RimWorld

RimWorld

Biotech Cloning
 This topic has been pinned, so it's probably important
Dark  [developer] 29 Oct, 2022 @ 7:00pm
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Showing 1-15 of 78 comments
I haven't actually cloned anyone yet, just finished the research, but I noticed the research tooltip mentioned cloning does not copy xenogenes, and I couldn't find an option to enable it in mod options.

Would it be possible to have an option for cloning to copy xenogenes? I know it'd be extremely OP, but it would be fun to have the choice to clone a sanguophage.
Dark  [developer] 30 Oct, 2022 @ 2:26pm 
Originally posted by DeathJester:
I haven't actually cloned anyone yet, just finished the research, but I noticed the research tooltip mentioned cloning does not copy xenogenes, and I couldn't find an option to enable it in mod options.

Would it be possible to have an option for cloning to copy xenogenes? I know it'd be extremely OP, but it would be fun to have the choice to clone a sanguophage.

It would be possible, yes. It's on my list of features I'm considering, it might get added if I can find a more compact way to layout the settings screen since it's starting to get full. I had also considered making it a more advanced research, and maybe cost a more expensive resource like a bunch of Neutroamine.
Lucky 31 Oct, 2022 @ 12:20am 
Only suggestion i have is to have the clone gene say something more along the like of "A unquiet identifier that indicates cloning technology."
Blazerik 31 Oct, 2022 @ 4:04pm 
It would be very nice to be able to enable an entire category with one button press. for example I want to enable all skin colors but I can't click enable ALL because that would enable all the hair colors and hair options and I would have to untick every single one. And with categories that have a lot more genes (like Material Skins mod) the menu gets very laggy so I can't go through and toggle them on/off so if theres any way to improve that fps hit would be nice. Additionally saving and loading our own presets.

So expanding the controls in the mutation settings would be nice. Other things that would be nice for how I'm using the mod (to gain new genes through mutations, espeically ones that don't show up on factions) are the ability to set more genes as forced like the clone gene is and a gene that I can make clones have where people don't care if they are killed.
Dark  [developer] 31 Oct, 2022 @ 4:22pm 
Originally posted by Blazerik:
It would be very nice to be able to enable an entire category with one button press. for example I want to enable all skin colors but I can't click enable ALL because that would enable all the hair colors and hair options and I would have to untick every single one.
I'll add this to my list for the next update, I had considered it but I wasn't sure if there were enough genes to justify it.

Originally posted by Blazerik:
And with categories that have a lot more genes (like Material Skins mod) the menu gets very laggy so I can't go through and toggle them on/off so if theres any way to improve that fps hit would be nice.
I will investigate this, I didn't test the settings screen with mods that added a lot of genes so I didn't notice a performance problem. I think I can do some optimizations to improve the performance.

Originally posted by Blazerik:
Additionally saving and loading our own presets.
This is on my list, hope to get to it this week.

Originally posted by Blazerik:
Other things that would be nice for how I'm using the mod (to gain new genes through mutations, espeically ones that don't show up on factions) are the ability to set more genes as forced like the clone gene is
I will consider this, that use-case had not occurred to me before.

Originally posted by Blazerik:
and a gene that I can make clones have where people don't care if they are killed.
This seems like something that would be best as an Ideology precept. I plan to add some Ideology stuff like this in a future update, so I'll add that to the list.

Thanks for the feedback!
recatek 2 Nov, 2022 @ 12:37am 
Looks like prisoners and incapacitated pawns can be selected on the list of pawns to put into the machine, but wardens/doctors won't take them to it. Any chance it could be made to work like the gene extractor does?
Last edited by recatek; 2 Nov, 2022 @ 12:37am
DYLAN1 2 Nov, 2022 @ 9:30am 
It should be possible for skills and traits to be cloned. I know this is a feature with Questionable Ethics, but that hasn't been updated yet.
Dark  [developer] 2 Nov, 2022 @ 2:37pm 
Originally posted by DYLAN1:
It should be possible for skills and traits to be cloned. I know this is a feature with Questionable Ethics, but that hasn't been updated yet.
I am planning on adding something to clone skills. I am not quite sure about traits though, since it would have to be restricted to adults only. Young children don't even have traits at all (And adding them anyway in code gets ignored), and they gain traits as they age so they would end up with double the normal amount of traits. I'm still thinking about solutions to this.
Dark  [developer] 2 Nov, 2022 @ 4:09pm 
Originally posted by recatek:
Looks like prisoners and incapacitated pawns can be selected on the list of pawns to put into the machine, but wardens/doctors won't take them to it. Any chance it could be made to work like the gene extractor does?
I just updated to fix this. Thank you for reporting the bug. It should now let you take downed pawns and prisoners to the Clone Extractor.
Blazerik 3 Nov, 2022 @ 12:06am 
There is a bug I found in the settings. The slider for selecting the range of how many mutations occur has weird functionality and seems to break in certain situations.
Example 1: Enable all possible genes, adjust the bar. the bar will change values much faster because its maximum is based on how many genes are enabled, but the bars speed doesn't adjust to compensate. There is no precision in this situation.
Example 2: Have a lot of genes enabled and set the bar high, or at least the upper section of the range, then reduce the number of enabled genes, preferably by setting back to default. The things to adjust the values then disappear, presumably they are off screen still trying to remember the higher value they were, which no longer exist. There is a way to make it go back to normal by closing the settings screen or something but its better if a fix can be found.
Dark  [developer] 3 Nov, 2022 @ 12:57am 
Originally posted by Blazerik:
There is a bug I found in the settings. The slider for selecting the range of how many mutations occur has weird functionality and seems to break in certain situations.
Example 1: Enable all possible genes, adjust the bar. the bar will change values much faster because its maximum is based on how many genes are enabled, but the bars speed doesn't adjust to compensate. There is no precision in this situation.
Example 2: Have a lot of genes enabled and set the bar high, or at least the upper section of the range, then reduce the number of enabled genes, preferably by setting back to default. The things to adjust the values then disappear, presumably they are off screen still trying to remember the higher value they were, which no longer exist. There is a way to make it go back to normal by closing the settings screen or something but its better if a fix can be found.
Yeah, I am aware of some of this behavior. When the handles for the slider disappear, you should be able to get them back by just clicking on it again. I have some overhauls for the settings screen I'm working on that should make it easier to address this issue.
Lone_Explorer 5 Nov, 2022 @ 10:21am 
A potential suggestion. I would love a way of combining DNA to make unique individuals. Grab DNA from two different people in order to make a unique clone from the combination. With the plan on adding cloning defects from repeat cloning, this could be a way of fixing the issue by introducing fresh genetic material into the clones.
Brandon12340987 5 Nov, 2022 @ 5:48pm 
track generational cloning (a clone of a clone would be a generation 2 clone) could maybe have cloning maluses or a chance of some kind defect/mutation from high generation cloning some people wouldnt want this, an option to disable as well would resolve the annoyance
Dr. Nolegs 9 Nov, 2022 @ 8:09pm 
Clone Embyro can't be inserted with the 'Children off' setting on, which is mostly just funny since it'll work if you turn 'Children off' back on after inserting it.
Dark  [developer] 9 Nov, 2022 @ 8:11pm 
Originally posted by Dr. Nolegs:
Clone Embyro can't be inserted with the 'Children off' setting on, which is mostly just funny since it'll work if you turn 'Children off' back on after inserting it.
Hmmm that's an interesting one. Realistically, the whole mod should not work with the children off setting turned on, as it is now at least. Are you hoping to use the mod in a way that clones are just instantly aged up to adulthood? I could look into making it work that way if that setting is turned on.
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