Total War: WARHAMMER III

Total War: WARHAMMER III

Light Difficulty Mod (MP and SFO compat) 6.x Update
Alan 30 Sep, 2023 @ 9:32am
Difficulty mods to use together
Adding this mod to my normal lineup, I now have the below. A lot of it is designed to keep games interesting as I get more powerful. I understand that this mod has some ramp up, but am I correct that it doesn't have long-term anti-snowball, or am I going to get overlapping anti-snowball effects?

Note: I play with Decky's Tech Tree, Unit Upgrades for all races, and Normal Traits Extended. Again, the goal is longer progression. In addition to giving more to do in late-game, obviously it does counter some dificulty. Campaign/Battle difficulty of Hard/Hard.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884022389
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2905096541
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854254936
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2854255032
Last edited by Alan; 30 Sep, 2023 @ 9:55am
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Showing 1-3 of 3 comments
Zach  [developer] 30 Sep, 2023 @ 9:43am 
Be mindful that that AR mod conflicts with Hecleas's all-in-one mod. He has an AR mod and it is included in that pack.

Dynamic Difficulty will also clash due to snowball decreasing building income for both players and AI. Dynamic difficulty will increase AI building income over time. Outside of that they are probably compatible with each other

Those scripts should be entirely compatible with my mod, as scripts overwrite DB tables and such which is what my difficulty mods are entirely composed of
Alan 30 Sep, 2023 @ 9:55am 
Thanks, I'll remove the AR mod. I don't have the AI part of Anti-Snowball turned on. Will report back later on how much I regret this combination :D
Alan 30 Sep, 2023 @ 10:44am 
Difficult AR on top of Hecleas turns Pyrrhic Victories into Crushing Defeats, which I want, so I'm gonna try with both.
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