Barotrauma

Barotrauma

ClassicTrauma
 This topic has been pinned, so it's probably important
ItsJustJazzy  [developer] 30 Oct, 2022 @ 8:47pm
Bug Reports
Find any bugs that are REALLY grinding your gears? Report them here.:captainclown:
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Showing 1-15 of 33 comments
Destructoid 31 Oct, 2022 @ 3:49pm 
Outpost gen is broken
Destructoid 31 Oct, 2022 @ 3:52pm 
and you cant climb ladders in some places
ItsJustJazzy  [developer] 31 Oct, 2022 @ 4:35pm 
Originally posted by Destructoid:
Outpost gen is broken
Can you explain what you mean by this? And yes, the ladders are VERY finicky right now, they will be fixed later.
Destructoid 31 Oct, 2022 @ 4:39pm 
Originally posted by TerraTheUnwise:
Originally posted by Destructoid:
Outpost gen is broken
Can you explain what you mean by this? And yes, the ladders are VERY finicky right now, they will be fixed later.
outpost gen in non outpost areas
Destructoid 31 Oct, 2022 @ 4:40pm 
Originally posted by TerraTheUnwise:
Originally posted by Destructoid:
Outpost gen is broken
Can you explain what you mean by this? And yes, the ladders are VERY finicky right now, they will be fixed later.
Btw is there algae in the walls when sub is in the water in a long time
ItsJustJazzy  [developer] 31 Oct, 2022 @ 4:43pm 
Originally posted by Destructoid:
Originally posted by TerraTheUnwise:
Can you explain what you mean by this? And yes, the ladders are VERY finicky right now, they will be fixed later.
outpost gen in non outpost areas

So in the start levels? I'll take a look.
And for the algae thing, I have literally no idea what you mean.
Destructoid 31 Oct, 2022 @ 4:50pm 
Originally posted by TerraTheUnwise:
Originally posted by Destructoid:
outpost gen in non outpost areas

So in the start levels? I'll take a look.
And for the algae thing, I have literally no idea what you mean.
The wall that had a green shad overtime in water
⛧Nikki⛧ 1 Nov, 2022 @ 10:37am 
Well heres a list of things i've noticed;

humans have their colors off, make sure you have "ignore tint" enabled for each limb

the human animations feel floaty and the ragdoll also acts kind of weird

items are held weirdly

the left hand of the human has a piece of the head texture present on heads using the path "head_male_white.png" which appears over clothing

ID cards no longer open ID locked doors/lockers meaning not even the captain can access the armory let alone security
(everyone also appear as they were disguised when they are wearing dive suits/masks)

bots seem to really struggle with leaks and repairs
(i've put a crew of 16 bots inside a humpback, gave all of them tasks and spawning 5 crawlers was enough to cause them to get in a loop of them blowing up their own reactor, repair everything, put a new rod in without draining the room and blowing it up again which killed them all)

submarine hatches don't open when docked to a station causing you to use the airlock or cutting the hatch to get in/out your ship

pirate outfits aren't reverted back to their old version
(though it's not much of a problem since pirate missions weren't added though it would be nice to see)

the chief mechanic (sub upgrade person) appears naked cause of the 5th outpost clothing not being present within the mod
Last edited by ⛧Nikki⛧; 1 Nov, 2022 @ 10:50am
ItsJustJazzy  [developer] 1 Nov, 2022 @ 12:47pm 
Originally posted by 《☆Avellian☆》:
Well heres a list of things i've noticed;

humans have their colors off, make sure you have "ignore tint" enabled for each limb

the human animations feel floaty and the ragdoll also acts kind of weird

items are held weirdly

the left hand of the human has a piece of the head texture present on heads using the path "head_male_white.png" which appears over clothing

ID cards no longer open ID locked doors/lockers meaning not even the captain can access the armory let alone security
(everyone also appear as they were disguised when they are wearing dive suits/masks)

bots seem to really struggle with leaks and repairs
(i've put a crew of 16 bots inside a humpback, gave all of them tasks and spawning 5 crawlers was enough to cause them to get in a loop of them blowing up their own reactor, repair everything, put a new rod in without draining the room and blowing it up again which killed them all)

submarine hatches don't open when docked to a station causing you to use the airlock or cutting the hatch to get in/out your ship

pirate outfits aren't reverted back to their old version
(though it's not much of a problem since pirate missions weren't added though it would be nice to see)

the chief mechanic (sub upgrade person) appears naked cause of the 5th outpost clothing not being present within the mod
A lot of this stuff is going to be fixed in the newest update, thank you for the report.
And when you're restoring a human that isn't actually meant for retail weird things are bound to happen with the animations and ragdolls.
Destructoid 5 Nov, 2022 @ 3:33pm 
My game crash
Barotrauma Client crash report (generated on 11/05/2022 17:32:29)


Barotrauma seems to have crashed. Sorry for the inconvenience!


E5773FE856915E603E4BE99C298B1D4A


Game version 0.19.11.0 (ReleaseWindows, branch master, revision 18ee41c)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: ClassicTrauma
Level seed: Tormsdale LineaBinnsmouth
Loaded submarine: Typhon2 (10CB9A59677F17430BD8AA2D56EBB819)
Selected screen: Barotrauma.GameScreen
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 10.0.22000.0 64 bit
GPU name: NVIDIA GeForce GTX 1650
Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1.7777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void UpdateMissionSpecific(Single)
Stack trace:
at Barotrauma.BeaconMission.UpdateMissionSpecific(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs:line 95
at Barotrauma.GameSession.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 720
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 149
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 864
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58


Last debug messages:
[11/05/2022 17:32:07] Couldn't spawn character for mission: character prefab "commoner" not found
[11/05/2022 17:32:07] Could not find human prefab "commoner" from "escortnpcs1".
[11/05/2022 17:32:06] Error in beacon mission "beaconnoreward". Could not find a character prefab with the name "Mudraptor_unarmored".
[11/05/2022 17:32:02] Could not find a suitable module for the location type LocationType (None). Module flag: Airlock.
[11/05/2022 17:32:02] Generating an outpost for the start of the level... (Location: Tormsdale Linea, level type: LocationConnection)
[11/05/2022 17:32:01] Level identifier: ridgebasic
[11/05/2022 17:31:50] Transitioning to Tormsdale LineaBinnsmouth (current location: Binnsmouth Habitation Outpost, selected location: Tormsdale Linea, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[11/05/2022 17:29:45] Generating an outpost for the start of the level... (Location: Binnsmouth Habitation Outpost, level type: Outpost)
[11/05/2022 17:29:45] Level identifier: outpostlevel
[11/05/2022 17:29:35] Transitioning to Binnsmouth (current location: Binnsmouth Habitation Outpost, selected location: Borvo Mensa, leaving sub: Typhon2, at start: True, at end: False, transition type: ReturnToPreviousLocation)
[11/05/2022 17:28:50] killmonsters
[11/05/2022 17:27:56] Could not find a spawn point for a SpawnAction (spawn location: BeaconStation (tag: beacon_bandit), skipping.
[11/05/2022 17:27:55] WARNING: Error in MonsterEvent: failed to spawn the character "Latcher". Content package: "ClassicTrauma".
[11/05/2022 17:27:55] WARNING: Failed to create character "Latcher". Matching prefab not found.
at System.Environment.get_StackTrace()
at Barotrauma.MonsterEvent.Init(EventSet parentSet) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs:line 139
at Barotrauma.EventManager.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 627
at Barotrauma.GameSession.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 715
at Barotrauma.GameScreen.Update(Double deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 149
at Barotrauma.GameMain.Update(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 864
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58
[11/05/2022 17:27:55] WARNING: Error in MonsterEvent: failed to spawn the character "Mudraptor_unarmored". Content package: "ClassicTrauma".
[11/05/2022 17:27:55] WARNING: Failed to create character "Mudraptor_unarmored". Matching prefab not found.
at System.Environment.get_StackTrace()
at Barotrauma.MonsterEvent.Init(EventSet parentSet) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs:line 139
at Barotrauma.EventManager.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 627
at Barotrauma.GameSession.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 715
at Barotrauma.GameScreen.Update(Double deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 149
at Barotrauma.GameMain.Update(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 864
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58
[11/05/2022 17:27:55] WARNING: Error in MonsterEvent: failed to spawn the character "Mudraptor_unarmored". Content package: "ClassicTrauma".
[11/05/2022 17:27:55] WARNING: Failed to create character "Mudraptor_unarmored". Matching prefab not found.
at System.Environment.get_StackTrace()
at Barotrauma.MonsterEvent.Init(EventSet parentSet) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/MonsterEvent.cs:line 139
at Barotrauma.EventManager.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Events/EventManager.cs:line 627
at Barotrauma.GameSession.Update(Single deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 715
at Barotrauma.GameScreen.Update(Double deltaTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 149
at Barotrauma.GameMain.Update(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 864
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 651
at Microsoft.Xna.Framework.Game.Tick() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58
[11/05/2022 17:25:56] Failed to find config file for species "Latcher"
[11/05/2022 17:25:56] Failed to find config file for species "Mudraptor_unarmored"
[11/05/2022 17:25:54] Could not find a suitable module for the location type LocationType (None). Module flag: Airlock.
[11/05/2022 17:25:54] Generating an outpost for the start of the level... (Location: Borvo Mensa, level type: LocationConnection)
[11/05/2022 17:25:54] Level identifier: ridgebasic
[11/05/2022 17:25:43] Transitioning to Borvo MensaBinnsmouth (current location: Binnsmouth Habitation Outpost, selected location: Borvo Mensa, leaving sub: Typhon2, at start: True, at end: False, transition type: LeaveLocation)
[11/05/2022 17:25:25] Lighting enabled
[11/05/2022 17:25:25] lighting
[11/05/2022 17:25:05] freecamera
[11/05/2022 17:25:04] Lighting disabled
[11/05/2022 17:25:04] lighting
[11/05/2022 17:25:01] Steam achievements have been disabled during this play session.
[11/05/2022 17:25:01] Enabled cheat commands.
[11/05/2022 17:25:01] enablecheats
[11/05/2022 17:23:36] Unlocked mission "Personnel Transport" in the connection from "Binnsmouth Habitation Outpost" to "Tormsdale Linea".
[11/05/2022 17:23:34] Unlocked mission "Handle with care" in the connection from "Binnsmouth Habitation Outpost" to "Tormsdale Linea".
[11/05/2022 17:23:31] Unlocked mission "Killing a large Crawler" in the connection from "Binnsmouth Habitation Outpost" to "Borvo Mensa".
[11/05/2022 17:22:08] WARNING: Could not compress a texture because the dimensions aren't a multiple of 4 (path: C:/Users/shere/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2882371415/Content/Items/Materials/LootablePlants.png, size: 607x607)
[11/05/2022 17:22:02] Generating an outpost for the start of the level... (Location: Binnsmouth Habitation Outpost, level type: Outpost)
[11/05/2022 17:22:01] Level identifier: outpostlevel
[11/05/2022 17:21:55] Playable Mudraptor Job: Executing init.lua
[11/05/2022 17:21:55] Performance Fix: Executing init.lua
[11/05/2022 17:21:52] Using LuaSetup.lua from the Barotrauma Lua/ folder.
[11/05/2022 17:21:51] Lua! Version 18ee41c
[11/05/2022 17:20:53] WARNING: Error in "oxygenitetank"'s fabrication recipe: out condition is above 100% (10000).
[11/05/2022 17:20:37] An exception was thrown when attempting to copy "D:\Steam\steamapps\workshop\content\602960\2882371415\Content\Map\Biomes\Biomes.xml" to "C:\Users\shere\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2882371415\Content\Map\Biomes\Biomes.xml": Could not load "D:\Steam\steamapps\workshop\content\602960\2882371415\Content\Map\Biomes\Biomes.xml": Unexpected end of file while parsing Comment has occurred. Line 212, position 29.
at Barotrauma.Steam.SteamManager.Workshop.CopyFile(String fileListDir, String modName, String from, String to, ShouldCorrectPaths shouldCorrectPaths) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs:line 465
[11/05/2022 17:20:30] An exception was thrown when attempting to copy "D:\Steam\steamapps\workshop\content\602960\2882371415\Content\Characters\Human\PersonalityTraits.xml" to "C:\Users\shere\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2882371415\Content\Characters\Human\PersonalityTraits.xml": Could not load "D:\Steam\steamapps\workshop\content\602960\2882371415\Content\Characters\Human\PersonalityTraits.xml": Unexpected end tag. Line 1, position 3.
at Barotrauma.Steam.SteamManager.Workshop.CopyFile(String fileListDir, String modName, String from, String to, ShouldCorrectPaths shouldCorrectPaths) in /home/runner/work/LuaCsForBarotrauma/LuaCsForBarotrauma/Barotrauma/BarotraumaShared/SharedSource/Steam/Workshop.cs:line 465
[11/05/2022 17:16:53] Hash calculation for content package "NT Surgery Plus" didn't match expected hash (7B6C54AA44971DC99F00E36C31267237 != 77E8494757B2953FA9EA5442B1DA5E14)
[11/05/2022 17:16:52] Hash calculation for content package "Neurotrauma" didn't match expected hash (6B1719FE0F0A0E5BD0129C4242ABAEAE != 935514793C4615BAB1BB0C3981B32FDB)
[11/05/2022 17:16:50] Hash calculation for content package "T-51 Power Armor, T-45 Power Armor, and More!" didn't match expected hash (3208BE3B6A8D2F5CFA90CCE88AA3F9B0 != 10C403EEC1A5737BECE262DFD095D84F)
[11/05/2022 17:16:41] Attempting to open ALC device "OpenAL Soft on Speakers (Realtek(R) Audio)"
[11/05/2022 17:16:35] Logged in as Destructoid (SteamID STEAM_1:0:547539584)
ItsJustJazzy  [developer] 5 Nov, 2022 @ 4:21pm 
Originally posted by Destructoid:
My game crash
Barotrauma Client crash report (generated on 11/05/2022 17:32:29)


Barotrauma seems to have crashed. Sorry for the inconvenience!


E5773FE856915E603E4BE99C298B1D4A


Game version 0.19.11.0 (ReleaseWindows, branch master, revision 18ee41c)
Graphics mode: 2560x1440 (BorderlessWindowed)
VSync ON
Language: English
Selected content packages: ClassicTrauma
Level seed: Tormsdale LineaBinnsmouth
Loaded submarine: Typhon2 (10CB9A59677F17430BD8AA2D56EBB819)
Selected screen: Barotrauma.GameScreen
SteamManager initialized


System info:
Operating system: Microsoft Windows NT 10.0.22000.0 64 bit
GPU name: NVIDIA GeForce GTX 1650
Display mode: {Width:2560 Height:1440 Format:Color AspectRatio:1.7777778}
GPU status: Normal


Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void UpdateMissionSpecific(Single)
Stack trace:
at Barotrauma.BeaconMission.UpdateMissionSpecific(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Events/Missions/BeaconMission.cs:line 95
at Barotrauma.GameSession.Update(Single deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/GameSession/GameSession.cs:line 720
at Barotrauma.GameScreen.Update(Double deltaTime) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Screens/GameScreen.cs:line 149
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/GameMain.cs:line 864
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 500
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/SDL/SDLGamePlatform.cs:line 92
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 397
at Microsoft.Xna.Framework.Game.Run() in <DEV>/Libraries/MonoGame.Framework/Src/MonoGame.Framework/Game.cs:line 367
at Barotrauma.Program.Main(String[] args) in <DEV>/Barotrauma/BarotraumaClient/ClientSource/Program.cs:line 58

Seems to be something with "Monster events." I'll see what I can do.
Gamma 6 Nov, 2022 @ 9:00pm 
im not sure what this is supposed to be, but i had my classictrauma fully updated and enabled, and this kept happening
Error while reading character health data: affliction with the uint ID 232388048 not found.
dont mind the typo, i kept it in because for some reason the console has a typo for that
ItsJustJazzy  [developer] 7 Nov, 2022 @ 10:51am 
Originally posted by Gamma:
im not sure what this is supposed to be, but i had my classictrauma fully updated and enabled, and this kept happening
Error while reading character health data: affliction with the uint ID 232388048 not found.
dont mind the typo, i kept it in because for some reason the console has a typo for that
This is most likely a client side thing as nobody else has had something like this happen.

Do you have any mods enabled, if so, what are they.
LISOVYK 25 Dec, 2022 @ 1:41am 
Gives hash error and cannot enable the mod at all. Any fixes?
ItsJustJazzy  [developer] 25 Dec, 2022 @ 2:15am 
Originally posted by John:
Gives hash error and cannot enable the mod at all. Any fixes?
I honestly have no idea, something in the new update seems to have broken the mod but I don't know how to fix it considering my local mod seems to work just fine. I'll try to update the mod and see if that fixes anything.
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