Project Zomboid

Project Zomboid

GunFighter Radial Menu
Andrei0801 6 Aug, 2024 @ 11:39am
Errors appear when I hold R & not being able to use the menu

Hello there, I am aware that this has been talked about and I tried to follow the same spets that the others person has, although it has helped me with nothing.

The current problem I'm facing is that the mod doesn't work on am MP server that I host, to play with an friend, and it doesn't work for both of us. When we try to used the menu by holding R it simply starts to give us errors (we have error magnifier mod) and it simply doesn't work as said before.
So far I tried to fix it by removing the following mods, although it somehow ended into getting another error, the littel one. The mods that I removed were linked to Tsar's Common Library V.2.07 .

This are the errors that I have gotten.
`function: fillMenu -- file: ISGunFighterRadialMenu.lua line # 407 | MOD: GunFighter Radial Menu function: onKeyRepeat -- file: ISFirearmRadialMenu.lua line # 451 | Vanilla java.lang.RuntimeException: Object tried to call nil in fillMenu at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92) at zombie.input.GameKeyboard.update(GameKeyboard.java:85) at zombie.GameWindow.logic(GameWindow.java:249) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `
Before I removed Tsar I only gotten this error:
`function: fillMenu -- file: ISGunFighterRadialMenu.lua line # 407 | MOD: GunFighter Radial Menu function: onKeyRepeat -- file: ISFirearmRadialMenu.lua line # 451 | Vanilla java.lang.RuntimeException: Object tried to call nil in fillMenu at se.krka.kahlua.vm.KahluaUtil.fail(KahluaUtil.java:82) at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:973) at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163) at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1980) at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1812) at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:66) at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:139) at zombie.Lua.Event.trigger(Event.java:64) at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:92) at zombie.input.GameKeyboard.update(GameKeyboard.java:85) at zombie.GameWindow.logic(GameWindow.java:249) at zombie.core.profiling.AbstractPerformanceProfileProbe.invokeAndMeasure(AbstractPerformanceProfileProbe.java:71) at zombie.GameWindow.frameStep(GameWindow.java:765) at zombie.GameWindow.run_ez(GameWindow.java:681) at zombie.GameWindow.mainThread(GameWindow.java:495) at java.base/java.lang.Thread.run(Unknown Source) `
Quick note for clarification: I always started a new world when testing.
Last edited by Andrei0801; 7 Aug, 2024 @ 4:59am