Project Zomboid

Project Zomboid

[B41/42] Known And Collected
UnCheat  [developer] 30 Oct, 2022 @ 2:54am
Suggestions
Let me know any ideas how to improve the mod
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Showing 1-14 of 14 comments
dtoxic 4 Nov, 2022 @ 3:14am 
I assume this is not compatible with Alternative inventory rendering?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809595776&searchtext=alternative
UnCheat  [developer] 4 Nov, 2022 @ 3:22am 
Did test, it does not support it so I might make a separate Known And Collected AIR mod later to support it (or better they extent their mod)
Problem is not just in sizes but in general AIR rewrites a lot of vanilla behavior
Last edited by UnCheat; 4 Nov, 2022 @ 3:28am
dtoxic 4 Nov, 2022 @ 3:26am 
ok,thx for looking into it,any mod that edits icons in some way has a problem with AIR,just thought id ask....thx hope to see the compatibility added at some point
UnCheat  [developer] 4 Nov, 2022 @ 3:27am 
Also I think that you can suggest the AIR developer to include some of known and collected functions and even icons, AIR has similar idea but they can extend for some parts. Because the main AIR idea as I get it is a fast render so better right in render and not inject as my mod does

All permissions to use parts of my mode are granted
Last edited by UnCheat; 4 Nov, 2022 @ 3:28am
UnCheat  [developer] 5 Nov, 2022 @ 2:37am 
Ok found how to make it work with AIR and will update soon
Last edited by UnCheat; 5 Nov, 2022 @ 2:38am
UnCheat  [developer] 5 Nov, 2022 @ 4:23am 
A.I.R. support added use modmenu to enable support mode and reload the save
Last edited by UnCheat; 5 Nov, 2022 @ 4:24am
dtoxic 5 Nov, 2022 @ 5:23am 
cool,will give it a try later,thank you!
UnCheat  [developer] 5 Nov, 2022 @ 11:09am 
Now with FULL Alternative Inventory Rendering support (no need to activate anything to support it )
dtoxic 5 Nov, 2022 @ 12:34pm 
Works like clockwork! thank you!
UnCheat  [developer] 3 Dec, 2022 @ 4:36am 
@Neznajka Nothing is replaced. Just injected )
Why inject into renderdetails? to make sure control panel is drawn above new icons
Poltergeist 3 Dec, 2022 @ 4:46am 
Originally posted by UnCheat:
@Neznajka Nothing is replaced. Just injected )
Why inject into renderdetails? to make sure control panel is drawn above new icons
sorry, I noticed this was a different renderdetails just after I posted.

I am switching from a different mod where I had to edit a lot of things to keep other mods compatible. Feels weird not to have an icon for read books.
Last edited by Poltergeist; 3 Dec, 2022 @ 8:28am
Avian 7 Dec, 2023 @ 2:44pm 
Can you check every read/watch/listenable items when you get them to your inventory for "already read" tag or adding an "mark as read" on right click. I am using skill recovery journal and everytime i died i need to check if i already read a magazine and the mod becomes unneccessary if idont read them all again. I think it will also help the characters which starts with some magazine info.
UnCheat  [developer] 7 Dec, 2023 @ 10:00pm 
That will be missleading...
Not sure how recovery journal works but as I see it does not write data to character.
And KAC works dynamicaly with character read data by default functions.

So the better option will be to make addon on recovery journal to fill missed character data on use.

I do not use recovery journal, i'm kinda "iron man" style player (I mean I start a new world on character death) so there might be another modder can make addon or might even recovery journal's dev )
Last edited by UnCheat; 7 Dec, 2023 @ 10:00pm
Avian 10 Dec, 2023 @ 2:27am 
thanks for the answer i will see what i can do
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