Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Diplomacy
Czaritsa 21 Feb, 2023 @ 8:06am
Crash on Civil War coming to an end?
I'm a new player, will describe this best I can.

1) I joined Western Empire under Garios.
2) Joined Faction to demand abdication
3) Thing triggered, civil war began. (I'm now in rebel clan.)
4) I just took their last fief.
5) Crash happens just after I walk out of that fief. There are small enemy units of 20-30 still around, in visible range, but they have no fiefs.
6) I think the crash is happening - because the war just ended. But nothing pops up to say so - I just get the script error that says "at void Diplomacy.DiplomaticAction.WarPeace.KingdomPeaceAction.....etc" - So I figure that's it.

-My stack load is correct (butter lib then x,y,z...)
-I've got mods going, things like Camel Armor...nothing major. Besides, they aren't mentioned in Exception Info...
-Can send the full crash .html file if I'm told where
-I think my campaign started in 1.8, but the game updated itself to 1.0.3 and I haven't seen any feature updates of 1.0.3 in my campaign...nor had any major problems...so I don't think I'm really playing 1.0.3. Does this matter?

Thanks for all the hard work you do, this mod is great! Can't live without it. But I think I'm stuck.

..............................................

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: Bannerlord.Diplomacy.1.0.3
CallStack:
at void Diplomacy.DiplomaticAction.WarPeace.KingdomPeaceAction.ApplyPeace(Kingdom kingdomMakingPeace, Kingdom otherKingdom, bool forcePlayerCharacterCosts, bool skipPlayerPrompts) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/DiplomaticAction/WarPeace/KingdomPeaceAction.cs:line 275

1. at void Diplomacy.CampaignBehaviors.CivilWarBehavior.DailyTick() in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/CampaignBehaviors/CivilWarBehavior.cs:line 63
2. at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
3. at void TaleWorlds.CampaignSystem.CampaignEvents.DailyTick()
4. at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTick()
5. at void TaleWorlds.CampaignSystem.Campaign.DailyTick(MBCampaignEvent campaignEvent, object[] delegateParams)
6. at void TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(params object[] delegateParams)
7. at void TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
8. at void TaleWorlds.CampaignSystem.CampaignPeriodicEventManager.SignalPeriodicEvents()
9. at void TaleWorlds.CampaignSystem.Campaign.Tick()
10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
11. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
12. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
13. at void TaleWorlds.Core.Game.OnTick(float dt)
14. at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
15. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)

- Involved Modules
Bannerlord.Diplomacy

Method: static System.Void Diplomacy.DiplomaticAction.WarPeace.KingdomPeaceAction::ApplyPeace(TaleWorlds.CampaignSystem.Kingdom kingdomMakingPeace, TaleWorlds.CampaignSystem.Kingdom otherKingdom, System.Boolean forcePlayerCharacterCosts, System.Boolean skipPlayerPrompts)
Frame: void Diplomacy.DiplomaticAction.WarPeace.KingdomPeaceAction.ApplyPeace(Kingdom kingdomMakingPeace, Kingdom otherKingdom, bool forcePlayerCharacterCosts, bool skipPlayerPrompts) (IL Offset: 27)
HarmonyIssue: False

Method: System.Void Diplomacy.CampaignBehaviors.CivilWarBehavior::DailyTick()
Frame: void Diplomacy.CampaignBehaviors.CivilWarBehavior.DailyTick() (IL Offset: 284)
HarmonyIssue: False
< >
Showing 1-2 of 2 comments
artifixer  [developer] 22 Feb, 2023 @ 3:47am 
Will be fixed this week. Enabling war exhaustion can be used as a temporary workaround.
Last edited by artifixer; 22 Feb, 2023 @ 3:48am
Czaritsa 24 Feb, 2023 @ 9:18am 
You're awesome! <3
< >
Showing 1-2 of 2 comments
Per page: 1530 50