Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Diplomacy
VibroKnife 24 Jan, 2023 @ 6:52pm
Feedback on War Exhaustion
War Exhaustion is extremely cool to me, but I do have some ideas on improvements.

For one, casualty contribution I think should be a bit higher by default.

Would like a category related to clan member prisoners and caravans.

I also think there should be a category for battle victories. For instance, a troop of 80 elite tier troops goes against 250+ tier 1s and 2s. The tier 2 army wins, but just barely by let's say 10 survivors.

Even though the victors are the Tier 1 army, they suffer far more casualties to achieve the win because of the Tier matchup between them. I would think realistically losing your best, veteran fighters in your army is indeed a bigger form of exhaustion.

Another big thing to mention is how unbalanced War Exhaustion can be against factions whom have no fiefs or territory. Take my save for example. The Western Empire's territory has been completely wiped out, however their clans still remain and amassed a huge army to declare war on me and siege my fiefs and raid my villages.

I cannot do anything except kill them to exhaust them. They have no fiefs I can siege, no villages I can raid, but they've climbed 20% above me in exhaustion just because of the ability to raid and siege fiefs my fiefs. I like the idea of a guerilla war being more favored to the underdogs, but not like this.

Perhaps the war duration category for exhaustion could climb at a higher ratio for the faction holding more fiefs and territory than the underdogs. This way factions with no fiefs still have a fighting chance.

Love the mod, that's all my feedback for now.
Last edited by VibroKnife; 25 Jan, 2023 @ 7:26pm
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artifixer  [developer] 25 Jan, 2023 @ 10:40pm 
Hello!

"For one, casualty contribution I think should be a bit higher by default"
This is a setting and not a constant for a reason.

"Would like a category related to clan member prisoners and caravans"
I will consider caravans. As for heroes, it will be addressed in the upcomming v1.2.0 of the mod.

"I also think there should be a category for battle victories"
Not going to happen. The more War Exhaustion will depend on dry statistics and the less value judgments will be used in it, the better. In fact, when calculating War Exhaustion, it doesn't even take into account whether you won or lost the battle.

"I would think realistically losing your best, veteran fighters in your army is indeed a bigger form of exhaustion"
I've considered using troop tiers for casualty War Exhaustion calculation, but that would make much more difficult both the perception of the statistics by the players and the actual retrieval of data from the game. I can live with the first one, but the second is a good reason to abandon this idea.

"Another big thing to mention is how unbalanced War Exhaustion can be against factions whom have no fiefs or territory"
Will be addressed in v1.2.0. Fiefless factions will be destroyed when loosing their last ongoing war due to War Exhaustion. And they will receive a considerable amount of War Exhaustion for each day being without fiefs.

Overall, v1.2.0 is mainly focused on War Exhaustion, there are a lot of changes that I hope will make this mechanic much better and clearer.
Last edited by artifixer; 25 Jan, 2023 @ 10:52pm
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