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Tooltip_TR = {
Tooltip_SWSP_Axe = "Balta",
Tooltip_SWSP_LongBlade = "Uzun Kesici",
Tooltip_SWSP_SmallBlade = "Kısa Kesici",
Tooltip_SWSP_Blunt = "Uzun Ezici",
Tooltip_SWSP_SmallBlunt = "Kısa Ezici",
Tooltip_SWSP_Spear = "Mızrak",
Tooltip_SWSP_Improvised = "Uyduruk Silah",
Tooltip_SWSP_Firearm = "Ateşli Silah",
Tooltip_SWSP_Damage = "Hasar: %s- %s (+%d%%)",
Tooltip_SWSP_Range = "Menzil: %s - %s",
Tooltip_SWSP_MaxHit = "Maks Vuruş: %d",
Tooltip_SWSP_Crit = "Kritik: %s%% (+%d%%), %sx",
Tooltip_SWSP_Condition = "Kondisyon: %d/%d",
Tooltip_SWSP_BreakChance = "Kırılma Olasılığı: 1/(%d + %d)",
Tooltip_SWSP_TreeBreakChance = "Ağaç Kırılma Olasılığı: 1/%d",
Tooltip_SWSP_GunAccuracy = "İsabet: %d%% (+%d)%%",
Tooltip_SWSP_GunRange = "Menzil: %s - %s (+%d%%)",
Tooltip_SWSP_GunMisc = "Nişanlama/Doldurma/Tepme süresi: %d/%d/%d"
Tooltip_SWSP_GunNoise = "Ses Alanı/Kuvveti: %d/%d",
}
UI_TR = {
UI_SWSP_Option_Improvised = "Uyduruk Silahlar (Tükenmez Kalem, Kalem)",
UI_SWSP_Option_WeaponType = "Silah Tipini Göster",
UI_SWSP_Option_MaxHit = "Maks Vuruşu Göster",
UI_SWSP_Option_Tree = "Ağaç Kırma Paydasını Göster",
UI_SWSP_Option_TextColor = "Metin Rengi",
}
Tooltip_CN = {
Tooltip_SWSP_Axe = "斧",
Tooltip_SWSP_LongBlade = "长刀",
Tooltip_SWSP_SmallBlade = "短刀",
Tooltip_SWSP_Blunt = "长棍",
Tooltip_SWSP_SmallBlunt = "短棍",
Tooltip_SWSP_Spear = "长矛",
Tooltip_SWSP_Improvised = "临时武器",
Tooltip_SWSP_Firearm = "枪械",
Tooltip_SWSP_Damage = "武器伤害: %s- %s (+%d%%)",
Tooltip_SWSP_Range = "武器范围: %s - %s",
Tooltip_SWSP_MaxHit = "最大命中数量: %d",
Tooltip_SWSP_Crit = "武器暴击: %s%% (+%d%%), %sx",
Tooltip_SWSP_Condition = "武器耐久: %d/%d",
Tooltip_SWSP_BreakChance = "武器损耗概率: 1/(%d + %d)",
Tooltip_SWSP_TreeBreakChance = "伐木时损耗的概率: 1/%d",
Tooltip_SWSP_GunAccuracy = "枪械命中率: %d%% (+%d)%%",
Tooltip_SWSP_GunRange = "枪械射程: %s - %s (+%d%%)",
Tooltip_SWSP_GunMisc = "瞄准时间/装填时间/后坐力 : %d/%d/%d"
Tooltip_SWSP_GunNoise = "开枪声音半径/音量: %d/%d",
}
UI_CN = {
UI_SWSP_Option_Improvised = "临时武器 (钢笔, 铅笔)",
UI_SWSP_Option_WeaponType = "显示武器类型",
UI_SWSP_Option_MaxHit = "显示最大命中数量",
UI_SWSP_Option_Tree = "显示砍倒树木概率",
UI_SWSP_Option_TextColor = "文本颜色",
}
Tooltip_KO = {
Tooltip_SWSP_Axe = "도끼",
Tooltip_SWSP_LongBlade = "장검",
Tooltip_SWSP_SmallBlade = "단검",
Tooltip_SWSP_Blunt = "긴 둔기",
Tooltip_SWSP_SmallBlunt = "짧은 둔기",
Tooltip_SWSP_Spear = "창",
Tooltip_SWSP_Improvised = "즉석 무기",
Tooltip_SWSP_Firearm = "화기",
Tooltip_SWSP_Damage = "피해량: %s- %s (+%d%%)",
Tooltip_SWSP_Range = "사거리: %s - %s",
Tooltip_SWSP_MaxHit = "최대 다중 타격: %d",
Tooltip_SWSP_Crit = "치명타율: %s%% (+%d%%), %sx",
Tooltip_SWSP_Condition = "내구도: %d/%d",
Tooltip_SWSP_BreakChance = "망가질 확률: 1/(%d + %d)",
Tooltip_SWSP_TreeBreakChance = "벌목 시 망가질 확률: 1/%d",
Tooltip_SWSP_GunAccuracy = "명중률: %d%% (+%d)%%",
Tooltip_SWSP_GunRange = "사거리: %s - %s (+%d%%)",
Tooltip_SWSP_GunMisc = "조준/장전/반동: %d/%d/%d"
Tooltip_SWSP_GunNoise = "소음 반경/소음 크기: %d/%d",
}
UI_KO = {
UI_SWSP_Option_Improvised = "즉석 무기 표시(연필, 펜 등등)",
UI_SWSP_Option_WeaponType = "무기 종류 보기",
UI_SWSP_Option_MaxHit = "최대 다중 타격 보기",
UI_SWSP_Option_Tree = "벌목 시 망가질 확률 보기",
UI_SWSP_Option_TextColor = "폰트 색상",
}
Tooltip_TH = {
Tooltip_SWSP_Axe = "ขวาน",
Tooltip_SWSP_LongBlade = "อาวุธมีคมยาว",
Tooltip_SWSP_SmallBlade = "อาวุธมีคมสั้น",
Tooltip_SWSP_Blunt = "อาวุธทื่อยาว",
Tooltip_SWSP_SmallBlunt = "อาวุธทื่อสั้น",
Tooltip_SWSP_Spear = "หอก",
Tooltip_SWSP_Improvised = "อาวุธแก้ขัด",
Tooltip_SWSP_Firearm = "อาวุธปืน",
Tooltip_SWSP_Damage = "พลังโจมตี: %s- %s (+%d%%)",
Tooltip_SWSP_Range = "ระยะ: %s - %s",
Tooltip_SWSP_MaxHit = "จำนวนเป้าหมายสูงสุด: %d",
Tooltip_SWSP_Crit = "คริติคอล: %s%% (+%d%%), %sx",
Tooltip_SWSP_Condition = "สภาพ: %d/%d",
Tooltip_SWSP_BreakChance = "โอกาสพังเมื่อโจมตี: 1/(%d + %d)",
Tooltip_SWSP_TreeBreakChance = "โอกาสพังเมื่อตัดต้นไม้: 1/%d",
Tooltip_SWSP_GunAccuracy = "ความแม่นยำ: %d%% (+%d)%%",
Tooltip_SWSP_GunRange = "ระยะ: %s - %s (+%d%%)",
Tooltip_SWSP_GunMisc = "เวลาเล็ง/เวลาบรรจุกระสุน/ดีเลย์แรงถีบ: %d/%d/%d"
Tooltip_SWSP_GunNoise = "รัศมี/ระดับเสียง: %d/%d",
}
UI_TH = {
UI_SWSP_Option_Improvised = "อาวุธแก้ขัด (ปากกา, ดินสอ)",
UI_SWSP_Option_WeaponType = "แสดงประเภทอาวุธ",
UI_SWSP_Option_MaxHit = "แสดงจำนวนเป้าหมายสูงสุด",
UI_SWSP_Option_Tree = "แสดงโอกาสพังเมื่อตัดต้นไม้",
UI_SWSP_Option_TextColor = "สีของข้อความ",
}
Here is the translation into Japanese. The character encoding of the file is UTF-8.
Tooltip_JP.txt
UI_JP.txt
Tooltip_CH = {
Tooltip_SWSP_Axe = "斧頭",
Tooltip_SWSP_LongBlade = "長刃器",
Tooltip_SWSP_SmallBlade = "短刃器",
Tooltip_SWSP_Blunt = "長鈍器",
Tooltip_SWSP_SmallBlunt = "短鈍器",
Tooltip_SWSP_Spear = "長柄武器",
Tooltip_SWSP_Improvised = "臨時武器",
Tooltip_SWSP_Firearm = "槍械",
Tooltip_SWSP_Damage = "傷害: %s- %s (+%d%%)",
Tooltip_SWSP_Range = "攻擊距離: %s - %s",
Tooltip_SWSP_MaxHit = "最大可命中數: %d",
Tooltip_SWSP_Crit = "暴擊率: %s%% (+%d%%), %sx",
Tooltip_SWSP_Condition = "耐久度: %d/%d",
Tooltip_SWSP_BreakChance = "損耗機率: 1/(%d + %d)",
Tooltip_SWSP_TreeBreakChance = "伐木損耗機率: 1/%d",
Tooltip_SWSP_GunAccuracy = "命中率: %d%% (+%d)%%",
Tooltip_SWSP_GunRange = "射程: %s - %s (+%d%%)",
Tooltip_SWSP_GunMisc = "瞄準時間/狀態時間/後座力 : %d/%d/%d"
Tooltip_SWSP_GunNoise = "槍聲半徑/音量: %d/%d",
}
UI_CH = {
UI_SWSP_Option_Improvised = "包含臨時武器 (筆, 鉛筆)",
UI_SWSP_Option_WeaponType = "顯示武器種類",
UI_SWSP_Option_MaxHit = "顯示最大可命中數",
UI_SWSP_Option_Tree = "顯示伐木損耗機率",
UI_SWSP_Option_TextColor = "文字顏色",
}
and small wood table shouldnt
(with new craft system, weight of this became more Important)