the moment the Particle Cannons are kinda broken. Sorry about that!

UPDATE: Fixed it! Turns out it was my first guess with the bullet collision oddities. Shoutout to Kroom for figuring out the problem!
Last edited by Ultranova; 28 Oct, 2022 @ 11:46pm
Kalamity7 29 Oct, 2022 @ 6:08am 
Hello,

I've a problem with my save, last save today 12gmt , fail load at 15gmt

"Erreur de chargement de la partie (fail to load the game?) : The given key 'officersam.shield_gen_small' was not present in the dictionnary. "

Btw the mod is very good thanks for this
Ultranova  [developer] 29 Oct, 2022 @ 12:48pm 
Originally posted by Kalamity7:
Hello,

I've a problem with my save, last save today 12gmt , fail load at 15gmt

"Erreur de chargement de la partie (fail to load the game?) : The given key 'officersam.shield_gen_small' was not present in the dictionnary. "

Btw the mod is very good thanks for this

Unfortunately that's not an error with GA, but a problem with another mod. It looks like you're using a part from another mod, but disabled it and haven't re-enabled it. The game is trying to find the part, but since the mod is no longer enabled, it's throwing an error when trying to load a save. Hope this helps.
Kalamity7 30 Oct, 2022 @ 12:17pm 
[/quote] Unfortunately that's not an error with GA, but a problem with another mod. It looks like you're using a part from another mod, but disabled it and haven't re-enabled it. The game is trying to find the part, but since the mod is no longer enabled, it's throwing an error when trying to load a save. Hope this helps. [/quote]

Yeah when i think about it there is not shield in GA. the problem probably come from an update of DezCorp Shield. There is many change due to the fresh release and i realise there will be a lot of little problem in the future, but this is worth it !

Anyway thanks for your advice, i know i can come here to re-read if the problem is coming back .

I've really a lot of fun with your mod so thank you again !
Achronus 30 Oct, 2022 @ 9:28pm 
I have been getting self collision with large PAC again after recent patch
Oddly it is only on my off axis guns; my center-line cannon is fine
Ultranova  [developer] 30 Oct, 2022 @ 9:56pm 
Originally posted by Achronus:
I have been getting self collision with large PAC again after recent patch
Oddly it is only on my off axis guns; my center-line cannon is fine

I haven't released the patch yet, so this is to be expected.
Sunny Vex 1 Nov, 2022 @ 6:55am 
Sup,
so I've tested your weapons and noticed two things:
Laser Guns and Laser Gatlings ignore "Fire at Target" and act like "Fire at Will"
Laser Guns and Laser Gatlings ignore "Hold Fire" and act like "Fire at Target"

didn't test the Point Defense guns.

At the time of testing I had
-Asteroid Mining Rich
-Speed Control
installed.
Ultranova  [developer] 1 Nov, 2022 @ 11:35am 
Originally posted by Sunny FCP:
Sup,
so I've tested your weapons and noticed two things:
Laser Guns and Laser Gatlings ignore "Fire at Target" and act like "Fire at Will"
Laser Guns and Laser Gatlings ignore "Hold Fire" and act like "Fire at Target"

Thanks, I knew I forgot something
JaxIsHere 2 Nov, 2022 @ 2:32am 
I'm not sure if I'm getting the same "self collision" the other guy is talking about, but the bullet for the large pac has been 50/50 if it wants to exist or not
Kerillian 5 Nov, 2022 @ 1:20pm 
Originally posted by Achronus:
I have been getting self collision with large PAC again after recent patch
Oddly it is only on my off axis guns; my center-line cannon is fine

I also have the collision bug with the external expansion of the large PAC gun :( (only with the external expansion...it's a weird bug :D)
TheHotShot 5 Nov, 2022 @ 2:38pm 
I've been getting inconsistent use with the PAC, sometimes the projectile collides with itself just before exiting the barrel (ext expansion), other times it doesn't. Any idea what's causing this?
Last edited by TheHotShot; 5 Nov, 2022 @ 2:38pm
Ultranova  [developer] 5 Nov, 2022 @ 2:39pm 
Originally posted by TheHotShot2013:
I've been getting inconsistent use with the PAC, sometimes the projectile collides with itself just before exiting the barrel (ext expansion), other times it doesn't. Any idea what's causing this?

Known problem, should be fixed in the next update (which is hopefully coming very very soon!)
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