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at Diplomacy.Reflect.Method..ctor(Type type, String name, Type[] parameters, Type[] generics) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/Reflect.cs:line 37
at Diplomacy.PatchTools.PatchClass`1.Postfix..ctor(String patchMethodName, Type targetType, String targetMethodName, Int32 priority) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/PatchTools/PatchClass.cs:line 103
at Diplomacy.Patches.RebelKingdomPatches.Prepare() in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/Patches/RebelKingdomPatches.cs:line 24
at Diplomacy.PatchTools.PatchClass.get_Patches() in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/PatchTools/PatchClass.cs:line 15
at System.Linq.Enumerable.d__17`2.MoveNext()
at System.Linq.Buffer`1..ctor(IEnumerable`1 source)
at System.Linq.Enumerable.ToArray[TSource](IEnumerable`1 source)
at Diplomacy.PatchTools.PatchManager..ctor(String harmonyId, Boolean useMainPatches) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/PatchTools/PatchManager.cs:line 70
at Diplomacy.PatchTools.PatchManager.ApplyCampaignPatches(String harmonyId) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/PatchTools/PatchManager.cs:line 43
at Diplomacy.SubModule.OnGameStart(Game game, IGameStarter gameStarterObject) in /home/runner/work/Bannerlord.Diplomacy/Bannerlord.Diplomacy/src/Bannerlord.Diplomacy/SubModule.cs:line 89
at Bannerlord.ModuleLoader.SubModuleWrappers.MBSubModuleBaseListWrapper.OnGameStart(Game game, IGameStarter gameStarterObject)
at TaleWorlds.MountAndBlade.MBSubModuleBase.OnGameStart_Patch4(MBSubModuleBase this, Game game, IGameStarter gameStarterObject)
at TaleWorlds.MountAndBlade.MBGameManager.OnGameStart_Patch0(MBGameManager this, Game game, IGameStarter gameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
I have lots of mods, just by disabling Diplomacy, made it run smoothly, by deactivating all mods and only allow diplomacy is still crashing
Gforcenow does not allow to use betas TT^TT
>right click on bannerlord in steam app list
>properties
>beta
>pick v.1.1.5
all done