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<nominal>20</nominal>
<min>10</min>
<max>250</max>
<lifetime>3</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="4" lootmin="0" max="0" min="3" type="Creature_Wendigo"/>
</children>
</event>
<!-- Creature_Wendigo -- CFGEventSpawns -->
<event name="Creature_Wendigo">
<pos x="5011.72" z="6557.42" a="52.597511" />
<pos x="4940.63" z="6609.38" a="9.797595" />
<pos x="3427.34" z="6716.41" a="97.589043" />
</event>
Please not that all you would need to do is change the pos to where you want them!
<ce folder="custom/WendigoCreature">
<file name="cfgenvironment.xml" type="env" />
<file name="cfgeventspawns.xml" type="eventposdef" />
<file name="cfgspawnabletypes.xml" type="spawnabletypes" />
<file name="events.xml" type="events" />
<file name="types.xml" type="types" />
</ce>
****Step 2: In your dayzOffline.chernarusplus\custom\WendigoCreature folder (you may need to create one if you have not already) add the following .xml files (cfgenvironment), (cfgeventspawns), (cfgspawnabletypes), (events), (types). See contents of each .xml below that worked for me, I am still testing but this has been working well.
***cfgenvironment***
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<env>
<territories>
<file path="env/wendigo_territories.xml" />
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="wendigo_territories_chernarus" />
</territory>
<!-- WENDIGO -->
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="wendigo_territories_chernarus" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male">
<spawn configName="ZombieMale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<agent type="Female">
<spawn configName="ZombieFemale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<!-- count of herds of this type in the map -->
<item name="herdsCount" val="0" />
</territory>
</territories>
</env>
***cfgeventspawns***
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<env>
<territories>
<file path="env/wendigo_territories.xml" />
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="wendigo_territories_chernarus" />
</territory>
<!-- WENDIGO -->
<territory type="Herd" name="ZombieTest" behavior="DZdomesticGroupBeh">
<file usable="wendigo_territories_chernarus" />
<!-- different agent types - class has to begin with AgentType:w -->
<agent type="Male">
<spawn configName="ZombieMale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<agent type="Female">
<spawn configName="ZombieFemale3_NewAI" />
<item name="countMin" val="0" />
<item name="countMax" val="0" />
</agent>
<!-- count of herds of this type in the map -->
<item name="herdsCount" val="0" />
</territory>
</territories>
</env>
***cfgspawnabletypes***
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<spawnabletypes>
<type name="Creature_Wendigo">
<attachments chance="1.00">
<item name="Wendigo_Fur" chance="1.0" />
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HeadAntlers" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackAntlers" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Wendigo_BackSkulls" chance="1.00" />
</attachments>
<attachments chance="1.00">
<item name="Wendigo_HipSkulls" chance="1.00" />
</attachments>
</type>
</spawnabletypes>
***events***
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<events>
<event name="StaticWendigo">
<nominal>50</nominal>
<min>15</min>
<max>33</max>
<lifetime>1800</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="1" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="0" max="8" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoVillage">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoCity">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoIndustrial">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="5" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoArmyHard">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoArmy">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoCityTier1">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoReligious">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
<event name="InfectedWendigoSolitude">
<nominal>50</nominal>
<min>20</min>
<max>40</max>
<lifetime>1600</lifetime>
<restock>0</restock>
<saferadius>100</saferadius>
<distanceradius>50</distanceradius>
<cleanupradius>100</cleanupradius>
<flags deletable="0" init_random="0" remove_damaged="1"/>
<position>player</position>
<limit>custom</limit>
<active>1</active>
<children>
<child lootmax="1" lootmin="1" max="0" min="2" type="Creature_Wendigo"/>
</children>
</event>
</events>
***types***
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="Creature_Wendigo">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Wendigo_Fur">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Wendigo_HeadAntlers">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Wendigo_BackAntlers">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Wendigo_BackSkulls">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
<type name="Wendigo_HipSkulls">
<nominal>0</nominal>
<lifetime>1800</lifetime>
<restock>0</restock>
<min>-1</min>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/>
</type>
</types>
***wendigo_territories***
You can use the wendigo_territories folder that comes with the mod, however I took off all static spawn because if you have limited memory then this will cause none to spawn because wendigo will spawn at all locations with a static spawn (the smin= and smax=) even if there is no players nearby at all. Your server will completely run out of memory doing static spawns in large numbers.