Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
- Texture correction for all goblins, still sporting a healthy green color but now without radioactive residue.
- Added Reskin to Squigs.
- Added two heads and rearranged in different units in favor of diversity. (Some heads may not show unless you have the unit quality set to ultra, this is a game feature for technical reasons and has nothing to do with the mod itself)
- Fixed three models with broken meshes, now not even a ray of sunlight passes through.
- Cleanup and optimization of the nomenclatures of the common Goblins to avoid conflicts with other mods, now all their material, models and textures do not share anything with the game files.
- Now night goblin spearmen get the "Fungus Flask" upgrade correctly, I also edited some minor data that could cause incompatibility issues.