Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

AgricultureEstate
I AM SHARK! 14 Jul, 2024 @ 6:03am
Agricultural Estate Skills
Hey, is there anyway for a list of all the skills with agricultural estate in them? Or them to show without unlocking and choose the skill as that's the only way to see them?

Just wanted to plan out what skills to take etc and a bit difficult not seeing what skills agricultural estates are on :)
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Showing 1-2 of 2 comments
Solarak 30 Sep, 2024 @ 2:49am 
Hi,

From the comment section:

peterHaa 28 Aug @ 6:06pm 
If you are like me wondering which perks are affected by this mod, here you go (1/2):

Riding - Mounted Patrols: Slave escape chance reduced by 20%
Riding - Breeder: Estates in villages that have primary production horses has 10%
increased slave output
Steward - Forced Labor: Allows use of non bandit prisoners for slave labor
Steward - Contractors: Upgrades in estates cost 15% less
Roguery - Slave Trader: Estates buy slaves at 20% reduced cost
Trade - Insurance Plans: Half of the cost of land siezed durring war is returned
Trade - Rapid Development: Half of the cost of land siezed durring war is returned
Trade - Tradeyard Foreman: Estates in villages that have primary production clay, iron, cotton, or
silver has 20% increased slave output
Trade - Granary Accounant: Estates in villages that have primary production grain, olives, fish,
date has 20% increased slave output
Engineering - Foreman: Completing a land clearance project adds 30 hearths to the village

Actually useful to pin it up.
Human72 15 Oct, 2024 @ 9:32pm 
Originally posted by Solarak:
Hi,

From the comment section:

peterHaa 28 Aug @ 6:06pm 
If you are like me wondering which perks are affected by this mod, here you go (1/2):

Riding - Mounted Patrols: Slave escape chance reduced by 20%
Riding - Breeder: Estates in villages that have primary production horses has 10%
increased slave output
Steward - Forced Labor: Allows use of non bandit prisoners for slave labor
Steward - Contractors: Upgrades in estates cost 15% less
Roguery - Slave Trader: Estates buy slaves at 20% reduced cost
Trade - Insurance Plans: Half of the cost of land siezed durring war is returned
Trade - Rapid Development: Half of the cost of land siezed durring war is returned
Trade - Tradeyard Foreman: Estates in villages that have primary production clay, iron, cotton, or
silver has 20% increased slave output
Trade - Granary Accounant: Estates in villages that have primary production grain, olives, fish,
date has 20% increased slave output
Engineering - Foreman: Completing a land clearance project adds 30 hearths to the village

Actually useful to pin it up.


this is what needs to be placed in the mod description etc.
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