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But right now the mod is lacking similar treatment for Ori's signature ability, Bash. In the real Ori games you have these little lanterns all over the world that you can bash off of for movement.
Terraria already has lanterns that even swing when you pass by them!
1: What if you could bash off of lanterns and chandeliers and the like, like you can in Ori's home games?
To make it less potentially annoying it might be important to make sure you can't do this while grounded (the default keybind is right click, I've already had instances of bashing a critter when I wanted to talk to an NPC...) unless config toggled.
And a few others from me:
2: Stomp and Super Walljump have the ability to break walls in their home game, while stomp sort of does this by proxy of having an impact, I really expected them to be able to smash through cracked dungeon bricks. They don't, sadly. Can this be implemented?
3: Right now there doesn't seem to be a particularly big point to holding Sein/the Spirit Orb to actively use it, aside from marginally faster attack speed. At higher tiers, it would be cool if it could use the charge blast ability from the first game if held and charged. You've got Mana to burn with it, it can definitely be a stand-in for the Energy of the first game.
4: Visual request: It's clearly possible to have your spirit's arms move as proven by the super wall jump ability, would it be possible to, someday, add "holding/swinging" animations to the character?
Before I go, re: Burrowing
You can use a gravitation potion to burrow 'up!' Since you're making the ceiling into the 'floor.'
or aka The ginsu tree
lol thats it