RimWorld

RimWorld

Q's Biotech Patches
 This topic has been pinned, so it's probably important
urhähnchen  [developer] 29 Oct, 2022 @ 4:38pm
Bug Reports
Please report any bugs you encounter with this mod here. It helps to know as much detail as possible, like what mods you're running or the context of the bug.
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Showing 1-15 of 15 comments
Risk 29 Oct, 2022 @ 10:11pm 
children in growth vats: 0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Q_Biotech_Patches.ThoughtWorker_Precept_ChildInGrowthVat:ShouldHaveThought (Verse.Pawn)
Risk 29 Oct, 2022 @ 10:11pm 
this keeps getting spammed in my logs
Risk 29 Oct, 2022 @ 10:11pm 
no bug to report aside from the constant spamming
Nightshade 29 Oct, 2022 @ 11:38pm 
So after installing this mod it prevented me from linking to the anima tree, I added it mid save. The main reason I added was to allow my children to link to the anima tree for psy powers, couldn't see anything in the log as a error report but I am running vanilla expanded psycasts which is the only other mod that I believe could effect it.
Aryaltel 30 Oct, 2022 @ 7:32am 
Getting an error where the Anima tree no longer has a gizmo to start the linking ceremony at 20 grass. I have a lot of mods, so I'll try to narrow down the conflict, but here's the error log entry:

System.NullReferenceException: Object reference not set to an instance of an object
at Q_Biotech_Patches.MeditationFocusTypeAvailabilityCache_PawnCanUseInt_Patch.PawnCanUse (System.Boolean& __result, Verse.Pawn p, RimWorld.MeditationFocusDef type) [0x00038] in <f11cca1116204b7d8a899788fcef1278>:0
at (wrapper dynamic-method) RimWorld.MeditationFocusTypeAvailabilityCache.RimWorld.MeditationFocusTypeAvailabilityCache.PawnCanUseInt_Patch2(Verse.Pawn,RimWorld.MeditationFocusDef)
at RimWorld.MeditationFocusTypeAvailabilityCache.PawnCanUse (Verse.Pawn p, RimWorld.MeditationFocusDef type) [0x0003b] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.MeditationFocusDef.CanPawnUse (Verse.Pawn p) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualRoleAnimaLinker.AppliesToPawn (Verse.Pawn p, System.String& reason, Verse.TargetInfo selectedTarget, RimWorld.LordJob_Ritual ritual, RimWorld.RitualRoleAssignments assignments, RimWorld.Precept_Ritual precept, System.Boolean skipReason) [0x0005d] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualBehaviorWorker+<>c__DisplayClass7_1.<CanStartRitualNow>b__1 (Verse.Pawn p) [0x00000] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.GenCollection.Count[T] (System.Collections.Generic.List`1[T] list, System.Predicate`1[T] predicate) [0x0000e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.RitualBehaviorWorker.CanStartRitualNow (Verse.TargetInfo target, RimWorld.Precept_Ritual ritual, Verse.Pawn selectedPawn, System.Collections.Generic.Dictionary`2[TKey,TValue] forcedForRole) [0x00236] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at RimWorld.Command_Ritual.GizmoOnGUIInt (UnityEngine.Rect butRect, Verse.GizmoRenderParms parms) [0x0000b] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.Command.GizmoOnGUI (UnityEngine.Vector2 topLeft, System.Single maxWidth, Verse.GizmoRenderParms parms) [0x0001e] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at Verse.GizmoGridDrawer.DrawGizmoGrid (System.Collections.Generic.IEnumerable`1[T] gizmos, System.Single startX, Verse.Gizmo& mouseoverGizmo, System.Func`2[T,TResult] customActivatorFunc, System.Func`2[T,TResult] highlightFunc, System.Func`2[T,TResult] lowlightFunc) [0x004bc] in <f4c3e52a3fec4807a874d50b5e1c361f>:0
at (wrapper dynamic-method) RimWorld.InspectGizmoGrid.RimWorld.InspectGizmoGrid.DrawInspectGizmoGridFor_Patch0(System.Collections.Generic.IEnumerable`1<object>,Verse.Gizmo&) currentSelectable: null
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
urhähnchen  [developer] 30 Oct, 2022 @ 8:58am 
Originally posted by Risk:
this keeps getting spammed in my logs
this should be fixed now. sorry for the spam and thank you for your report.

Originally posted by Nightshade:
So after installing this mod it prevented me from linking to the anima tree, I added it mid save. The main reason I added was to allow my children to link to the anima tree for psy powers, couldn't see anything in the log as a error report but I am running vanilla expanded psycasts which is the only other mod that I believe could effect it.
Originally posted by Aryaltel:
Getting an error where the Anima tree no longer has a gizmo to start the linking ceremony at 20 grass. I have a lot of mods, so I'll try to narrow down the conflict, but here's the error log entry:
very sorry for this error, i hope it didn't disrupt your games too much. it should be fixed now. thank you for your reports.

(if anyone's curious, this turned out to be happening because the linking ritual checks for eligibility from every pawn in the faction... including animals. i was trying to check the backstory of your dogs, which didn't make any sense, hence the error. thought that was kind of funny.)
Last edited by urhähnchen; 30 Oct, 2022 @ 9:09am
Sophist 30 Oct, 2022 @ 12:05pm 
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
urhähnchen  [developer] 30 Oct, 2022 @ 12:17pm 
Originally posted by Sophist:
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
you’re correct, it’s because of the custom xenotype. it will require a bit of thinking for me to decide how best to address this. thank you for bringing it to my attention.
urhähnchen  [developer] 1 Nov, 2022 @ 10:57am 
Originally posted by Sophist:
Ritual rewards still bring baseliners even though my faction is all xeno. Maybe because it;s a custom xenotype?
this issue should now be fixed. please let me know if you continue to experience it after updating the mod to the latest version.
BattleBird 1 Nov, 2022 @ 4:03pm 
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
Sinistrem 1 Nov, 2022 @ 4:20pm 
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
urhähnchen  [developer] 1 Nov, 2022 @ 4:23pm 
Originally posted by BattleBird:
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
Originally posted by Sinistrem:
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
it seems that it's working for some people but not for others, which is confusing to me. my suggestion for now is to force a reinstallation of the mod by unsubscribing and resubscribing. (make sure the game is closed while doing this.) please let me know if you're still getting baseliners after this step.

it would also be good to know whether or not you're using any modded genes.
Sinistrem 1 Nov, 2022 @ 4:41pm 
Yeah that was the problem, resubscribing fixed it, thanks!
Last edited by Sinistrem; 1 Nov, 2022 @ 4:41pm
se05239 1 Nov, 2022 @ 9:29pm 
Originally posted by urhähnchen:
Originally posted by BattleBird:
I'm still having an issue with getting only baseliners when the people attending the ritual are all a custom xenotype. (1 out of 5 colonists is a mixed baseliner that is a baby)
Originally posted by Sinistrem:
I still get baseliners as a ritual reward. The colony was started before the fix, so maybe it doesn't apply retroactively.
it seems that it's working for some people but not for others, which is confusing to me. my suggestion for now is to force a reinstallation of the mod by unsubscribing and resubscribing. (make sure the game is closed while doing this.) please let me know if you're still getting baseliners after this step.

it would also be good to know whether or not you're using any modded genes.
I deleted the mod per your recommendation. Verified the files to redownload everything and then tried summoning again. This time I got a custom xenohuman! So it now works for me.
Gonnakillulater 20 Nov, 2022 @ 7:43pm 
pregnant pawns always get the negative mood im pregnant when birth control is banned not sure if its a bug or not
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