Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

Arena Overhaul
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Bjerg 20 Jan, 2024 @ 7:54am
Bugs
If you save while in a bandit camp and the reload, you get a null-reference exception, while this mod is loaded.

From Enhanced-Exception
Exception information
Type: System.NullReferenceException Message: Object reference not set to an instance of an object. Source: ArenaOverhaul.1.2.3 CallStack: at void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior.AddLoadoutDialogues(CampaignGameStarter campaignGameStarter, Settlement settlement) in /home/runner/work/Bannerlord.ArenaOverhaul/Bannerlord.ArenaOverhaul/src/ArenaOverhaul/CampaignBehaviors/AOArenaBehavior.cs:line 165 at void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior.OnSessionLaunched(CampaignGameStarter campaignGameStarter) in /home/runner/work/Bannerlord.ArenaOverhaul/Bannerlord.ArenaOverhaul/src/ArenaOverhaul/CampaignBehaviors/AOArenaBehavior.cs:line 81 at void TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list, T t) at void TaleWorlds.CampaignSystem.CampaignEvents.OnSessionStart(CampaignGameStarter campaignGameStarter) at void TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSessionStart(CampaignGameStarter campaignGameStarter) at void TaleWorlds.CampaignSystem.Campaign.OnSessionStart(CampaignGameStarter starter) at void TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) at void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) at bool TaleWorlds.Core.GameType.DoLoadingForGameType() at void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep) at bool TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager() at void TaleWorlds.MountAndBlade.GameLoadingState.OnTick(float dt) at void TaleWorlds.Core.GameStateManager.OnTick(float dt) at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

Involved Modules
ArenaOverhaul Method: System.Void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior::AddLoadoutDialogues(TaleWorlds.CampaignSystem.CampaignGameStarter campaignGameStarter, TaleWorlds.CampaignSystem.Settlements.Settlement settlement) Frame: void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior.AddLoadoutDialogues(CampaignGameStarter campaignGameStarter, Settlement settlement) (IL Offset: 526) HarmonyIssue: False Method: System.Void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior::OnSessionLaunched(TaleWorlds.CampaignSystem.CampaignGameStarter campaignGameStarter) Frame: void ArenaOverhaul.CampaignBehaviors.AOArenaBehavior.OnSessionLaunched(CampaignGameStarter campaignGameStarter) (IL Offset: 60) HarmonyIssue: False StoryMode Method: virtual System.Void StoryMode.CampaignStoryMode::DoLoadingForGameType(TaleWorlds.Core.GameTypeLoadingStates gameTypeLoadingState, TaleWorlds.Core.GameTypeLoadingStates& nextState) Frame: void StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, out GameTypeLoadingStates nextState) (IL Offset: 0) HarmonyIssue: False Sandbox Method: virtual System.Void SandBox.SandBoxGameManager::DoLoadingForGameManager(TaleWorlds.Core.GameManagerLoadingSteps gameManagerLoadingStep, TaleWorlds.Core.GameManagerLoadingSteps& nextStep) Frame: void SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, out GameManagerLoadingSteps nextStep) (IL Offset: 320) HarmonyIssue: False
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artifixer  [developer] 8 May, 2024 @ 10:59am 
Should be fixed now
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