Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
{
local X2AbilityTemplate Template;
local X2Effect_PersistentStatChange PersistentStatChangeEffect;
`CREATE_X2ABILITY_TEMPLATE(Template, 'A115ReapSneak');
Template.AbilitySourceName = 'eAbilitySource_Perk';
Template.eAbilityIconBehaviorHUD = eAbilityIconBehavior_NeverShow;
Template.Hostility = eHostility_Neutral;
Template.IconImage = "img:///UILibrary_XPACK_Common.PerkIcons.UIPerk_shadow";
Template.AbilityToHitCalc = default.DeadEye;
Template.AbilityTargetStyle = default.SelfTarget;
Template.bIsPassive = true;
Template.AbilityTriggers.AddItem(default.UnitPostBeginPlayTrigger);
// Bonus to DetectionRange stat effects
PersistentStatChangeEffect = new class'X2Effect_PersistentStatChange';
PersistentStatChangeEffect.BuildPersistentEffect(1, true, false);
PersistentStatChangeEffect.AddPersistentStatChange(eStat_DetectionModifier, 0.45f);
PersistentStatChangeEffect.SetDisplayInfo(ePerkBuff_Passive, Template.LocFriendlyName, Template.GetMyLongDescription(), Template.IconImage, true,,Template.AbilitySourceName);
Template.AddTargetEffect(PersistentStatChangeEffect);
Template.BuildNewGameStateFn = TypicalAbility_BuildGameState;
return Template;
}
This is the new code which reduces the detection radius. Its no longer configure-able. That could be the only thing that I could see being a potential issue.