安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
2. Sap Bots that spawn without a weapon should get fist. That way when they are angry they can try to punch the player.
3. A new personality: Sap Supremacists. They only like Sap Bots and can pursuade other Saps to join them.
4. Sap Bots should react better to explosions and other Sap Bots getting hurt. Their reactions depend on thier personality.
Corrupt: lets Sap Bots die and avoids explosions and sometimes gunshots
Paranoid: Runs from everything
Chill: ignores explosions and will attempt to help Sap Bots when they are attacked
5. Make them speak english better. Its kinda difficult to understand what they are saying sometimes.
I think you should put your suggestions in your description.
2. It needs a respawning option to make created SAPs able to respawn on player spawn after death
3. It needs no-chatting option
And some dm maps on community need a nextbot support, so gmod can have optimized deathmatch bots. For example, Dm-Deck16 from UT99 weapons mod for some reason is not able to get nav-mesh generation after trying to write it in console.