XCOM 2
Project: Shadow
 This topic has been pinned, so it's probably important
Alpha115  [developer] 10 Nov, 2022 @ 9:14am
Reaper Ability tree
Squaddie
1. Shadow (Same as vanilla)
2. Claymore (Same as vanilla)
3. Target Definition (Same as vanilla)

corporal
1. Needle (Same as vanilla)
2. Distraction (Same as vanilla, but now can also disable enemy weapons)
3. Blood Trail (Same as vanilla, but now has a 50% chance to inflict bleed on organic enemies)

sergeant
1. Hungering Shot: Special attack with your primary weapon that gives you a small amount of hit points for attacking a foe.
2. Homing mine (Same as vanilla)
3. Hit and run: Once per turn, gain an additional movement action after taking a standard shot at a flanked target with your primary weapon.

lieutenant
1. Concealed Hunger: if you kill an enemy with Hungering shot you will be concealed.
2. Highlands (Same as vanilla)
3. Fond Farewell: Last shot of the weapon's clip does bonus damage equal to clip size.

captain
1. Sting (Same as vanilla)
2. Remote Saboteur: This unit gains the Remote Start and Remote Finish skills. These abilities allows the soldier to detonate explosives without revealing the unit. (you can blow up grenades now in addition to all the stuff remote start could blow up.)
3. Soul Harvest (Same as vanilla)

major
1. Silent Killer (Same as vanilla)
2. Shrapnel (Same as vanilla)
3. Banish (Same as vanilla)

colonel
1. Shadow Warden: The reaper becomes more effective at scouting. The reaper gains an extra use of shadow and no longer breaks concealment when spotted by civilians.
2. Highlands Explosive Shot: Fire a powerful shot that explodes, damaging all foes near the target.
3. Annihilate (Same as vanilla)