Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

DynaCulture
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TAINT3D 3 Nov, 2022 @ 12:42pm
Crash after conquering a new fief
Hi, I keep getting this crash few days after i conquer a new fief. I don't exactly know if is this mod is causing it but it seems that crashes started to happen when i downloaded this mod.

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
at TaleWorlds.CampaignSystem.Settlements.Locations.Location.GetLocationCharacter(Hero hero)
at TaleWorlds.CampaignSystem.Settlements.Locations.LocationComplex.GetLocationCharacterOfHero(Hero hero)
at TaleWorlds.CampaignSystem.CampaignBehaviors.HeroAgentSpawnCampaignBehavior.OnGovernorChanged(Town town, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGovernorChanged(Town fortification, Hero oldGovernor, Hero newGovernor)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.UpdateGovernorsOfClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicTicker`1.PeriodicTickSome(Double timeUnitsElapsed)
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.PeriodicDailyTick()
at TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.TickPeriodicEvents()
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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Showing 1-5 of 5 comments
Manpapper  [developer] 3 Nov, 2022 @ 6:30pm 
From the logs it seems like the game can't locate the new or old governor since he doesn't exist.
I don't think it's this mod which is causing this.

Which mods do you use ? Do you have a savegame just before the crash ?
The game crash on his own code, so a mod probably make the governor null for whatever reason.

I don't think I will be able to help much here.
TAINT3D 3 Nov, 2022 @ 8:55pm 
Yes, i have a savegame before the crash, and it keeps happening the same.

Thank you for helping me, these are the mods i have:
+ Harmony (Bannerlord.Harmony, v2.2.2.140)
+ ButterLib (Bannerlord.ButterLib, v2.3.2.0)
+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.3.1.0)
+ Mod Configuration Menu v5 (Bannerlord.MBOptionScreen, v5.0.1.0)
+ Xorberax's Legacy for v1.0.0 (XorberaxLegacy, v1.0.4.0)
+ Improved Garrisons (ImprovedGarrisons, v4.1.1.3)
+ Dismemberment (Plus) for v1.0.0 (DismembermentPlus, v2.0.5.0)
+ MoreArenas (MoreArenas, e1.5.5.0)
+ Sorted Income (SortedIncome, v2.4.0.0)
+ CC's Banners (Bannerlord.CCsBanners, v3.2.0.0)
+ Helmet Hair Cover Continued Plus (HelmetHairContinuedPlus, v2.3.0.0)
+ Fourberie (Fourberie, v8.2.1.0)
+ Perfect Fire Arrows (PerfectFireArrows, v5.4.0.0)
+ Raise your Torch (RaiseYourTorch, v5.1.0.0)
+ KillCounters (KillCounters, v0.1.5.0)
+ Achievement Unblocker (AchievementUnblocker, v1.0.1.0)
+ Hot Butter (hotbutter, v1.6.9.0)
+ Hot Butter Scenes (hotbutterscenes, e1.8.0.0)
+ Captivity Events (zCaptivityEvents, v1.0.0.1035)
+ Default Captivity Events (zCEDefaults, v1.0.0.1035)
+ B.A.R.D. - Imperial Army Overhaul (EmpireArmyReDone, v1.5.1.0)
+ DonateToGranary (DonateToGranary, v1.9.0.0)
+ Nords of Sturgia (NordsofSturgia, v1.0.0.0)
+ AgricultureEstate (AgricultureEstate, v0.0.1.0)
+ Diplomacy (Bannerlord.Diplomacy, v1.1.14.0)
+ Better Smithing Continued (BetterSmithingContinued, v1.0.0.7)
+ BannerColorPersistence with BannerPaste (BannerColorPersistence, v1.4.1.0)
+ ChaseEmDown (ChaseEmDown, v1.0.2.0)
+ SmithyWSTweak (SmithyWSTweak, v1.0.0.0)
+ DynaCulture (DynaCulture, v1.3.5.0)
+ EliteMercs (EliteMercs, e1.0.0.0)
+ Realistic Weather (RealisticWeather, v1.1.0.0)
TAINT3D 3 Nov, 2022 @ 9:33pm 
Thank you for your help! I found a fix for this crash, that seems that is caused by the game itself.
Manpapper  [developer] 4 Nov, 2022 @ 12:22am 
From the log you aren't using the last version of this mod which is 1.3.7

If you found out what was causing this crash it's good.
Sir_Bertran 7 Nov, 2022 @ 3:16pm 
Same crush, please, help. My best playtrouth on stake!

https://report.butr.link/ABC101.html
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