Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I love the feedback you've given, it's something I can really incorperate into the map.
The performance issues are something that might be a bit tricky to fix, Source Engine does an alright job on large open maps but almost all optimalisation techniques rely on areas of the map being invisible from certain others points in the map (Per example Dust II's long is not rendered when you're at T-spawn because you couldn't possible see it ect.) all I have to work with in this area is hiding stuff that you can't see because of the fog
Most other points are things I'll work on and you should see in an update, thanks again!
Fairly ironic that such a big map feels claustrophobic at some area's, althought I agree :P
I hope you all the best in the future pal and can't wait to see your maps to come!