Starbound

Starbound

Fix Starbound (Fix code omissions and bugs; holiday items; disabled vanilla items)
ŔĘÜŠŠ(´・ω・`)  [developer] 28 Nov, 2022 @ 4:29am
Bug reports and ideas (mod updates propositions)
This topic is for bug reports and YOUR propositions to be implemented in the mod.
If you recently spotted a bug or possible omission in Starbound, feel free to write here and it will be looked into.

Please, do not write about items form "Category: Disabled" wiki page, since they are already taken into consideration.

Thanks.
Last edited by ŔĘÜŠŠ(´・ω・`); 28 Nov, 2022 @ 4:31am
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Showing 1-15 of 21 comments
Shadow 3 Dec, 2022 @ 4:35am 
As neat as it is to have the Crystalline and Sharp decorate furniture set in Frogg Furnishing, do they seem out of place when all the other furniture types in Frogg Furnishing have a unique tenant that you can get with the furniture. I am not sure how far you are going to go with this mod, but it would be quite a nice addition to have a Sharp and Crystalline themed tenant that you can get with the furniture.

It might be hard to find something matching for the tenants, but there is example the unused Crystal Backpack, there could be used to make a Crystalline merchant tenant for the Crystalline furniture.
ŔĘÜŠŠ(´・ω・`)  [developer] 3 Dec, 2022 @ 4:43am 
Originally posted by Shadow:
As neat as it is to have the Crystalline and Sharp decorate furniture set in Frogg Furnishing, do they seem out of place when all the other furniture types in Frogg Furnishing have a unique tenant that you can get with the furniture. I am not sure how far you are going to go with this mod, but it would be quite a nice addition to have a Sharp and Crystalline themed tenant that you can get with the furniture.

It might be hard to find something matching for the tenants, but there is example the unused Crystal Backpack, there could be used to make a Crystalline merchant tenant for the Crystalline furniture.
Wow, that's a really nice idea I overlooked! Having tenants associated with unique sets is not less important feature of vanilla than unique sets themselves!

I will definitely look into creating tenants for new sets in nearest future, thanks!
Shadow 4 Dec, 2022 @ 4:50am 
Some of the unique creatures in Starbound have some unrealistic item drops on death. I made a list of examples there would make the unique monster drops on death more realistic, and you can probably come up with more ideas yourself.

The King Nutmidgeling, Bulbop and Mandraflora should be able to drop plant fibre on death.

The Mini Drone should be able to drop robotic parts on death. (Look at the Bobot and Scandroid for examples)

I am not too certain about the Oogler, but it looks like it's a mutated cow with udders, and if that's true should it be able to drop milk on death, similar to how the Mooshi produce milk.

The Orbide should be able to drop maggots on death.

The Taroni should be able to drop tarballs on death.

The Sporgus should be able to drop mushrooms on death.

The Oculob should be able to drop slime blobs on death.

The Snaunt, Pteropod, Crutter, Miasmop and Oculob should be able to drop poison on death.

The Crabcano and Pyromantle should be able to drop lava on death.

The tentacle monsters should be able to drop tentacles on death. (The Tentabomb, Tentaclam, Tentacrawler, Tentaghost, Tentagnat and Tentaspawner)

The Po can drop poop on death, but the Po Golem can't. The Po Golem should also be able to drop poop on death.
ŔĘÜŠŠ(´・ω・`)  [developer] 4 Dec, 2022 @ 8:38am 
Originally posted by Shadow:
Some of the unique creatures in Starbound have some unrealistic item drops on death. I made a list of examples there would make the unique monster drops on death more realistic, and you can probably come up with more ideas yourself.

...

I don't think most of this is a good idea. Although adding robot drops to the Mini Drone is a pretty obvious and no-brainer thing i'll definitely take into consideration, most of the other drop propositions are not actually viable.

First, most of them do not make a lot of sense and not "realistic" by any means, e.g. Orbide dropping larvas. Like, yeah, he's kind of a monster from a literal hive biome with lots of larvas but it doesn't mean he must drop it too. You'll not get ant eggs by smashing the ant, I hope you understand me.
Second, you probably already have a big surplus of these "realistic" drops from monsters. You have a lot of plant fibre, why should it drop from King Nutmidgeling making you have even more of it. The other case is when the resource isn't actually that useful. Like Slime Blobs or the same Laravas. You can only make furniture with these and if you need it, you just quickly find the nearest slime/hive biome and quickly farm hundreds of them.
Third is there is already somehow unique drops from monsters, like Leather, Sharpened Claw, Scorched Cores and etc. They have their use in gameplay and are an essential part of vanilla, that should not be touched. It also can cause common sense conflicts, when, for example, King Nutmidgeling drops both Plant Fibre and Living Root, although it has this green part at its head and its EITHER Living Root or Plant Fibre.
Fourth and last, I don't remember this ever being a thing in vanilla Starbound at all, thus it isn't supposed to be in game how developers see it. Point of the mod isn't making Starbound "realistic" or changing it by any significant way, but fixing obvious bugs and enabling lost content. "Gagging" and throwing in random things isn't actually the style.

Enabling robot drops for a robot monster that doesn't have it for some reason, when all other robot monsters do? Yeah! Adding some new and not actually reasonable drops to ALL monsters in game, when they never actually had or planned to have them? I would rather say "no" to this.

Oh, yeah, and poop also drops with a small chance from Po Golem, if i read it right :D
Considering enabling Cooked Tentacle recipe too, since Raw Tentacle is totaly obtainable by normal gameplay, but doesn't have a cooking recipe by some reason.

Thanks!
Last edited by ŔĘÜŠŠ(´・ω・`); 4 Dec, 2022 @ 8:44am
Sporetrix 6 Dec, 2022 @ 12:26pm 
Okay, gonna finally post those things i talked about. I'm gonna split them into seperate comments so it's not gonna end up as one long wall of text, hope it doesn't end up being too annoying.

First, there is a structure that spawns in the "Ocean" biomes. The structure is small, made of dire rocks, it's got a bottom floor with a chest and a top floor with two barrels in it. Nothing ever seems to spawn in those two barrels.
Sporetrix 6 Dec, 2022 @ 12:35pm 
Second, in the "Flying Airship" Avian... Microdungeon? That's what they're called, right? Anyway, there's a unique NPC (the Avian that wears a Sparrow armor chestpiece) who's got unique dialog talking about wanting to trade with you. However, you can't trade with them. I'd guess there were plans for them to trade you items, maybe even something you couldn't get from normal merchants, but nothing ever came of it. A normal Avian merchant does spawn on airships, so... yeah. This poor NPC, he wants to trade but alas, he cannot.
Sporetrix 6 Dec, 2022 @ 12:41pm 
In the "Desert" biome, there's a unique NPC house (Three stories, made of rocks and sand, with a fake lil' chimney) You have to jump to get to the upper floors, but the devs made a little mistake and made the distance from the floor to the platform above too high for the NPC to actually jump up. I've always felt bad for this poor NPC, being stuck on the bottom floor of their nice big house. Perhaps you could add some platform for them to jump on?
Sporetrix 6 Dec, 2022 @ 1:01pm 
Now, i don't think this is really a bug or even really a mistake, but it is lame, so i'm gonna ask you anyway.

In the "Ocean" biome again (This is all underwater, i forgot to clarify the first time) there's several places where a "medieval" style chest spawn. 9 times out of 10, the only thing these chest will have in them is... 10 water balloons. Which is just... so lame. I know other things can spawn in them, like underwater specific cosmetic armor sets (I think) but the spawn rate seems to be way lower than it should. In my opinion, at least.

In the same vein, in the "Volcanic" biomes, theres several Volcano structures, which contain a "Volcanic" style chest. And, you guessed it, they're lame. They usually spawn only 10 LAVA balloons. Wowza. These chests are arguably even lamer, as they only spawn on tier 6 planets, and are also waaay more annoying to get to. These chests can spawn with only 5 different items in them (the 3 piece Fire Lord set, the lava balloons, and a fog machine for some reason) but that's not an excuse to make these chests so damn lame!

Also, just gonna tag this on here, because this one i'm really not sure about, but i feel like there is another "Decayed" biome microdungeon that's got empty crates in it. However, i can't for the life of me remember which one it would be. May be an idea to check them all and see, if it's not too much of a hassle. I could also just be wrong on this one.
ŔĘÜŠŠ(´・ω・`)  [developer] 9 Dec, 2022 @ 2:11am 
Originally posted by Sporetrix:
Also, just gonna tag this on here, because this one i'm really not sure about, but i feel like there is another "Decayed" biome microdungeon that's got empty crates in it. However, i can't for the life of me remember which one it would be. May be an idea to check them all and see, if it's not too much of a hassle. I could also just be wrong on this one.

I looked through all decayed microdungeons, when fixed the one on screenshot, actually. Yeah, there was a plenty of empty ones and they should be populated with items too. It's just not screenshoted, but I stated it in mod description as "Fixes some crates presumably accidentally being left empty in Scorched planets' microdungeons".

Thanks for the tips! These are very useful! Like, woah, who would actually notice such a small thing, like NPC not being able to jump to the upper floor of his house?? You're insane! Thank you very much!
ŔĘÜŠŠ(´・ω・`)  [developer] 9 Dec, 2022 @ 11:05am 
Originally posted by Sporetrix:
I've always felt bad for this poor NPC, being stuck on the bottom floor of their nice big house. Perhaps you could add some platform for them to jump on?
This NPC doesn't tend to jump to the upper floors too tho for some reason even if there are platforms... But he goes to the third floor to sleep at his bed at nights, that's nice! Coming in the next update. As well as avian flying ship merchant fix (he doesn't sell anything exotic. It's actually just a common weapons merchant, and you can even have him working if you interact with him at the bridge, where a ship wheel is staying). The issue with him was bad pathing to the bridge. Once NPC falls off the bridge, he can't climb back and lags out staying on one place and not saying anything. Thus, can't climb back to his "shopping spot" and trade too.
ŔĘÜŠŠ(´・ω・`)  [developer] 11 Dec, 2022 @ 7:21am 
Originally posted by Sporetrix:
In the "Ocean" biome again (This is all underwater, i forgot to clarify the first time) there's several places where a "medieval" style chest spawn. 9 times out of 10, the only thing these chest will have in them is... 10 water balloons. Which is just... so lame. I know other things can spawn in them, like underwater specific cosmetic armor sets (I think) but the spawn rate seems to be way lower than it should. In my opinion, at least.

In the same vein, in the "Volcanic" biomes, theres several Volcano structures, which contain a "Volcanic" style chest. And, you guessed it, they're lame. They usually spawn only 10 LAVA balloons. Wowza. These chests are arguably even lamer, as they only spawn on tier 6 planets, and are also waaay more annoying to get to. These chests can spawn with only 5 different items in them (the 3 piece Fire Lord set, the lava balloons, and a fog machine for some reason) but that's not an excuse to make these chests so damn lame!

Avian airship, desert house and ocean microdungeon barrels loot fix up!

Currently thinking of improvements towards ocean dungeons loot table. It's not that easy than on the first glance. There are separate loot tables for surface ocean and ocean floor. And microdungeons are using the surface table for some reason. Making them use the floor table will fix the problem but it will make ocean surface items harder to obtain on the other side. Thinking.

As for the Volcanic microdungeons loot. I have zero ideas. Yeah, they're lame as hell, and even far lamer than ocean ones, but I actually have no idea what to do with it. Subject for future thought too.

Write here if you'd come up with any other improvement points! Thanks!
Last edited by ŔĘÜŠŠ(´・ω・`); 11 Dec, 2022 @ 7:23am
Sporetrix 17 Dec, 2022 @ 5:10pm 
Oh hey, thanks for the replies! I've always been rather observant, and i also have a habit of remembering stuff that really aren't important at all to my everyday life (I remember these things, but keep forgetting i've gotta pay bills every month? Why brain?)

Also, just as i was reading this, i remembered something else!

In the Apex village, there's an apartment block (It's got stairs in the middle with little apartments on the left and right, if i remember right?) There's an exit at the top that's got two doors on either side. There's also two cameras hanging from the ceiling there. Now, the camera on the right side is totally fine, but the left one, well... If you open the door, it pops right off. You usually just find it laying on the floor all sad. I guess they put it too close to the door. No idea why the right one stays on just fine tho.
Lami. 21 Dec, 2022 @ 1:32pm 
vanilla swamp chest is...sorta levitating when placed. can you fix it?
Sporetrix 23 Dec, 2022 @ 5:50am 
Originally posted by Sporetrix:
Oh hey, thanks for the replies! I've always been rather observant, and i also have a habit of remembering stuff that really aren't important at all to my everyday life (I remember these things, but keep forgetting i've gotta pay bills every month? Why brain?)

Also, just as i was reading this, i remembered something else!

In the Apex village, there's an apartment block (It's got stairs in the middle with little apartments on the left and right, if i remember right?) There's an exit at the top that's got two doors on either side. There's also two cameras hanging from the ceiling there. Now, the camera on the right side is totally fine, but the left one, well... If you open the door, it pops right off. You usually just find it laying on the floor all sad. I guess they put it too close to the door. No idea why the right one stays on just fine tho.

Actually, i was a little wrong on this one. There are two cameras outside, and then there is a camera inside, and it's that one that pops off. And yeah, it is too close to the door. I don't know if it can be edited so it won't fall off, but removing it would not be that big of a deal, it's hard to even notice it when it hasn't fallen off.
ŔĘÜŠŠ(´・ω・`)  [developer] 23 Dec, 2022 @ 5:55am 
Originally posted by Lami.:
vanilla swamp chest is...sorta levitating when placed. can you fix it?
I'll look. Never actually noticed it.
Last edited by ŔĘÜŠŠ(´・ω・`); 23 Dec, 2022 @ 5:55am
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