Barotrauma

Barotrauma

Waifu Genetic (EuropaWaifu++) [FIXED]
VigersRay  [developer] 5 Nov, 2022 @ 11:31am
Bug reports
Please post any bugs here. I suppose that they will be associated with infection with a husk or other genes that add textures to the body, or other mods that add textures to the body.
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Showing 1-15 of 21 comments
Gofr 7 Jan, 2023 @ 12:08pm 
Cat gene crash my game
Kara Vaki 10 Jan, 2023 @ 3:30pm 
[01/10/2023 10:50:47] Failed to spawn the character "Humancat". {Index was outside the bounds of the array.}
at Barotrauma.Ragdoll.AddJoint(JointParams jointParams)
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll)
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams)
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams)
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams)
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems)
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems)
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll)
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_7(GUIButton b, Object obj)
Qwinz 24 Jan, 2023 @ 12:49am 
would seem i also had some husk issues, It's only the Cat that has that issue as well, wolf,dog, fox are all fine


Exception: Index was outside the bounds of the array. (System.IndexOutOfRangeException)
Target site: Void AddJoint(JointParams)
Stack trace:
at Barotrauma.Ragdoll.AddJoint(JointParams jointParams)
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll)
at Barotrauma.AfflictionHusk.ActivateHusk()
at Barotrauma.AfflictionHusk.Update(CharacterHealth characterHealth, Limb targetLimb, Single deltaTime)
at Barotrauma.CharacterHealth.Update(Single deltaTime)
at Barotrauma.Character.Update(Single deltaTime, Camera cam)
at Barotrauma.AICharacter.Update(Single deltaTime, Camera cam)
at Barotrauma.Character.UpdateAll(Single deltaTime, Camera cam)
at Barotrauma.GameScreen.Update(Double deltaTime)
at Barotrauma.GameMain.Update(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 93
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in E:\Barotrauma-development\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 367
at Barotrauma.Program.Main(String[] args)

Last debug messages:
[01/24/2023 01:45:28] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/hawkm/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2881952787/Genetic.png, size: 285x196)
Last edited by Qwinz; 24 Jan, 2023 @ 12:55am
VigersRay  [developer] 24 Jan, 2023 @ 9:37am 
I will try to fix
Kara Vaki 31 Jan, 2023 @ 6:12pm 
The 2 vanilla Fabricators break when using this mod now and I have NO IDEA HOW OR WHY
Kara Vaki 31 Jan, 2023 @ 6:16pm 
Ok I managed to get the error for said frabricators, maybe it will help

Error while loading component of the type Barotrauma.Items.Components.Fabricator. {Object reference not set to an instance of an object.}
at Barotrauma.Items.Components.Fabricator..ctor(Item item, ContentXElement element)
Error while loading component of the type Barotrauma.Items.Components.Fabricator. {Object reference not set to an instance of an object.}
at Barotrauma.FabricationRecipe.RequiredItemByTag.<get_ItemPrefabs>b__5_0(ItemPrefab p)
at System.Linq.Enumerable.WhereEnumerableIterator`1.MoveNext()
at System.Linq.Enumerable.Any[TSource](IEnumerable`1 source)
at Barotrauma.Items.Components.Fabricator..ctor(Item item, ContentXElement element)
LostSnowdrift 31 Jan, 2023 @ 11:56pm 
The Fabricator errors are only in the most recent patch of Barotrauma (1.0 prepatch). This is likely because this patch reworked afflictions and gene mods are considered afflictions

The mod will need to be updated for the new patch, of course
VigersRay  [developer] 3 Feb, 2023 @ 11:05am 
Fixed
historyboi 3 Feb, 2023 @ 4:15pm 
******************* Cat Error ****************
Failed to spawn the character "Humancat". {"Waifu Genetic (EuropaWaifu++) [FIXED]" depends on a package with name or ID "Waifu Genetic" that is not currently installed.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 59
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 519
at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 495
at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 297
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 710
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Health\Afflictions\AfflictionHusk.cs:line 448
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 440
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 731
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 205
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 450
at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 197
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1371
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 15
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1168
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean throwErrorIfNotFound, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1160
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 1543
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_0(GUIComponent component, Object data) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 2700

************** Wolf Error ***************
Failed to spawn the character "Humanwolf". {"Waifu Genetic (EuropaWaifu++) [FIXED]" depends on a package with name or ID "Waifu Genetic" that is not currently installed.}
at Barotrauma.ContentPath.get_Value() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\ContentManagement\ContentPath.cs:line 59
at Barotrauma.Limb.GetSpritePath(ContentPath texturePath, CharacterInfo characterInfo) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 519
at Barotrauma.Limb.GetSpritePath(ContentXElement element, SpriteParams spriteParams, String& path) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 495
at Barotrauma.Limb.InitProjSpecific(ContentXElement element) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Characters\Limb.cs:line 297
at Barotrauma.Limb..ctor(Ragdoll ragdoll, Character character, LimbParams limbParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Limb.cs:line 710
at Barotrauma.AfflictionHusk.AttachHuskAppendage(Character character, Identifier afflictionIdentifier, ContentXElement appendageDefinition, Ragdoll ragdoll) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Health\Afflictions\AfflictionHusk.cs:line 448
at Barotrauma.Ragdoll.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 440
at Barotrauma.AnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 731
at Barotrauma.HumanoidAnimController.Recreate(RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 205
at Barotrauma.Ragdoll..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\Ragdoll.cs:line 450
at Barotrauma.AnimController..ctor(Character character, String seed, RagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\AnimController.cs:line 179
at Barotrauma.HumanoidAnimController..ctor(Character character, String seed, HumanRagdollParams ragdollParams) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Animation\HumanoidAnimController.cs:line 197
at Barotrauma.Character..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, RagdollParams ragdollParams, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1371
at Barotrauma.AICharacter..ctor(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isNetworkPlayer, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\AICharacter.cs:line 15
at Barotrauma.Character.Create(CharacterPrefab prefab, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1168
at Barotrauma.Character.Create(Identifier speciesName, Vector2 position, String seed, CharacterInfo characterInfo, UInt16 id, Boolean isRemotePlayer, Boolean hasAi, Boolean createNetworkEvent, RagdollParams ragdoll, Boolean throwErrorIfNotFound, Boolean spawnInitialItems) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Characters\Character.cs:line 1160
at Barotrauma.CharacterEditor.CharacterEditorScreen.SpawnCharacter(Identifier speciesName, RagdollParams ragdoll) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 1543
at Barotrauma.CharacterEditor.CharacterEditorScreen.<CreateCharacterSelectionPanel>b__178_0(GUIComponent component, Object data) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CharacterEditor\CharacterEditorScreen.cs:line 2700
VigersRay  [developer] 4 Feb, 2023 @ 4:40am 
I updated, check on the new version. It's strange that I didn't get any errors.
historyboi 8 Feb, 2023 @ 3:48pm 
just got around to re-checking after a verify game files and making sure mod was updated afterwards... works now.
Nyx 25 Mar, 2023 @ 10:05pm 
<Item name="" identifier="geneticmaterialwolf" variantof="geneticmaterialcrawler">
<PreferredContainer primary="medfabcab" />
<Price baseprice="750" sold="false">
<Price storeidentifier="merchantcity" />
<Price storeidentifier="merchantresearch" multiplier="1.2" />

I think this is why stuff isnt spawning properly in shops. its the same for all of the genetic material
VigersRay  [developer] 26 Mar, 2023 @ 8:08am 
Originally posted by MylittleNyx:
<Item name="" identifier="geneticmaterialwolf" variantof="geneticmaterialcrawler">
<PreferredContainer primary="medfabcab" />
<Price baseprice="750" sold="false">
<Price storeidentifier="merchantcity" />
<Price storeidentifier="merchantresearch" multiplier="1.2" />

I think this is why stuff isnt spawning properly in shops. its the same for all of the genetic material
It would be nice if you studied the game code and edited this piece by making a pull request on the mod's github. Or at least post the correct code here. I don't have time to do this right now
AriOwO HK 29 May, 2023 @ 5:26am 
https://media.discordapp.net/attachments/961648278053736469/1112717962336542822/image.png
重開存檔貼圖就出錯了 有頭緒為什麼會這樣嗎
Last edited by AriOwO HK; 29 May, 2023 @ 5:27am
AriOwO HK 29 May, 2023 @ 5:31am 
Originally posted by AriOwO HK:
https://media.discordapp.net/attachments/961648278053736469/1112717962336542822/image.png
重開存檔貼圖就出錯了 有頭緒為什麼會這樣嗎

btw 只有europa waifu++的衣服會有這樣的情況

例如ump9 hk416 ro635都有這情況
Last edited by AriOwO HK; 29 May, 2023 @ 5:34am
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