Garry's Mod

Garry's Mod

Mirror's Edge Catalyst - Faith Connors [PM/NPC]
Tip 30 Oct, 2022 @ 6:59pm
Broken Arms For Beatrun
When using this pm on beatrun the arms are all twisted and bugged
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Showing 1-9 of 9 comments
kuma7  [developer] 30 Oct, 2022 @ 7:05pm 
what's beatrun?
Tip 31 Oct, 2022 @ 5:39pm 
Originally posted by kuma7:
what's beatrun?
Look it up on youtube
kuma7  [developer] 31 Oct, 2022 @ 5:50pm 
Well, thank you for your detailed explanation of the matter.
Anyway, I can't reproduce this issue, since that gamemode is not free to play. You're better off asking the creator to "remove the procedural bones from all his custom animations" (he's manipulating things that he shouldn't and thus bugging the arms of this and probably other models).
Tip 11 Nov, 2022 @ 11:50am 
Originally posted by kuma7:
Well, thank you for your detailed explanation of the matter.
Anyway, I can't reproduce this issue, since that gamemode is not free to play. You're better off asking the creator to "remove the procedural bones from all his custom animations" (he's manipulating things that he shouldn't and thus bugging the arms of this and probably other models).
Ok thanks ill try to let him know of this issue
Last edited by Tip; 11 Nov, 2022 @ 11:50am
Phoenix‎ Rose 19 Dec, 2022 @ 2:50pm 
weird thing is the arms do not bug out when using the other normal HL2 female models.so seems it's just this player model that has something wrong with it.

if all other playermodels seem to work fine except this one. then that is weird that's for sure.
Last edited by Phoenix‎ Rose; 19 Dec, 2022 @ 2:52pm
kuma7  [developer] 19 Dec, 2022 @ 3:21pm 
The person who made the animations used in Beatrun included something called "procedural bones" in their animation files. Those bones aren't meant to be animated and shouldn't be there.

I use procedural bones for wrists, which makes hand rotation smoother. However, I'm not using the default rotation for those bones (that shouldn't matter because procedural bones shouldn't be manipulated, as I said before).

Most modders don't even bother to add procedurals, so that's why most PMs work fine. Do I know how to "fix" this? Yes, but I'm not going to spend so much time updating all my playermodels because of a problem with a 3rd-party addon.

Tell the guy to fix his animations. Problem solved.
Last edited by kuma7; 19 Dec, 2022 @ 3:21pm
Furpan 19 Dec, 2022 @ 5:09pm 
kuma7 got a skill issue
datæ 20 Dec, 2022 @ 1:25am 
Originally posted by kuma7:
The person who made the animations used in Beatrun included something called "procedural bones" in their animation files. Those bones aren't meant to be animated and shouldn't be there.
Fixed, I was defining Ulna and Wrist in the qc. Didn't know these were animated at runtime with helper bones
kuma7  [developer] 20 Dec, 2022 @ 2:25am 
Thank you!
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