Victoria 3

Victoria 3

OUTDATED - Anbeeld's Revision of AI
Undeadbanana 18 Jan, 2023 @ 6:38pm
Spontaneous crash to desktops with this mod enabled
I can't provide an error log or anything useful about what I was doing at the time because everytime I'm doing something different or nothing at all and it just crashes. Unfortunately, it doesn't produce a crash log but every single time it's happened the game produces multiple error log files all with similar errors only from this mod. This is an example of one of the errors:

[18:01:11][jomini_script_system.cpp:261]: Script system error! Error: start_building_construction effect [ red_cross! tooltippable_name tooltip:dw_1919667357,WwAAAA==,DATA_STATE_NAME_TOOLTIP,StateTooltip Alberta!! cannot support tooltippable_name tooltip:dw_1861175334,wH9MY7ECAAA=,DATA_BUILDING_TYPE_NAME_TOOLTIP,BuildingTypeTooltip Rice Farms!! ] Script location: file: common/scripted_effects; ec_check_and_queue_arables line: 42 file: events/ARoAI_economy_events.txt line: 15 file: common/scripted_effects; ec_collect_arable_resources line: 12 file: common/scripted_effects; ec_collect_existing_arables line: 15

Is there anything else I could provide that would help solve this? My mod list is mostly UI mods.
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Undeadbanana 18 Jan, 2023 @ 6:45pm 
Hmm. Looking at my modlist again and the error, the only thing I can think might be causing an issue is "Construction Queue Lag & FPS Fix," I'm going to try disabling that and starting a new game again and see what happens.

The only other mods I have that most likely edit values or add code are Best War and Improved Automation, but I read those are compatible already. I'm also loading this at the end of my mod list.
Undeadbanana 19 Jan, 2023 @ 11:11am 
So far it seems like "Construction Queue Lag & FPS Fix" is the one 'causing the issue. I've made it several years past where it usually starts crashing so far, with zero errors appearing in the log.
Undeadbanana 19 Jan, 2023 @ 2:23pm 
One final note: I think that mod + this mod being enabled is breaking the AI's ability to build stuff. I've started over mannny times trying to get things to work and every single time, I as Sweden, was easily becoming a world power within a few years and the market was such a frickin hassle to deal with because I guess I was the only one advancing.

But now after disabling that mod everything is 10000x more stable, it's much harder for me to become a major power making my rank stable, availability of goods seems higher now because I'm not the only one building resource buildings now.
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