Garry's Mod

Garry's Mod

Hunger | Nextbot
Echo 4 Aug, 2024 @ 10:14pm
Behavior I will document
Embodied

Stalking

This is usually the first state it ends.
In this state, it will slowly approach and this state will end once it is seen.
Seen in this case means just at all embodied having a direct line of sight with the player.
This might repeat after it leaves its hiding state.

Hiding

This is one of three states (that I've noticed) it will enter once the stalking state ends
In this state, it will move away and stay somewhere else, it might place an ambush or re-enter stalking.

Chasing

A value from 1-3 will be generated, it will usually start as 0 or 3 and count down though.
This value makes it slow down (a bit) once it is close.

It will also get another value 'escaped chases count' which counts up every time you escape it.

There's also a boolean 'enraged' which is usually false

I believe this ends once it loses sight or a direct path with the player, then it will teleport away.

The escaped chases count resets once it reaches >= 3.

The escaped chases count persists after death, and the player dying still counts it up.

Ambush

Embodied will enter this state (usually) and chase the player once they see Embodied.
If the player does not fall for the ambush within the 'ambush timer' it will enter stalking state (usually x45)

Enraged

Once the escaped chases count reaches 3 or more, it will usually become enraged, in which is it more fast, and agile, it also plays a ENRAGED audio of course.

Other

- Once embodied comes in physical contact with the player, the player automatically uses the 'kill' command (suicide) instead of actually doing damage.

This can happen even if embodied isn't actively chasing or the player isn't actively moving.

- If the player is noclipping, Embodied might fail to 'compute', possibly from not being able to find a position (vector) for the player.

- He has a funny face, he he he

- He can, and WILL go through obstacles that aren't just part of the map. (prop_door_rotating's, prop_physics)

Hunger, himself

Standard behavior

He will teleport somewhere random, but this should be somewhere near the player.

He will navigate completely randomly, sometimes even clearly stuttering in movement, choosing to go somewhere else, then changing his mind.

If he cant find any prey in time, he will play a sound cue <Grr!> and teleport elsewhere.
He, in fact, will use doors

If he CAN find prey, he will play a angrier sound cue, but continue his behavior.

After he finds prey, he will toy with his prey, teleporting behind it and playing a cue like <I'm. Here.>

Then he will become enraged, consuming his prey.

He does, in fact, kill his prey.

Hunger, nightmare

TBA x2

HIM

Teleports somewhere random, moves somewhere random, kills you instantly if you have been moving for more than a couple of seconds nearby it.
Last edited by Echo; 4 Aug, 2024 @ 11:21pm
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Showing 1-2 of 2 comments
Lenseest  [developer] 30 Dec, 2024 @ 3:14am 
Wow, that was great!
Echo 30 Dec, 2024 @ 6:24pm 
Originally posted by Lenseest:
Wow, that was great!

Thanks!
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