Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Thats a victoria thing, it assumes you only lose 30 wood from your stockpile and get 30 tools, it doesnt account for:
making it cheaper, and other industries more prosperous
opening up more wood jobs in too large industrys that didnt fill up due to a lack of profitibility
opening up more jobs in the same state and throughoutput bonuses etc.
it also always assumes the most basic production method, for some reason, i dont know why. but i think the workaround is by building it, then changing it to every single industry, then reentering the builöding menu and checking again
if not, well, thats why ocmpact mods are great because this is the kinda ♥♥♥♥ that makes me wanna knwo exactly how much fertilized farms i can have per livestock ranch :DDD (0.7, you wanna have 2 livestock ranches per farm for optimum output , 3 if you get better fertilizers)
By the very nature of Victoria 3 (having a dynamic economy where prices change based on supply and demand), any expected profits calculation will be either extremely complex to the point of not being worth implementing, or wrong because it's immediately out of date as soon as some change happens in the market.