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at Barotrauma.Ragdoll.AddJoint(JointParams jointParams)
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll)
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams)
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams)
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams)
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems)
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems)
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll)
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_7(GUIButton b, Object obj)
Exception: Index was outside the bounds of the array. (System.IndexOutOfRangeException)
Target site: Void AddJoint(JointParams)
Stack trace:
at Barotrauma.Ragdoll.AddJoint(JointParams jointParams)
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll)
at Barotrauma.AfflictionHusk.ActivateHusk()
at Barotrauma.AfflictionHusk.Update(CharacterHealth characterHealth, Limb targetLimb, Single deltaTime)
at Barotrauma.CharacterHealth.Update(Single deltaTime)
at Barotrauma.Character.Update(Single deltaTime, Camera cam)
at Barotrauma.AICharacter.Update(Single deltaTime, Camera cam)
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args)
Last debug messages:
[01/24/2023 01:45:28] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/hawkm/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2881952787/Genetic.png, size: 285x196)
Error while loading component of the type Barotrauma.Items.Components.Fabricator. {Object reference not set to an instance of an object.}
at Barotrauma.Items.Components.Fabricator..ctor(Item item, ContentXElement element)
Error while loading component of the type Barotrauma.Items.Components.Fabricator. {Object reference not set to an instance of an object.}
at Barotrauma.FabricationRecipe.RequiredItemByTag.<get_ItemPrefabs>b__5_0(ItemPrefab p)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at Barotrauma.Items.Components.Fabricator..ctor(Item item, ContentXElement element)
The mod will need to be updated for the new patch, of course
Failed to spawn the character "Humancat". {"Waifu Genetic (EuropaWaifu++) [FIXED]" depends on a package with name or ID "Waifu Genetic" that is not currently installed.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 59
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 519
at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 495
at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 297
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 710
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Health\Afflictions\AfflictionHusk.cs:line 448
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 440
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 731
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 205
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 450
at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 197
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1371
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 15
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1168
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean throwErrorIfNotFound, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1160
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 1543
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_0(GUIComponent component, Object data) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 2700
************** Wolf Error ***************
Failed to spawn the character "Humanwolf". {"Waifu Genetic (EuropaWaifu++) [FIXED]" depends on a package with name or ID "Waifu Genetic" that is not currently installed.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 59
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 519
at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 495
at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 297
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 710
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Health\Afflictions\AfflictionHusk.cs:line 448
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 440
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 731
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 205
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 450
at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 197
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1371
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 15
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1168
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean throwErrorIfNotFound, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1160
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 1543
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_0(GUIComponent component, Object data) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 2700
<PreferredContainer primary="medfabcab" />
<Price baseprice="750" sold="false">
<Price storeidentifier="merchantcity" />
<Price storeidentifier="merchantresearch" multiplier="1.2" />
I think this is why stuff isnt spawning properly in shops. its the same for all of the genetic material
重開存檔貼圖就出錯了 有頭緒為什麼會這樣嗎
btw 只有europa waifu++的衣服會有這樣的情況
例如ump9 hk416 ro635都有這情況